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  • 3 months later...

Add the different principles to the Inner Circle to represent the different principles. Since the Inner Magic is a physics engine, I started brainstorming different phyiscs principles to add to it. Adding our individual principles to the Inner Magic will dictate what we can produce.

Cyclicity, "how things turn in cycles". Particles move in orbits and come back where they started nstead of vanishing. Their mass rises and falls over a 6-second cycle, and collisions lose almost no energy. It turns Entropy's decay into a loop.

Balance, "everything has its counter part". Every particle spawns with a mirror twin that has the opposite charge and velocity, so total momentum is always zero. It pulls opposite pairs toward equal numbers.

Elements, "the building elements of our world". There are four materials that counter each other in a circle. Fire is light, hot and rises. Water flows, holds heat and puts out fire. Earth is dense, rigid and grippy. Air is a gas that spreads out.

Entropy, "all is meant to die". Everything has a half-life. Solids crumble into fragments, heat evens out across the scene, and bonds weaken over time. It's the only principle that can destroy something for good.

Syntropy, "entropy itself is balanced". This is Entropy in reverse: fragments pull back together into crystals, heat gathers into hot spots, and broken bonds re-form. Where it meets Entropy, the two cancel out.

Imagination, "erases the borders of our mind". Objects pass through walls, and you set each object's gravity yourself. It can create matter out of nothing and push the other principles' settings up or down by as much as half.

Darkness, "nothingness equals infinity". This is a weightless field that soaks up all light and heat. The emptier a space is, the harder it is to move anything through it. It cancels Light one for one.

Light, "hides secrets in plain sight". Light is fast, nearly weightless particles that push on whatever they hit and bounce off perfectly. Their glare hides things that are technically visible, and they don't favour good or evil.

Time, "in the end they are all one". Each zone runs at its own speed, from 0.1x to 4x. However the steps are split up, they end at the same final state, and the simulation can be rewound up to 10 seconds.

Transposition, "give memory to lifeless objects". It swaps properties between objects, such as mass for charge or position for position, which works like a teleport. It can unpin objects that are fixed in place, and objects remember their past paths so they can replay them.

Edited by Seigheart

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