February 6, 201511 yr Root Admin comment_161713 How spells fail are entirely undefined and normally based on when and who coded them. The later spells have decent error reporting. All spells need to be reviewed and have proper error reporting. Question to people: Should a spell fail if it is casted on multiple people, and one of them doesnt exist/it fails on. Or should it pass, and succeed on everyone that was valid and ignore those that are not? Report
February 6, 201511 yr comment_161714 Question to people: Should a spell fail if it is casted on multiple people, and one of them doesnt exist/it fails on. Or should it pass, and succeed on everyone that was valid and ignore those that are not? I'd prefer the second option. Report
February 6, 201511 yr comment_161715 This could cause people to wonder why a spell cast on 8 people only uses four casts and consumes 1.2k heat. Perhaps an alert stating that the players don't exist. Report
February 6, 201511 yr comment_161716 Currently the second option is already in place. I posted a bug about this a while back but it was... ignored... http://magicduel.invisionzone.com/topic/15977-cast-not-consumed-when-it-should-have/ It still happens. Eg: if I cast it on someone in nojump and someone on non-nojump, only the non-nojump guy will get ported, and no casts will be consumed I agree with the second option, but I think a cast should still be consumed. Edited February 6, 201511 yr by DARK DEMON Report
February 6, 201511 yr Author Root Admin comment_161725 This could cause people to wonder why a spell cast on 8 people only uses four casts and consumes 1.2k heat. Perhaps an alert stating that the players don't exist. When a multicast spell is used, it only uses 1 cast. Report
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