June 3, 20215 yr comment_190405 Big caveat that I am a pleb and assuming it is abilities and targets that give/influence stats when saccing crits, can't 100% remember. So - giving all abilities and targets sacrifice values for stats. Add in auras too, or maybe some other bonus for auras to further encourage raising creatures to higher levels. Then give the moss every aura Anyhow, for the first one, I'd suggest energyburn giving briskness. Report
June 3, 20215 yr comment_190407 I believe @Chewett may already be working on a method to alter statistics gained on sacrifice - independent of the abilities. Report
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