Root Admin Chewett Posted February 6, 2015 Root Admin Report Posted February 6, 2015 How spells fail are entirely undefined and normally based on when and who coded them. The later spells have decent error reporting. All spells need to be reviewed and have proper error reporting. Question to people: Should a spell fail if it is casted on multiple people, and one of them doesnt exist/it fails on. Or should it pass, and succeed on everyone that was valid and ignore those that are not? Quote
lashtal Posted February 6, 2015 Report Posted February 6, 2015 Question to people: Should a spell fail if it is casted on multiple people, and one of them doesnt exist/it fails on. Or should it pass, and succeed on everyone that was valid and ignore those that are not? I'd prefer the second option. Myth 1 Quote
Rophs Posted February 6, 2015 Report Posted February 6, 2015 This could cause people to wonder why a spell cast on 8 people only uses four casts and consumes 1.2k heat. Perhaps an alert stating that the players don't exist. Quote
DARK DEMON Posted February 6, 2015 Report Posted February 6, 2015 (edited) Currently the second option is already in place. I posted a bug about this a while back but it was... ignored... http://magicduel.invisionzone.com/topic/15977-cast-not-consumed-when-it-should-have/ It still happens. Eg: if I cast it on someone in nojump and someone on non-nojump, only the non-nojump guy will get ported, and no casts will be consumed I agree with the second option, but I think a cast should still be consumed. Edited February 6, 2015 by DARK DEMON Quote
Root Admin Chewett Posted February 6, 2015 Author Root Admin Report Posted February 6, 2015 This could cause people to wonder why a spell cast on 8 people only uses four casts and consumes 1.2k heat. Perhaps an alert stating that the players don't exist. When a multicast spell is used, it only uses 1 cast. Kyphis the Bard 1 Quote
Root Admin Chewett Posted January 18, 2020 Author Root Admin Report Posted January 18, 2020 This bug has been confirmed. Quote
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