Aeoshattr Posted June 15, 2014 Report Posted June 15, 2014 (edited) I have written it, as promised and I received no objections to posting it for public viewing. I decided to post it in a new topic, for the sake of clarity. I hope it's readable - I wrote it in a google document and formatted it nicely, but the forum might break some of the formatting. Constructive criticism is welcome. It may not be perfect and there may be issues that escaped my mind or that I did not phrase properly, so please suggest improvement (how and where to do it), if you believe it is necessary. Also, I will update this first post with a list of people currently interested in committing themselves to this journey of bringing the CoE back. Player List: Aeoshattr Powle Darry Dabby StrongWilledLegna Ciphla Who am I? I am Aeoshattr, former Knight of the Full Moon. CoE was the first alliance to open its arms to me. I have learned much from it and I have loved it, yet due to a temporary divergence in opinions, I took the decision to leave, long ago. Nevertheless, my heart remained with the Eclipse for a long time. I have been wandering around searching for another home since, yet I am now fully devoted to Loreroot and to bringing it back to its former glory - which, in my view, involves restoring the CoE. I have been a citizen of Loreroot, but I have also been a member of the Shattered Illusions and of the Knights of the Bell for a short period of time in the past. I have decided to begin this journey as I believe that I can serve Loreroot as a whole better by doing this; as a citizen of Loreroot, it is my duty to ensure I serve the Land as well as I can. Why revive CoE? Loreroot has been reduced to the Guardians and the Woodcutters. While there is more than enough space to accommodate newcomers in these alliances, it still leaves a gaping space open which must be filled in order to restore the Root to its former glory. The Root will not be complete if part of its heart is torn away from it, no matter how many nourish and tend to it. The Eclipse will open new possible roles for the people of Loreroot and those that wish to join it - thus providing us with the room to grow in variety not only in numbers. The alliance was, indeed, more than just a branch of the Root that stretched out, beyond the forest. Its purpose was both to guide the growth of the Root under the light of the Moon, defend the land, retrieve valuable information from lands far away and even delivering retribution when necessary. The Knighthood and Priesthood were valued halves of this Alliance which I wish to preserve, as their complementary relationship proved successful in the past. Furthermore, I believe that the community as a whole (I am referring to all players in MD) could benefit from the presence of this alliance. I hope that the sermons and the ceremonies that will be held will inspire others and provide insight to those that attend them; pilgrimages will provide players with goals and help them shape their roles. I believe the community needs something to bring it together, even if just for a few hours at a time, something to keep it going and provide people with an opportunity to listen, talk and think and - who knows - maybe spawn new plot lines that will drive the Adventure Log forwards and help other players advance their roles and wishes. Do we need the CoE? Yes, I dare speak for Loreroot, we do. Our Guardians are strong and the Woodcutters are meticulous. The Forest is defended and tended to, yet there is a sense of guidance that seems to elude my perception for the moment. The Root needs to know that the Moon has not abandoned it, so that it may grow under its cold, gentle light as well as under the strong, warm light of the Sun. The Forest is incomplete without the Eclipse and thus it will not flourish as it once did without the Eclipse. As I stated, it is my wish to see Loreroot restored to its former glory and I cannot see this done without the CoE. Therefore, I am willing to take this burden onto myself, in an attempt to prove that I am worthy of bringing back and leading this once beautiful alliance. tl;dr: A set of roles cannot be fulfilled without the CoE. The Guardians of the Root are military by default and the Woodcutters are harvesters. It's not stopping people within them from researching or plotting or pushing forwards RP, but the CoE would be vastly more dedicated to this and more suitable, avoiding the creation of "mottled" alliances. What will the purpose of CoE be? Its purpose will retain most of its past goals. The scope of the Cloister shall be to worship the Moon, the Sun and the Stars, share our wisdom with whoever is willing to listen, provide guidance and blessing in dire times as well as in times of joy. There will be ceremonies to be held, pilgrimages to be taken, offerings to be given (which I will detail in a “Book of Rites” that has yet to be compiled from old sermons and new ones). Overall, I am doing this to bring out the Lore of Loreroot to its people and those outside, which I do not see being done currently and, in my view, would be an enriching experience for everyone. tl;dr: Heavy focus on Roleplay that involves many players (gatherings, pilgrimages, etc) and that hopefully will bring life back to the community, but also on research of Loreroot and hopefully gathering enough influence and resources to push forwards implementation of new features in MD. What will change? How, why? Following suggestions, I have decided to remove the Knighthood (to avoid unnecessary mottling of the alliance and creating redundancy), except for a few select spots in the alliance. The CoE will be a roleplay-research alliance with very little, if any, military involvement. We leave the defense of the land in the hands of the Guardians and will assist with our power in times of need, but our goals are not military by default. The Clergy of the CoE will be referred to as the Cloister. I have changed the number and frequency of ceremonies to be held; ceremonies held by the Eclipse are not mundane events and should not be considered as such (thus their quality must step up a notch) and hopefully this will help draw more people to attend them and make them have a greater impact upon those that attend. The ceremonies will be rarer, in order to enable people to plan so that they can attend and to allow more time for their preparation. I believe this is more important at the moment. The changes regarding the Knighthood are mainly concerned with a personal opinion that I hold. The land of Loreroot is not a spiteful, expansive land. We will be adamant about guarding our boundaries, but should not seek to actively expand them. Thus I deemed the need for a powerful offensive force unnecessary and removed the Knighthood. The ranks of the CoE Cloister Seer (1): the leader of the Cloister as a whole, finding balance between the Moon and the Sun. The Seer must provide guidance to the Cloister and counselling to the Prior, as well as to Loreroot to an extent. A Seer is revealed to the Eclipse rather than chosen by its people. Sun Dancer: priest(ess) which hears the voice of the Sun, feels its warmth and vigour. Their souls must match the youth of the Sun and their actions must reflect this. (Regarding game mechanics only, you will be expected to aid lorerootians to gain heat.) Moon Chanter: priest(ess) which hears the voice of the Moon, matching its calm and cold nature. Though empathic like the rest, the Moon Chanters are the best known as the secret keepers of the Eclipse. (Regarding game mechanics only, you will be expected to aid lorerootians to lose heat) Silent (1): The Silent is the right hand of the Prior, involving in affairs that the Prior would otherwise be unable to attend himself. Thus the Silent is only held responsible for his/her actions directly to the Prior. Prior (1): The Prior is the leader of the Eclipse, revealing his/her will only to the people of Loreroot. He/she plays a balancing act between gazing into the darkness and basking in the light, communing with the Cloister and with the Covenant as well as with the other people of Loreroot. The Prior is elected from the Eclipse by the existing Omen and Seer, but also by the two Consuls. The numbers in brackets represent the number of available positions for the respective rank. I will update it accordingly (I do not remember the maximum number of members for CoE) The Code of the Cloister Empathy – a priest(ess) must empathise even with the enemy and guide the Eclipse accordingly. Secrecy – a priest(ess) must never give away the secrets of the Root outside the Forest. What is deemed secret shall be made known to the Cloister by the Seer and the Prior, or even the Consuls of Loreroot. Counsel – a priest(ess) must share his/her advice to those who come to seek it and help guide them accordingly. Liturgy – a priest(ess) must conduct the rituals of the Cloister as mentioned within the ritual, regardless of whom is attending or any other needs. The Seer The Moon and the Sun have revealed themselves to you. None are worthy of judging or deeming what your duty is, which is why you must let the Moon and the Sun guide you down the right path, for your word weighs heavily in the Eclipse. Your presence is required for special ceremonies during Solstices and Equinoxes. The overruling duty of the Seer, however, is to initiate the other members of the Cloister and supervise them throughout their journey. The Sun Dancers You bring warmth and light to the Forest, radiating youth and joy. You must dance for us in times of sorrow and need, but dance even more in times of happiness. Spring and Summer fall under your wings and it is your duty to perform ceremonies to praise the Sun and what it brings to the Forest. (Once per week during the mentioned seasons and every Full Moon in the rest of the time) Empathy is your overruling duty. The Moon Chanters Your dim, soothing light ensures that the Forest and its inhabitants are guided down the right path. Your songs keep the forest and its inhabitants safe during the long night – you are needed in times of pain, to keep the Children of the Eclipse bound together and keep hope lit in their hearts. Fall and Winter are under your spell, thus it is your duty to praise them and the Moon. (Once per week during the mentioned seasons and every New Moon in the rest of the time) Secrecy is your overruling duty. The Code of the Prior Balance – a Prior must show balance between the two halves of the Eclipse: maintaining equilibrium between the Sun and the Moon, between Light and Darkness, between the Covenant and the Cloister. Diplomacy – a Prior must be diplomatic, as his/her voice weighs in the affairs of Loreroot and in external affairs as well. Devotion – a Prior must be devoted to Loreroot and he/she cannot decide to take action against his/her own land, unless it is demonstrated that it is for the good of the Land. Stoicism – a Prior’s decisions are irrevocable, thus he/she must stand by his/her word until his/her last breath. Furthermore, a Prior must acknowledge that his/her decision weighs heavily and thus not give his/her judgement lightly. The Prior The Prior is the leader of the Eclipse; as the Eclipse’s main purpose is to serve the forest, the Prior is elected from the people of the Eclipse, but must have his/her role confirmed by the two Consuls of the Land, or the current leaders of the Land. Under special circumstances, the Prior may be elected without the blessing of the Consuls (such as there are no Consuls alive, etc), however, once the situation is remedied, his/her role must be confirmed by the leaders of the Land. The Prior’s main purpose is dictated by his/her Code and, as he/she holds authority over the Eclipse, few are in the position to judge his/her decisions. Thus he/she must show a sense of Justice and Balance and, furthermore, any infringement of the Code must be dealt with by the Consuls and the Judges of Loreroot. Within the Eclipse, the Prior’s purpose is to guide as he/she sees fit, but also to initiate and supervise the work of the Omen and of the Seer, who are directly subordinated to him/her. Regardless, the authority of the Prior can be questioned and disputed by the members of the Eclipse, with a rite that shall be mentioned in the Book of Rites. The Silent Your duty and loyalty lies with the Prior before anyone else – you carry out tasks that concern the fate of the Forest, beyond its boundaries. Like your mission, your shackles are long and loose, yet remember you are accountable to the Prior and to the Consuls, should you forget where your heart and soul truly lie. Your Devotion must be unwavering. Disciplinary actions (offense by CoE) Should it be proven that one of the Eclipse has broken the Code, they shall be judged by the Omen or the Seer, then by the Prior, and finally by the Consuls, varying with the severity of their actions. Minor offenses shall be judged by Seer. These include but are not limited to breaking one of the rules in the Code, except for Secrecy. This also refers to a first-time offense of the above-mentioned severity. These offenses shall be dealt with as deemed appropriate, though the offender will not be removed from the alliance. Major offenses shall be judged by the Prior together with the Seer. These refer specifically to breaking Secrecy, however are not limited to it. This also refers to repeated breaches of the code, regardless of their severity. The punishment is usually the retirement of the offender’s badge, yet may be more or less severe. Capital offenses shall be judged by the Prior together with the Consuls only. This refers mainly to Treason but is not limited to it. Murder or grave injury of any Lorerootian by a member of the Eclipse is considered treason, as well as revealing compromising information to the enemy, regardless of the current diplomatic status (even in times of peace). The Prior and the Consuls have right of life and death over a traitor and if their decision is to spare the offender, then the decision is final and the offender is banished from the lands for eternity. The Silent constitute an exception as he/she is only held accountable for his/her actions directly to the Prior and only under extraordinary circumstances will he/she be brought to justice together with the Consuls or the Judges of Loreroot. Alt accounts policy: I am welcoming alts to join my cause, however I will be unyielding in regards to one issue: no meta-roleplay. You are expected to keep your alts 100% separate, no exceptions under any circumstances. Information that I share with one alt should not be shared with another alt or used by another character other than the one I shared it with. This includes everything, even if I just tell you what I had for breakfast! I know it must be difficult sometimes, but I will make no exceptions. This will be a role-play alliance (mainly), thus avoiding meta-roleplay is of the utmost importance. Breaching of this will result in a prompt boot to the butt and I reserve the right to kick people that breach this rule without notice. EDIT: Added Ary's suggestion as mentioned in his post EDIT: Updated, considering Granos' suggestions. Added some tl,dr in green text, to highlight some stuff. Hope I didn't miss anything Edited June 20, 2014 by Aeoshattr DARK DEMON, Nava, Eagle Eye and 3 others 5 1 Quote
dst Posted June 15, 2014 Report Posted June 15, 2014 Loreroot has been reduced to the Guardians and the Woodcutters. This doesn't stand. Necro has only 1 ally and if I am not mistaken with fewer places than GoTR. Quote
Ary Endleg Posted June 15, 2014 Report Posted June 15, 2014 Looks like we are getting some monks and nuns. :)) dst 1 Quote
Aeoshattr Posted June 15, 2014 Author Report Posted June 15, 2014 (edited) Hm. If I'm not mistaken, Necro always had fewer alliances than the other lands. Yet I do see your point, dst and I understand why you believe it's invalid. I will remove that, if deemed necessary. Also, @ Ary The CoE was pretty much about sermons and roleplay even back in the day. I believe BFH made an argument that there is no need for "Defenders" and "Knights" and I had actually written my manifesto by that point. Loreroot has its Guardians, there is no need for another alliance like that, rather for something different, which is why I went for this approach. I wouldn't say exactly "monks and nuns", but to an extent, you are right. EDIT: Tried to answer Ary too. Edited June 15, 2014 by Aeoshattr Quote
Ary Endleg Posted June 15, 2014 Report Posted June 15, 2014 (edited) Now... you overlooked something. Sun Dancer: priest(ess) which hears the voice of the Sun, feels its warmth and vigour. Their souls must match the youth of the Sun and their actions must reflect this. (Regarding game mechanics only, you will be expected to aid CoE members to gain heat.) Moon Chanter: priest(ess) which hears the voice of the Moon, matching its calm and cold nature. Though empathic like the rest, the Moon Chanters are the best known as the secret keepers of the Eclipse. (Regarding game mechanics only, you will be expected to aid CoE members to lose heat) Just to remind you that is impossible (quoted parts in brackets), COE member can't fight another COE member (same badge) to help him gain or drop heat :D but nice idea anyhow. Edited June 15, 2014 by Ary Endleg Aeoshattr 1 Quote
Aeoshattr Posted June 15, 2014 Author Report Posted June 15, 2014 Oops. I totally went derp on that one. I'll edit it to say "lorerootians", that would be better, I believe. Quote
Curiose Posted June 15, 2014 Report Posted June 15, 2014 Well, if I recall, Necrovion actually had a couple of alliances, but a few of them went down under due to the dying player base, and major changes in the land. So I'm not sure it is fair to say that Necro had less than LR. Nor is it really fair to compare the two between how many allies one had vs. the other. Quote
dst Posted June 15, 2014 Report Posted June 15, 2014 Well, if I recall, Necrovion actually had a couple of alliances, but a few of them went down under due to the dying player base, and major changes in the land. So I'm not sure it is fair to say that Necro had less than LR. Nor is it really fair to compare the two between how many allies one had vs. the other. Indeed. It's not fair to compare. It's also not fair to bring such a moot reason. As for the reasons why of why some lands have less or more, it doesn't matter at all. In my books, the reason of "Land X used to have more" is null. I am talking strictly on this subject. Quote
Granos Posted June 15, 2014 Report Posted June 15, 2014 Ok, originally, I like the purpose of the CoE.... But this, no offense, seems like a load of nonsense. You have a lengthy explanation detailing a lot of things which is great but ultimately pointless. It seems you are saying a lot without saying anything at all. It panders to pointless RP with no real purpose to the realm. Say if you were to legitimize and study the night system and become authorities and push and fight for it to be fully implemented like the original CoE was aiming for then yes, I see a point. But in so far as to what is actually here, it is all just a bunch of RP for the sake of RP and pandering positions for the sake of ego. - An Alliance for the sake of just role playing for the sake of role playing with no basis is pointless. - You need a real purpose, IE the night system. - Have one focus not multiple IE a military for the sake of a military aspect. One focus is what is needed there are other alliances for that. - Just because it was like this in the past does not make it good, it died in the past for a reason. This may seem harsh but ultimately less is more. Jubaris, Nava, Phantom Orchid and 2 others 5 Quote
Aeoshattr Posted June 15, 2014 Author Report Posted June 15, 2014 Hm. You are correct in some aspects. I will ponder them, and I quite incline on following your advice regarding some issues. Quote
powle Posted June 15, 2014 Report Posted June 15, 2014 well Granos maybe you see it as RP for the sake of RP, but i see it as RP for the sake of having fun. and isn't that the whole point? to have fun? Aeoshattr 1 Quote
dst Posted June 15, 2014 Report Posted June 15, 2014 You can have fun and rp WITHOUT an ally. Nava and Phantom Orchid 2 Quote
Eara Meraia Posted June 15, 2014 Report Posted June 15, 2014 @Granos> there are many (of not most of) other exisiting alliances that have no real purpose or specifically coded function (like Fusioneers heat fusioning fuction or TK with their treasury function). But still those alliances are there, some of them lacking members, not even mentioning RP. I don't understand why this cannot get a chance then. Aeoshattr, Nava and rikstar 3 Quote
Granos Posted June 15, 2014 Report Posted June 15, 2014 I understand there are other Alliances to such an effect, and look at the state of things--stagnation. For things to move forward there has to be a change of ideals. That said I am not condoning RP, but merely stating that there needs to be a reasoning behind it, a purpose that makes sense in regards to what MD is. And for clarification, there are Alliances, and then there are Guilds, guilds are the ones with coded purposes. Just because something else exists does not mean something else should, MD is about that unique set of perspectives, if there is a reason behind it which there usually is (although may have been lost over time--which is another discussion all together) then it is fine so long as it sits grounded in the foundations of MD. As Dst pointed out, you do not need an alliance to RP. There is nothing wrong with having fun, but an alliance is making a visible impact on the realm, therefore must have a purpose. An alliance that has lost or blatantly failed its purpose should not exist, case and point the Necrovion Sentinels. I would like to see this succeed, but it has to be for the right reasons. (publicly or privately) Jubaris, Nava, Aeoshattr and 1 other 4 Quote
Aeoshattr Posted June 15, 2014 Author Report Posted June 15, 2014 To be clear here, and to keep things on topic: Granos is very correct with regards to some aspects - I understand his concern that I may just create a "let's get together and RP without actually driving anything forward"-group, which I believe is not the case. Nevertheless, it may have come across as such from the text. Furthermore, he did score a very valid point regarding the knightly order and its lack of purpose, so long there are the Guardians of the Root. I will ponder this, but right now I am in favour of removing the "covenant" entirely and possibly adjusting the Cloister, if necessary. He does score a few very valid points which I understand and which I did not see myself in the beginning (such as the redundancy of the knightly order). I will adjust the manifest accordingly, but it may take a couple of days as I will be travelling all day tomorrow. Suggestions on other sections of the manifesto are still welcome. Current "to do": Clarify the "purpose" part to make sure it's clear that the alliance will seek to drive something forward, not just skip around for random RP. Edit the Covenant or remove it entirely. Quote
powle Posted June 15, 2014 Report Posted June 15, 2014 well when i first joined MD there were no alliances or guilds at all and i still enjoyed the game. and at that time i didn't care even a tiny little bit about RP or questing. all i did was explore the land (which didn't take very long because the size of MD at that time was like one third of what we have today (if not less) and there was no viscosity) and fight (i guess you could say i was a grinder then). so following your logic all the alliances that focus on fighting are just as useless as this one as i can enjoy fighting without being in an alliance. or perhaps i should say i did enjoy fighting without being in an alliance (both when i first joined and when i got back and trained on the clash of titans with Bash Chelik). Quote
Ary Endleg Posted June 15, 2014 Report Posted June 15, 2014 Well there is a difference between fighting just for the sake of fighting and fighting for sake of land. Since last one doesn't happen like ever... all those military alliances are somewhat redundant especially since they aren't really much "combative" if I may say so. Aeo, so what? GG has two military alliances, why not have a military wing in your own alliance? Just properly define purpose and it's all fine. Quote
powle Posted June 15, 2014 Report Posted June 15, 2014 (edited) even if you fight for your land you don't really need an alliance as long as there is still citizenship. but my point is that you don't allways need a reason for everything. there is nothing wrong (in my huble opinion) with having things just because you enjoy them. it's like saying we shouldn't have rocking chairs because it's only purpose is to have fun. if you want to sit you can allways use a normal chair. but i believe a world without rocking chairs would be sad. edit: some spelling mistake. Edited June 15, 2014 by powle Sir Blut 1 Quote
Aeoshattr Posted June 17, 2014 Author Report Posted June 17, 2014 Updates as promised. Check please and provide feedback :) Also, if anyone else is interested in joining and reads this, please message me either here or in-game! Quote
darrydabby Posted June 20, 2014 Report Posted June 20, 2014 Lets get back and revive the the Children of the Eclipse. Happy to be one and merge Calling old member of CoE lets awake and make some noise Quote
Aeoshattr Posted October 23, 2014 Author Report Posted October 23, 2014 As it would be unfair not to let the public know, I hereby officially give up on reviving CoE, at least until the player base increases (which may just as well be long after I'm dead and buried.) or until I am sought for the task by people that want to put effort into it along with me. The main reason is disappointment with the applicants, and I will list some of the reasons below, briefly. 1. Not a single task was completed by any applicant. 2. Not a single applicant bothered to report any progress on given tasks, even though I asked multiple times. 3. Applicants were unable to carry out the first (and only) sermon for 30 mins - 1 hr during which I was locked in GoC. To sum it up, people were interested in being slapped with a badge, without putting effort into it. For (1) and (2) I have already allowed... 2-3 months? If not more? My main fault: 1. Failed to carry out subsequent sermons, due to difficulty matching up timezones with other applicants and due to IRL interfering with my schedule and due to disappointment with lack of interest from people. I can only do so much work myself. I wrote up the manifesto. I created a webpage for the alliance. I tried advertising. I initiated a number of members. I set out their pilgrimages. I tried to hold a sermon, was restrained, and asked (naturally) the members to carry it out without me - needing to resort to a completely uninvolved IRL friend to keep things going. I am more than willing to lead an effort, but I will not drag people after me. The work is not only mine, and I couldn't even do it all by myself in the first place. Furthermore, there would be no point in me doing all the work. An alliance is about people and working together, not about the ideals of one person. I am strongly convinced that even if I did do every single bit of work by myself, the Council would not revive the CoE as it would be considered only my work, and not that of a community of people seeking to be recognized as an alliance. Yes, it was a major caveat in my initial plan: lack of players. Perhaps if the player base was larger, there would be more people interested, and odds would be that from those people some would actually put effort into it. I will be more than happy to take the role up once more, but only if I am specifically asked to by other interested players who are willing to work along with me. Nava, Lintara, lashtal and 3 others 5 1 Quote
Root Admin Chewett Posted October 23, 2014 Root Admin Report Posted October 23, 2014 I think you did well. You tried to see if you could get it to work and it didnt. It does seem sad that the only people interested only wanted a badge but does show you why there were some stipulations on getting some activity. If the alliance had just been returned it would have been people who just want a badge and nothing more. Congratulations, I think you deserve something here to show that the CoE members didnt really care for the alliance and its meaning. Rophs and Nava 2 Quote
powle Posted October 23, 2014 Report Posted October 23, 2014 i just feel the need to make some things clear 1. i never cared for the badge, which is why i never joined any of the existing alliaces. I like the ideals of CoE and that was the only reason i applied to join it. 2. i have been working on that pilgramage this whole time and i can send you the proof right now if you want - which brings me to my next point: 3. i have not recieved even a single message from you after you gave me the task. no deadline no request to see my progress nothing. you might have left some messages in the chat but if that is the case then it must have been at a time when i was away because i never got to read a single one of them. It is true that i could have sent something back on my own but i was unsure how long this first period was supposed to last so i kept waiting. 4. if the sermon you are talking about is that walk from LR gates to NC gates that i remember then your memory isn't serving you very well. I have helped lead the disscusion in the right way for at least half an hour (even though i was totaly unprepaired for it and had no idea what the sermon was supposed to be like until you got teleported and sent me a message asking me to keep it going) after that i had some IRL buissiness to take care of so StrongWilledLegna continued the ceremony and as far as i can remember she was able to lead everbody to NC gates. The discussion might have been a little weird because there were 3 different people running it without any real planing done beforehand, but i think it went pretty well all things considered. (on a totaly different note - is it not quite damaging to the allready poor comunity (low population) to sabotage such player made events (by sending the leader to GoC for example)? sabotaging one makes others reluctant to make their own attempts and the number of events is allready low as it is) DARK DEMON, Jubaris and Chewett 3 Quote
DARK DEMON Posted October 24, 2014 Report Posted October 24, 2014 Yes, I do recall we had one of the most interesting discussions I've had this year in MD, on that day. We used to discuss a different topic in each scene which was quite enlightening, eg: darkness, balance, death, peace.... Quote
Aeoshattr Posted October 24, 2014 Author Report Posted October 24, 2014 2. i have been working on that pilgramage this whole time and i can send you the proof right now if you want - which brings me to my next point: If you have been working on it, then I will happily look at it and analyse it. 3. i have not recieved even a single message from you after you gave me the task. no deadline no request to see my progress nothing. you might have left some messages in the chat but if that is the case then it must have been at a time when i was away because i never got to read a single one of them. It is true that i could have sent something back on my own but i was unsure how long this first period was supposed to last so i kept waiting. That is bizarre. I did, indeed, leave chat messages when you didn't appear idle but didn't get replies. I assumed you were afk and that you'd see them later. I also used the status/mood panel a number of times, for broader advertising as well, but never got a single message back. 4. if the sermon you are talking about is that walk from LR gates to NC gates that i remember then your memory isn't serving you very well. I have helped lead the disscusion in the right way for at least half an hour (even though i was totaly unprepaired for it and had no idea what the sermon was supposed to be like until you got teleported and sent me a message asking me to keep it going) after that i had some IRL buissiness to take care of so StrongWilledLegna continued the ceremony and as far as i can remember she was able to lead everbody to NC gates. The discussion might have been a little weird because there were 3 different people running it without any real planing done beforehand, but i think it went pretty well all things considered. (on a totaly different note - is it not quite damaging to the allready poor comunity (low population) to sabotage such player made events (by sending the leader to GoC for example)? sabotaging one makes others reluctant to make their own attempts and the number of events is allready low as it is) Yes, the sermon was meant to be spontaneous. I did say what the topics should be, how it should be graded, how time should be spent and what path it should follow. I didn't want it to be a "copy-paste" lecture. I wanted improvisation, creativity. Yes, I agree: overall, the event turned out reasonably well. However, I remember the people that mostly guided the conversation being Sunfire and Lady Renata (whom I had to specifically ask IRL to do this for me even though she was uninvolved). Yes, you and Legna contributed to the discussion, which was great! But it didn't seem like you were leading it. However I don't think Lady Ren was there when you started the sermon in my place, thus I do not know how your part went, only what followed after Ren's arrival. It turned out alright, in the end, I think, however it could have been much better. Yes, I do recall we had one of the most interesting discussions I've had this year in MD, on that day. We used to discuss a different topic in each scene which was quite enlightening, eg: darkness, balance, death, peace.... Which is what I had planned in the first place. Guiding the conversation and grading it according to the scene it was taking place into. I am not saying people showed no interest. However the interest felt short-lived and it felt like I was dragging people along with me, rather than walking along a common path with them. Yes, Powle, you showed interest and I agree with that. Legna showed massive amounts of interest and sent loads of ideas my way. But it would take more than that. In the end: As stated in my previous post, I will happily attempt this once more. The groundwork is set. However, I do believe a "minimum number" of players that I need in order for this to be considered a success would be helpful. The player base is small, and I sadly cannot gather as many as I would want to. Thus it would be a lot more effective to have a small, but tightly knit group. Quote
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