March 3, 201511 yr comment_162708 In http://magicduel.com/pages/help.info.php?p=creatureabilities it says wrong: Haotic Damage The creature does damage to the target creature based on the attack attribute. The damage has a variance of -50% to +50% extra damage. This means that this is a very unpredictable attack that can either cause massive damage or very little. Correct is in http://magicduel.com/page/Announcement/view/176 Ann. 176 Priority: 0 [2008-01-06 19:04:21 - Alpha 4] Haotic strikes now do damage from 60% to 180% and player atack has a great role in that, the more attack youy have the more the actual attack fluctuation is. Good for unpredictable fights. (Knator, Grasans) Formula: osc= 80% of player attack; final attack is random from attack - (osc/2) to attack + osc. Meaning variance is -40% to +80%. Report
March 3, 201511 yr comment_162714 Base variance, meaning 0% on slider... If slider is used, and depending on player stats, a hit can vary between 1 and a lot :p Report
March 3, 201511 yr Author comment_162716 Remind me what this was about, I remember something but exact stuff. If slider is used it's ((Creat Att + Player added Att) -40% to +80% variance) - target def. So yes it can be 1 if target has enough def. Report
March 3, 201511 yr comment_162718 Player A = 1000 attack, 500 defense (osc = 800) with Creature A (Haotic Strike) = 100 attack, 50 defense Player B = 2000 attack, 1000 defense with Creature B = 100 attack, 50 defense 100% slide bar: Creature A = 1100 attack, 550 defense Creature B = 2100 attack, 1050 defense A hits B: - min damage = attack - (osc/2) - defense = 1100-400-1050 = -350 = 1 - max damage = attack + osc - defense = 1100+800-1050 = 850 In any case, now that I look at it again, I don't think that what I was saying matters, because the variance refers to the value of the creature's attack power, not damage dealt. Report
March 3, 201511 yr Author comment_162719 Yep so it's all fine by this formula. However wasn't there some issue you brought up long time ago that math didn't work properly with outcome that was 1 damage? Report
March 3, 201511 yr comment_162720 Nope. It was an issue I had when attacking 2 imps with a tree, and the imps were acting as though the tree had no defense whatsoever, doing 90 damage (each) every time they hit. (both player sliders at 0%) But that's a different issue, and I can't remember which post I mentioned it in. Report
March 3, 201511 yr Author comment_162722 Well I'm pretty sure somebody was complaining that haotic does 1 damage when it should do more or something. However it never got proven :S Report
August 3, 20214 yr Root Admin comment_191116 Could someone investigate this and see if its still an issue (I haven't fully read this). Report
August 4, 20214 yr comment_191135 Hmmmm..... 3 grassans vs 3 trees. Round zero one of the strikes hit solidly, the rest were all 1's through 5 rounds of combat. Fyrd Argentus's Big Bertha (575200) does haoticdamage to all creature(s) of Nepgear and: - hits haoticaly and does 1 damage to Reanimated Roots (862349) and remains with 20657 vitality - hits haoticaly and does 178 damage to Reanimated Roots (862350) and remains with 16422 vitality - hits haoticaly and does 1 damage to Reanimated Roots (867081) and remains with 11099 vitality F This seems to be because the trees are doing a "protect" thing that gives them much bigger defense (>1000) than the attacks (few hundred points). Reading deeper, the ability is discussed in the [more info] as "Martyrism / Protect". Mis-match is between creature page that says only "martyr" and battle report that says only "protect". Easy to get confused. The very original post is correct in that the [more info] document (button on creature page just above Targets & Abilities) still says +/-50% where this announcement says it was changed. Edited August 4, 20214 yr by Fyrd Argentus Report
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