January 1, 201412 yr Root Admin comment_148360 The creature page currently is exceptionally slow for anyone who has more than 50 creatures due to the large number of flash objects. If you are above 20 active days you can test out the HTML 5 interface. It is in work so many of the features of the primary creature page are non-functional but it should load a lot faster.Currently its a proof of concept and may eventually replace the flash based creature page.---Comments can go here. Report
January 1, 201412 yr comment_148361 I have just one comment on it: Please get healing to work on this asap. First of all, it loads a lot faster. Secondly, it is not glitchy like the current one, and it actually shows the correct information. My normal creature page is currently so messed up, I can't even tell which creatures are dead and which ones have max vitality. Report
January 1, 201412 yr Author Root Admin comment_148363 I have just one comment on it: Please get healing to work on this asap. First of all, it loads a lot faster. Secondly, it is not glitchy like the current one, and it actually shows the correct information. My normal creature page is currently so messed up, I can't even tell which creatures are dead and which ones have max vitality.Thats the next thing to do, patience :) Report
January 1, 201412 yr comment_148364 So far I like it. I have 16 creatures only so for me page used to take up to 5 seconds, now it loads instantly. I don't see any problem with it yet and I can't wait to see finished version. Report
January 1, 201412 yr comment_148365 It perfectly works for me, and it does not have any bugs. And it's a lot faster, so you did a good job Chew. :) Report
January 1, 201412 yr comment_148369 I like that it shows the correct vitality and it does load faster. Great job :) Report
January 1, 201412 yr comment_148370 Bravo, works great, it's a big deal this is getting worked out :) Report
January 1, 201412 yr comment_148374 It works nice (I think it's a bit faster then current one). Personally I like default type style more then this one in HTML5. Report
January 1, 201412 yr comment_148375 So far I like it. I have 16 creatures only so for me page used to take up to 5 seconds, now it loads instantly. I don't see any problem with it yet and I can't wait to see finished version. Same here. Nice. Report
January 1, 201412 yr comment_148378 Well, I have a few creatures and this n ew page is definitely a lot faster. Overall it is a huge improvement. I only have one question will the Golden Maxed Ribbon be removed? ( i kinda like it but thats just me:P) Report
January 1, 201412 yr Author Root Admin comment_148379 Well, I have a few creatures and this n ew page is definitely a lot faster. Overall it is a huge improvement. I only have one question will the Golden Maxed Ribbon be removed? ( i kinda like it but thats just me:P)I havent added a number of images because I cant find them in the archive. That is one of them. Report
January 2, 201412 yr comment_148380 I have just one comment on it: Please get healing to work on this asap. First of all, it loads a lot faster. Secondly, it is not glitchy like the current one, and it actually shows the correct information. My normal creature page is currently so messed up, I can't even tell which creatures are dead and which ones have max vitality. Vitality displays(realities? I don't know, haven't fought lately) seem to be broken in a slightly different way than before. See images for details. http://storenow.net/my/?f=4fb03b03a4ad9120d6ef313ed5894a53 Top right: HTML5 Bottom right: old version Bottom left: Close-up of the pimp with VE above max Top left: A new year towards peace, everyone. Report
January 2, 201412 yr comment_148381 Ackshan, that is probably working as intended. If you trade a creature with 1250/1250 and it is sent back to being at a level with 750 max vitality then it will keep the 1250 vit and have 1250/750 vit. Report
January 2, 201412 yr comment_148382 For me it works beautiful ... looking forward to get it fully implemented. Thank you. Report
January 2, 201412 yr Author Root Admin comment_148383 Vitality displays(realities? I don't know, haven't fought lately) seem to be broken in a slightly different way than before. See images for details.http://storenow.net/my/?f=4fb03b03a4ad9120d6ef313ed5894a53 Top right: HTML5Bottom right: old versionBottom left: Close-up of the pimp with VE above maxTop left: A new year towards peace, everyone. Ackshan, that is probably working as intended. If you trade a creature with 1250/1250 and it is sent back to being at a level with 750 max vitality then it will keep the 1250 vit and have 1250/750 vit.Correct Rophs. Report
January 3, 201412 yr comment_148425 A very nice, clean page. I like it a lot. I don't miss the gold rings at all. It makes it easier to see some of the tokens I have on them. Great job, Chewett! :D Report
January 10, 201412 yr comment_148584 It would be really neat if this would get applied to the creation of rituals - no healing needed there, nor upgrading, just give the pics and the vitality numbers, that way you don't have to modify it at all? :) Creation of rituals is horribly slow for me, makes the whole fighting concept a lot stressful Edited January 10, 201412 yr by Rhaegar Targaryen Report
January 10, 201412 yr Author Root Admin comment_148585 It's likely to definately be put on the creature sacking page and may be put on the ritual page if I can get he dragging details. Report
January 10, 201412 yr comment_148586 Temporary put it on 'click for this slot' rather than dragging, and leave it for happier times? :D Maybe putting in the options page for us to choose which one will be set as 'default' for all those situations, until it is all worked out to be pre-set. That way you get an exit strategy, you can delay it without ever looking back in case of getting weary of it :)) After that, it's just a matter of estetics, while the functionality is present. Report
January 10, 201412 yr comment_148588 Or maybe we could go back to those old drop down menus... (Although people like me who give all their creatures the same name will be in big trouble :D) Report
January 11, 201412 yr Author Root Admin comment_148602 Ann. 2895 - [2014-01-12 01:43:59 - Stage 12] Posted By ChewettHTML5 creature page has been mostly converted over and should work neigh exactly like the current flash based page. Minor formatting changes are planned and the ability to heal a creature will be added soon. Comments should go on the thread. Report
January 11, 201412 yr comment_148603 Currently getting a lot of "No Image" place holder images for my creatures. It loads them sequentially, then after a random point (has stopped at 40, has gotten as far as 62 loaded) it stops loading the images and uses the placeholder image for all subsequent creatures. Report
January 12, 201412 yr Author Root Admin comment_148605 Currently getting a lot of "No Image" place holder images for my creatures. It loads them sequentially, then after a random point (has stopped at 40, has gotten as far as 62 loaded) it stops loading the images and uses the placeholder image for all subsequent creatures.Cool, thats an issue with slow internet connection and a poor browser not multithreading the image download. Iv boosted the time for the image and that should be resolved. Report
January 12, 201412 yr comment_148606 only the top 40 or so crits pictures are loading for me on Fire Fox. Otherwise looks great. Report
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