Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by omegaweapon
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SPELL > Lightning
lvl 1- elemantal lvl 2- elemental-transposition lvl 3- elemental-transposition-balance lvl 4- elemental-transposition-balance-cyllinicy lvl 5- elemental-transposition-balance-cyllinicy-entropy lvl 6- elemental-transposition-balance-cyllinicy-entropy-imagination lvl 7- elemental-transposition-balance-cyllinicy-entropy-imagination-time ok its my idea i edit my post
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The Principle of cyclicity
em sorry so what do u think about this message i need to know if i understand them correctly or not so if u know the principle what u can do? changing its cycle? or it only tell u what it is and u can change something with other principles? in this way this principle give u great knowladge about most of thing (beacuse most thing have cycle) but it dont give u any power to do something beacuse of this sentense : In the Principle Ierarchy, this Principle reigns over others, but is also iferior to some, making it very difficult to precisely reveal its importance] i think the secound though is more suitable
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Setting Rituals 101
first - its just most smart to have 1 set for defence and another set for attack but its not nececery i have 1 set for both of them secound- are u sure u click on defensive when u create your ritual? and are u sure your creature of defensive ritual arent dead (beacuse this couse the ritual become forgotten so u will not have that ritual so your random creature triger) third - u can set your ritual only when u can attack that person but u dont realy need to attack him beacuse u can close attack window
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The Principle of cyclicity
so if u know the principle what u can do? changing its cycle? or it only tell u what it is and u can change something with other principles? in this way this principle give u great knowladge about most of thing (beacuse most thing have cycle) but it dont give u any power to do something beacuse of this sentense : In the Principle Ierarchy, this Principle reigns over others, but is also iferior to some, making it very difficult to precisely reveal its importance] i think the secound though is more suitable
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The transposition principle
hmm then current stat of game (using creatures) is transposition ? and u can forsee outcome of battle (mark of a victory ) when u use x equipment so u can change something and use transposition again to see what happen this time? and if u are so powerfull in transposition and time u can reset everything (even acount of another person) actualy u mean with transposition u can take control of everything with understanding its true identity and reprodue it? wow i hope i understand it this time beacuse i read it more than 10 time (my poor english )
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Testing sacrifice altar values
water being II give too much + vitality every 4 day u can get about +720 max vitality i think its too much +6 power and +6 defence i think its way too much at least decrease vitaltiy reward water being upgrade requirement Experience +1000 Won battles +5 Age +3 way too low for +120 vitality max , +1 power , +1 defence
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Testing sacrifice altar values
wow u like a very slow progress act something most people dont like it i am totaly disagree
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Testing sacrifice altar values
well i dunno what i say first u give them that much stat now they dont give stat atleast +1 defence and attack we use some time to upgrade them
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Testing sacrifice altar values
larerootian archer give +3 attack and +2 defence they only need 5 won battle and 2500 xp and 3 days completly unbalance people can do it in a flash every 3 day u can have about +48 attack and +32 defence defeinitly worth the try right (its the extream point but people can get a lot of stat in this way)
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Alliance gameplay is different from non-allied gameplay
i think there must not be any loyalitiy point penalty for lossing when there is a lot of vitality involved people use all of their vitality and all of their power and eventually they loss now they get -1 loyality point i think it discourge chalenging players who like to know how powerfull they are and what about people like me with 400k xp they have a hard life gaining losses and they cant attack any one also there is people that have more xp than me but they dont like to loss so they bind zero defence ritual or a heroic archer that only do weaken defence plz think about us too
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Testing sacrifice altar values
i didnt say to raise their value i said decrease the attack given of one and increase the defence of it and increase attack of one and decrease its defence
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Testing sacrifice altar values
i think stat gain for dark archer II and scout lvl 3 isnt balance 1 must give more attack and another must give more defense i though
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Best Battle Result Contest
well i just have 1 healer that set to regenerate probably it couse such a thing because i just distribute 1000 vital energy
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Best Battle Result Contest
Casualties: Defender:100%, Attacker:6.12356478% E lost: 3173vit; A lost: -7536vit well its not a very good fight but its good in my range btw how i can loss 6% when i lost -7536 vitality?
- Setting Rituals 101
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What are the creatures that fight for you?
with your description i fell there must be a limit for what type of creature you can summon for example a charachter that dont know syntropy principle cant take shape of a healer beacuse charachter dont have any idea of what it is i am not sure if i post it in right place
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The Element Principle
i am not sure i am right (also i read the entire page but beacuse of difference in culture and my pour english i am not sure if i completly underestand it) but i guess mixture of entropy and elemental principle make powerfull destruction spells right?
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vote!
vote for sacrifice altar so u have a reason to create a lot of high lvl creature btw what happen when u sell your creature u loss the exp? or not
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Hello!
hi everybody its about 1 weak that i play this game and i realy enjoy it thnaks to creator of the game for such a loverly interface and gameplay