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omegaweapon

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Everything posted by omegaweapon

  1. lvl 1- elemantal lvl 2- elemental-transposition lvl 3- elemental-transposition-balance lvl 4- elemental-transposition-balance-cyllinicy lvl 5- elemental-transposition-balance-cyllinicy-entropy lvl 6- elemental-transposition-balance-cyllinicy-entropy-imagination lvl 7- elemental-transposition-balance-cyllinicy-entropy-imagination-time ok its my idea i edit my post
  2. em sorry so what do u think about this message i need to know if i understand them correctly or not so if u know the principle what u can do? changing its cycle? or it only tell u what it is and u can change something with other principles? in this way this principle give u great knowladge about most of thing (beacuse most thing have cycle) but it dont give u any power to do something beacuse of this sentense : In the Principle Ierarchy, this Principle reigns over others, but is also iferior to some, making it very difficult to precisely reveal its importance] i think the secound though is more suitable
  3. first - its just most smart to have 1 set for defence and another set for attack but its not nececery i have 1 set for both of them secound- are u sure u click on defensive when u create your ritual? and are u sure your creature of defensive ritual arent dead (beacuse this couse the ritual become forgotten so u will not have that ritual so your random creature triger) third - u can set your ritual only when u can attack that person but u dont realy need to attack him beacuse u can close attack window
  4. so if u know the principle what u can do? changing its cycle? or it only tell u what it is and u can change something with other principles? in this way this principle give u great knowladge about most of thing (beacuse most thing have cycle) but it dont give u any power to do something beacuse of this sentense : In the Principle Ierarchy, this Principle reigns over others, but is also iferior to some, making it very difficult to precisely reveal its importance] i think the secound though is more suitable
  5. hmm then current stat of game (using creatures) is transposition ? and u can forsee outcome of battle (mark of a victory ) when u use x equipment so u can change something and use transposition again to see what happen this time? and if u are so powerfull in transposition and time u can reset everything (even acount of another person) actualy u mean with transposition u can take control of everything with understanding its true identity and reprodue it? wow i hope i understand it this time beacuse i read it more than 10 time (my poor english )
  6. water being II give too much + vitality every 4 day u can get about +720 max vitality i think its too much +6 power and +6 defence i think its way too much at least decrease vitaltiy reward water being upgrade requirement Experience +1000 Won battles +5 Age +3 way too low for +120 vitality max , +1 power , +1 defence
  7. wow u like a very slow progress act something most people dont like it i am totaly disagree
  8. well i dunno what i say first u give them that much stat now they dont give stat atleast +1 defence and attack we use some time to upgrade them
  9. larerootian archer give +3 attack and +2 defence they only need 5 won battle and 2500 xp and 3 days completly unbalance people can do it in a flash every 3 day u can have about +48 attack and +32 defence defeinitly worth the try right (its the extream point but people can get a lot of stat in this way)
  10. i think there must not be any loyalitiy point penalty for lossing when there is a lot of vitality involved people use all of their vitality and all of their power and eventually they loss now they get -1 loyality point i think it discourge chalenging players who like to know how powerfull they are and what about people like me with 400k xp they have a hard life gaining losses and they cant attack any one also there is people that have more xp than me but they dont like to loss so they bind zero defence ritual or a heroic archer that only do weaken defence plz think about us too
  11. i didnt say to raise their value i said decrease the attack given of one and increase the defence of it and increase attack of one and decrease its defence
  12. i think stat gain for dark archer II and scout lvl 3 isnt balance 1 must give more attack and another must give more defense i though
  13. well i just have 1 healer that set to regenerate probably it couse such a thing because i just distribute 1000 vital energy
  14. Casualties: Defender:100%, Attacker:6.12356478% E lost: 3173vit; A lost: -7536vit well its not a very good fight but its good in my range btw how i can loss 6% when i lost -7536 vitality?
  15. for example if u have -400 honor point attack people that have more xp than u so most likely u get no honor penalty for lossing loss to them as much as u can and eventualy ur loss become too much that if u can win 100 honro for winning one single fight
  16. with your description i fell there must be a limit for what type of creature you can summon for example a charachter that dont know syntropy principle cant take shape of a healer beacuse charachter dont have any idea of what it is i am not sure if i post it in right place
  17. i am not sure i am right (also i read the entire page but beacuse of difference in culture and my pour english i am not sure if i completly underestand it) but i guess mixture of entropy and elemental principle make powerfull destruction spells right?
  18. vote for sacrifice altar so u have a reason to create a lot of high lvl creature btw what happen when u sell your creature u loss the exp? or not
  19. hi everybody its about 1 weak that i play this game and i realy enjoy it thnaks to creator of the game for such a loverly interface and gameplay
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