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Sacrifice Values


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Big caveat that I am a pleb and assuming it is abilities and targets that give/influence stats when saccing crits, can't 100% remember.

So - giving all abilities and targets sacrifice values for stats.

Add in auras too, or maybe some other bonus for auras to further encourage raising creatures to higher levels. Then give the moss every aura :)

Anyhow, for the first one, I'd suggest energyburn giving briskness.

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