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Spells failing are undefined

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  • Root Admin

How spells fail are entirely undefined and normally based on when and who coded them. The later spells have decent error reporting.

 

All spells need to be reviewed and have proper error reporting.

 

Question to people:

 

Should a spell fail if it is casted on multiple people, and one of them doesnt exist/it fails on.

 

Or should it pass, and succeed on everyone that was valid and ignore those that are not?

Question to people:

 

Should a spell fail if it is casted on multiple people, and one of them doesnt exist/it fails on.

 

Or should it pass, and succeed on everyone that was valid and ignore those that are not?

 

I'd prefer the second option.

This could cause people to wonder why a spell cast on 8 people only uses four casts and consumes 1.2k heat. Perhaps an alert stating that the players don't exist.

Currently the second option is already in place. I posted a bug about this a while back but it was... ignored... http://magicduel.invisionzone.com/topic/15977-cast-not-consumed-when-it-should-have/

 

It still happens. Eg: if I cast it on someone in nojump and someone on non-nojump, only the non-nojump guy will get ported, and no casts will be consumed

 

I agree with the second option, but I think a cast should still be consumed.

Edited by DARK DEMON

  • Author
  • Root Admin

This could cause people to wonder why a spell cast on 8 people only uses four casts and consumes 1.2k heat. Perhaps an alert stating that the players don't exist.

 

When a multicast spell is used, it only uses 1 cast.

  • 4 years later...

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