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About regen timers

significantly increase regen timers 23 members have voted

  1. 1. Considering the new ways to obtain AP, and old ways o increase it over max, do you think that increasing regen timers , is a good overall change, or a bad one

    • Make regen timer in the range of hours, making cummulated AP more valuable
      27%
      6
    • Keep regen timer as it is, let it regen stats as it is now
      59%
      13
    • Neither - detain your view in comment
      13%
      3

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Featured Replies

  • Root Admin
2 hours ago, Aia del Mana said:

One might consider to visit the Broken Pattern Gazebo and solve the puzzle within, by which time one may assume her Worldly Inertia will have returned to positive balance.

As a note, I think I calculated it would take years to return to some of the negative VP's waiting for "normal" means. This problem isnt a new one, just made worse by increasing the regeneration.

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  • Forgive me if I don't fully understand your changes recently. But from my point of view as an MP3 player, you're considering these changes from the perspective of a veteran player while make it even h

  • Impacting the timer doesn't just change AP, it impacts vitality, and a bunch of other stuff (at least I thought so). If impacting AP is the desire, what about a system that only targets AP? 

  • Aia del Mana
    Aia del Mana

    Presently, as I do observe, there are some issues both conceptually, and in terms of balance. Presently, it appears that Action-Points, or as I had suggested it be renamed, "Willpower", were the on

Just now, Chewett said:

As a note, I think I calculated it would take years to return to some of the negative VP's waiting for "normal" means. This problem isnt a new one, just made worse by increasing the regeneration.

Ah; I did take over ten years to solve the puzzle of the Broken Gazebo, so this, mayhap, were a fitting calculation.

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