Tremir Posted November 25, 2008 Report Posted November 25, 2008 This aren't precisely bugs, but more side effects of the new system: The new system of mp2 players appearing in Golemus has brought with it a complete seal of the island. Where once the way out was open for any who found their way in, there is now no way to leave for most people. The problem, however, is that some people do manage to find their way in, and are then locked inside until someone can be found to take them back. I'm mostly talking about people using the "jump to leader" option, and finding out that their leader is in Golemus, possibly logged off, and they have no way back. Therefore, I suggest that the jump to leader option be changed so that it can't take players into Golemus, (and, for that matter, other inaccessible locations). Another point is that the Live Help button tells you where to go to speak with the LHO that receives your message. However, it's impossible for a new player to go to an LHO who is on the mainland. Quote
dst Posted November 25, 2008 Report Posted November 25, 2008 Jump to leader is an option that should stay. You should not jump to your leader if you don't know where he/she is if you don't want to be trapped in different places. If you don't pay attention then you pay more. Quote
MRnegative6 Posted November 25, 2008 Report Posted November 25, 2008 It is an interesting idea, but i just think it creates a whole bunch of bugs, but if such a move would be made, why not instead alter the jump to leader so it shows where the leader is b4 you jump to the leader? Now about the LHO in GG...im sure mur has thought of something? I mean...new players will most likely not know what a LHO is...but im sure there is a way to get out for new players once they accomplish the mission they are assigned to do in GG. Then i believe they start yet again to complete and finish the quest by the paper cabin? I am not sure, i may test it out later, but im sure there is a way out of GG for the poor lost souls.. Quote
Liberty4life Posted November 25, 2008 Report Posted November 25, 2008 eh what about mp2s using pillars and getting out Quote
MRnegative6 Posted November 25, 2008 Report Posted November 25, 2008 [quote name='Liberty4life' post='20899' date='Nov 25 2008, 08:26 PM']eh what about mp2s using pillars and getting out [/quote] That is possible:) bt lets just...NOT IMAGINE SUCH THINGS!! but, im sure...mur has cealed the whole GG out? Only a few can pass in and out? Quote
Liberty4life Posted November 25, 2008 Report Posted November 25, 2008 it happened today so its less than 2 days passed since this new "system" is up, and i saw more mp2s wandering around Quote
MRnegative6 Posted November 25, 2008 Report Posted November 25, 2008 [quote name='Liberty4life' post='20904' date='Nov 25 2008, 08:37 PM']it happened today so its less than 2 days passed since this new "system" is up, and i saw more mp2s wandering around [/quote] 0.o.....CLOSE YOUR EYES! bt this is a prob... Quote
Soltis Posted November 26, 2008 Report Posted November 26, 2008 [quote name='Liberty4life' post='20899' date='Nov 25 2008, 03:26 PM']eh what about mp2s using pillars and getting out [/quote] That'll be great right up until everyone begins doing it and it becomes public knowledge, and that puzzle loses it's mystery forever. Quote
Udgard Posted November 26, 2008 Report Posted November 26, 2008 How bout.. sealing GG only for mp2 players? And allowing all other players to click on the bridge to get out? Quote
MRnegative6 Posted November 26, 2008 Report Posted November 26, 2008 Why not just let everyone pass through from inside to go out? Its inevitable that the mp2s will fiddle with the pillars...thats a fact. Everyone loves fiddling about when they are new. The pillars usually dont work when you just fiddle about, you need to know it beter so the chances are slim...are you sure that the mp2s walking about werent just...normal mp4s in illusion that ran away from mur? Quote
Grido Posted November 26, 2008 Report Posted November 26, 2008 no they were actual mp2's who figured out the pillars, they had to be teleported back in, i heard about them in Golemus (i'm an LHO there) a spell is used to promote players from mp2 to mp3 from which point the normal mp3 storyline proceeds, only about 3 or 4 players have the spell at the time of my writing this, though this will increase. if you are silly enough to use jump to leader when they're in Golemus, then either use the pillars, or there are a few rpc's who will be able to teleport you out, but only if they happen to be online. sealing it for mp2's only may result in bugs appearing, it's easier just to seal it against everyone, getting out isn't the hard part there are ways for each of us togetout, just no convinient way to get back in Quote
MRnegative6 Posted November 26, 2008 Report Posted November 26, 2008 Hmm, i dont know...sealing players from getting in completly i think is not the correct move...but sealing those in it from getting out is not the correct move either... Why not just make it impossible to get out when mp2? That would be the best solution? Quote
Root Admin Chewett Posted November 26, 2008 Root Admin Report Posted November 26, 2008 (edited) [Redacted] Edited December 18, 2012 by Chewett Redacted Quote
MRnegative6 Posted November 27, 2008 Report Posted November 27, 2008 [quote name='Chewett' post='20935' date='Nov 26 2008, 08:51 PM']all combinations of the pillars are now inactive for the moment. this will stop this issue[/quote] lol! Quote
Root Admin Chewett Posted November 27, 2008 Root Admin Report Posted November 27, 2008 (edited) [Redacted] Edited December 18, 2012 by Chewett Redacted Quote
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