MaGoHi Posted April 17, 2021 Report Posted April 17, 2021 We all have a very long list of items in our inventories and it is very annoying to switch between your own inventory and another players inventory so my suggestions is: In the hover over field add information if you have the item in your own inventory already, like this: Aelis and Pipstickz 1 1 Quote
Root Admin Chewett Posted April 17, 2021 Root Admin Report Posted April 17, 2021 Ah so we could make a stack system for common items? So they need to be traded as bulk? Interesting. Pipstickz 1 Quote
Dracoloth Posted April 17, 2021 Report Posted April 17, 2021 37 minutes ago, Chewett said: Ah so we could make a stack system for common items? So they need to be traded as bulk? Interesting. I think he means it should display how many of an item you own when you're looking at someone else's inventory. Aelis and MaGoHi 2 Quote
Fyrd Argentus Posted April 17, 2021 Report Posted April 17, 2021 Ugh. Only if it's optional. I want to be able to give ONE common something, even if it means having to do it 12 times for a dozen. Quote
MaGoHi Posted April 17, 2021 Author Report Posted April 17, 2021 28 minutes ago, Fyrd Argentus said: Ugh. Only if it's optional. I want to be able to give ONE common something, even if it means having to do it 12 times for a dozen. my idea was just to show in the box how much you have or if you have that common item, so if you scroll through the inventory of another play and something catches your eyes you immediately see if you have it or not, without having to enter your inventory to check if you have it Fyrd Argentus and Aelis 1 1 Quote
MaGoHi Posted April 17, 2021 Author Report Posted April 17, 2021 1 hour ago, Chewett said: Ah so we could make a stack system for common items? So they need to be traded as bulk? Interesting. Pipstickz 1 Quote
Fyrd Argentus Posted April 17, 2021 Report Posted April 17, 2021 (edited) Okay, Mago is talking about extra info. Chewett is talking about streamlining the transfer of many, many common objects like piles of resources. My "ugh" refers to the stack being NOT optional, as I want to retain the ability to move just one of a common item. I don't like stacks in that they are all or nothing. I want control. Edited April 17, 2021 by Fyrd Argentus Quote
MaGoHi Posted April 17, 2021 Author Report Posted April 17, 2021 4 minutes ago, Fyrd Argentus said: Okay, Mago is talking about extra info. Chewett is talking about streamlining the transfer of many, many common objects like piles of resources. My "ugh" refers to the stack being NOT optional, as I want to retain the ability to move just one of a common item. I don't like stacks in that they are all or nothing. I want control. yes i agree Quote
Root Admin Chewett Posted April 17, 2021 Root Admin Report Posted April 17, 2021 1 hour ago, Fyrd Argentus said: Okay, Mago is talking about extra info. Chewett is talking about streamlining the transfer of many, many common objects like piles of resources. MaGoHi likes the stack system, its primarily his brainchild (somewhat), I believed he wanted to extend it further but maybe this was not his intention. Quote
MaGoHi Posted April 17, 2021 Author Report Posted April 17, 2021 31 minutes ago, Chewett said: MaGoHi likes the stack system, its primarily his brainchild (somewhat), I believed he wanted to extend it further but maybe this was not his intention. you break my heart sometimes, i almost downvoted that Pipstickz 1 Quote
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