2 hours ago2 hr comment_207404 Greetings, all.With all the recent flooding around the realm, I've been wondering whether it could carry real consequences in-game. Scenes with bodies of water could "flood" for a time, cutting off paths that are normally open and forcing travellers to find another way around.For instance, Raven's Peace could flood and block passage both ways, turning a familiar shortcut into a detour. Ferries, bridges and riverbanks would be natural candidates too.A few ideas for how it could work:Temporary closures: flooded exits close for a set time or until the waters recede, so the map shifts now and then without anything being lost for good. These "floods" could be removed once enough people have harvested water.Clear warnings: a short scene description or event line lets people know why a path is closed.New openings: flooding might also reveal things, such as a submerged path, debris washed ashore, or different fishing areas in the swollen waters.It would make the weather feel like part of the world rather than just scenery, and give explorers and travellers something new to plan around.What do you think?— Seigheart Edited 2 hours ago2 hr by Seigheart Report
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