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DARK DEMON

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Everything posted by DARK DEMON

  1. [quote name='dst' timestamp='1355225796' post='128007'] Read the topic LS posted the link to and then open your mouth and talk. [/quote] Wow, the two people who are asking for help aren't available themselves? I read this many times, and this led me to suggesting what I suggested. If you still can't figure out why, your problem. [quote name='dst' timestamp='1355225796' post='128007'] If that's your excuse NOT to volunteer then it's a really really lame one. Besides, I wouldn't chose you if it were to forfeit the entire ceremony. I need smart people to handle it. [/quote] I never even offered to volunteer, yet you consider me? I don't blame you This shows who's really the smart one.
  2. [quote name='dst' timestamp='1355225518' post='128004'] You are a slow think if you think I care about such things. I bet you have no idea who those 2 players are or what they have done. But you like to yap. [/quote] I accidentally gave you +rep instead of neg rep. God please forgive me... Do not question my intelligence please btw
  3. [quote name='dst' timestamp='1355225318' post='128001'] You want to organize this? [/quote] I thought you were the one who pointed out to me that organisers can't be nominated. Sue me for being nominated for 3 of the awards. Why not just open another thread asking for people to volunteer?
  4. [quote name='dst' timestamp='1355209944' post='127965'] Have you seen them playing in the last....2 years? 1 year? 6 month? Increasing post count really doesn't matter on this forum. But spam does. [/quote] Seriously? Spam is all you care about? Pfft.... We're just wishing birthdays, regardless of whether they are read or not. If this is spam, I declare that wishing you on your next birthday is spamming too. I can take it if you don't want to be nice, but please, let others be nice.
  5. Just set up a voluntary team of 3 vets I suppose?
  6. -the ability to pm DD at any time of the day for help -permission to call DD a douche-bag -the ability to summon DD and make your foes tremble in fear by his wrath -complete freedom to smack DD when you're frustrated and need to hit someone to calm yourself down -half of my current inventory (a little lumber, sticky goop, 2 rainbow candies, toxic and unidentified plants, tea leaves and other similar precious valuables) I will trade any ONE of the above for the pass papers.
  7. Saturday 18:00 or 20:00 MAX
  8. In my opinion, Tribunal is not even meant to be explored at such a young age. Wait for 150 AD just like I did, and you'll have no problem exploring all alone I understand your eagerness of course, but honestly for me there were so many more things in MD to learn that Tribunal had to wait a little. But when I did go, I never had any AP problems at all... EDIT : I have 100% AD so I get 1 AP every 2 days. You or others may not, depending on your AD %. So you may need to wait more than 150 AD.
  9. [quote name='nadrolski' timestamp='1354987318' post='127849'] Depression [/quote] Crater
  10. [font=arial,helvetica,sans-serif][font=comic sans ms,cursive][color=#008000]There is already a spell by the name of Givevital which transfers vitality. Not to forget heal. This "ability" you're speaking of will finish the purpose of those spells, then...[/color][/font][/font]
  11. [quote name='Change' timestamp='1354964276' post='127838'] [url="http://magicduel.invisionzone.com/topic/13351-what-would-you-do/#entry127832"]The Warrior's suggestion[/url] has given me an idea for a suggestion (which probably has been suggested before, but oh well). Also, maybe I'm just incredibly dense and this is already implemented in some way. Have the vitality that others lose by walking in foreign lands be given to those in the land that they're walking in. The amount that's lost and gained would depend on the viscosity of the area that's being walked through. This could either replace, or be added to the current system of gaining vitality when in one's homeland. If it replaced it, you wouldn't gain vitality when you move in your homeland, but when others without a high enough energetic immunity move in your homeland. So, let's say, being a GG citizen, I would lose 100 vitality by moving around in Marind Bell. That 100 vitality would be divided up amongst the citizens of Marind Bell. Let's say it's an area with +40 viscosity. I could then lose 4000 vitality. The 4000 would be divided amongst the citizens of Marind Bell that are online. It could be divided evenly, by land loyalty, etc. This would potentially have multiple repercussions. Some effects that I've thought of:[list] [*]Younger players would stay in their respective lands more. [*]Older players would encourage younger players to visit their lands. [*]There'd be action done to decrease viscosity in foreign lands (and potentially to increase viscosity in native lands, in some cases) [*]Everyone stays holed up in their lands (unlikely). [/list] Peoples' thoughts? Also, sorry The Warrior, but if implemented like this, it might be the anti-thesis to your suggestion. It doesn't have to be though. I basically want to make the vitality that's gained and lost come from somewhere, and to make it community based. [/quote] [color=#008000][font=comic sans ms,cursive]Only newer players would lose vitality walking on foreign lands. Older players are (mostly) immune. This would mean that newbies would be giving VE to vets ---> not what we want [/font][/color] [color=#008000][font=comic sans ms,cursive]Even if older players are not immune, it still can't be implemented cause then MP3s or maybe MP4s in lands would lose all there VE by just walking a couple of scenes with +40 visc [/font][/color]
  12. [font=comic sans ms,cursive][color=#008000]After LOL'ing at the above post for a few minutes, I'd like to apply [/color][/font] [quote name='Burns' timestamp='1354927446' post='127816'] [b]I'd be specially interested in having one of our younger members on board[/b], if they feel up for the task, but anybody who thinks to have the time and willpower to deal with the daily forum business is welcome to send in their applications. [/quote] [color=#008000][font=comic sans ms,cursive]When I saw this, I couldn't resist![/font][/color] [font=comic sans ms,cursive][color=#008000]Why me?[/color][/font] [font=comic sans ms,cursive][color=#008000]- I'm ~very~ active, and except for a few days (when I either have exams or I'm gone out for vacation) I check the forum daily.[/color][/font] [font=comic sans ms,cursive][color=#008000]- I make it my "solemn duty" to reply at least once to every thread, so that makes sure I read everything there.[/color][/font] [font=comic sans ms,cursive][color=#008000]- I still have 100% active days (proof )[/color][/font] [font=comic sans ms,cursive][color=#008000]- Since Wookie has a clear, apparent grudge against me for asking him too many questions, this will make him think twice before messing with da' mod![/color][/font] [font=comic sans ms,cursive][size=3][color=#000000]( ^ joke)[/color][/size][/font] [font=comic sans ms,cursive][color=#008000]I guess that's it. Hope I get selected [/color][/font] [font=comic sans ms,cursive][color=#008000]Thanks,[/color][/font] [font=comic sans ms,cursive][color=#008000]DD.[/color][/font]
  13. [color=#008000][font=comic sans ms,cursive]See everybody? This is the problem. Ackshan was right about having visc. reduced at MDA gates.[/font][/color]
  14. [font=comic sans ms,cursive][color=#008000]Wars/Tournaments.[/color][/font] [color=#008000][font=comic sans ms,cursive]Everything would be based on a new thing called "Land Influence" or LI. [/font][/color] [color=#008000][font=comic sans ms,cursive]Keep wars (tournaments) of 6 lands (namely Marinds Bell, Loreroot, Golemus Golemicarum, Necrovion, MDA, and East) every 3 months a year, kinda like the heads contest but on a massive scale. A land would get LI for winning these wars. 3 of the strongest fighters from a land would participate. Winning a battle against an opponent would not only increase LI of the respective land but also increase land loyalty (i.e. landscore which reduced AP cost when travelling through a land) by 25 or something like that (can be decided on later). [/font][/color] [color=#008000][font=comic sans ms,cursive]LI would determine the strength of a land. At the end of the tournament, a win/loss ratio would be used for this. Total LI throughout the realm would be 100%. The land that wins the tournament would have the highest share of that, lets assume it turns out to be 40%. This would mean that the rest of the lands together would have 60% LI, but obviously less each individually. (for example: Necrovion has 40% in this case. Loreroot would have, say 13%, GG would have 9%, MDA might have 13%, East might have 17% and MB might have 8%. All make up 100% together)[/font][/color] [color=#008000][font=comic sans ms,cursive]The land with the highest LI in the realm would gain a certain stat bonus for all its members. Second would get half of that, and so forth.[/font][/color] [color=#008000][font=comic sans ms,cursive]I dunno, just something to encourage activity, teamwork and most of all, competition. Also, I've heard some people say that these days the purpose of lands and alliances has completely degraded and they are nothing more than methods to make walking through the land easier. I want to change that, and I believe this will do that trick.[/font][/color] [color=#008000][font=comic sans ms,cursive]What will this do?[/font][/color] [color=#008000][font=comic sans ms,cursive]1) It will create that "spirit" of teamwork. You'll see people of the same land in groups, learning and training hard together to win the next tournament.[/font][/color] [color=#008000][font=comic sans ms,cursive]2) Competition between lands. The "bragging rights" if you know what I mean [/font][/color] [color=#008000][font=comic sans ms,cursive]3) Something to attract new players.[/font][/color] [color=#008000][font=comic sans ms,cursive]4) Competition not only on the global level, but within lands too (to become one of the 3 fighters chosen)[/font][/color] [color=#008000][font=comic sans ms,cursive]5).......[/font][/color] [color=#008000][font=comic sans ms,cursive]I'll even state the flaws of this myself if people want to discuss them:[/font][/color] [color=#008000][font=comic sans ms,cursive]1) If a land is too strong, such that there is no competition against it, what then?[/font][/color] [color=#008000][font=comic sans ms,cursive]2) Would this actually increase a person's loyalty towards his/her land, or decrease it by causing them to switch sides? [/font][/color] [color=#008000][font=comic sans ms,cursive]3) Such a large update of introducing LI and also organizing such tournaments will take along time to code and be implemented. Why do this when there are still bugs and other problems? (My answer to this would be that it will attract lots of players and increase activity. And I believe that more players and more fun is more important than some bugs which can be tolerated meanwhile.) [/font][/color] [color=#008000][font=comic sans ms,cursive]EDIT: [/font][/color] [color=#008000][font=comic sans ms,cursive]I thought about the battle system... as far as I think, there would be 3 fighters from each land and 6 lands in total. 2 lands would face each other at a time (obviously) and that would be one round, which means that 3 rounds would take place simultaneously. It would be best if one of the 3 fighters from each land are MP4. Lands have a choice to send whichever player they like (out of the 3 chosen at the start) to fight their opponents. A win would score a point, but no negative points for losing. One by one, all lands would face each other (this will take 4 days if there are 3 rounds per day simultaneously like explained above). To give fighters time to regenerate vitality/talk, the fights in a round can be kept at different times of the day. After the 4 days of contesting, LI will be changed respectively according to who won the wars. This would also mean that it wouldn't matter how badly you got beaten. In a war, the side which wins 2/3 fights would be the winner. If two or more lands win equal number of wars, then yes, the "how badly you lost" part can come into play. [/font][/color]
  15. [font=comic sans ms,cursive][color=#008000]DARK DEMON[/color][/font] [font=comic sans ms,cursive][color=#008000]AD= -1[/color][/font]
  16. [quote name='Ackshan Bemunah' timestamp='1354866751' post='127745'] Apples [/quote] Toxic
  17. [quote name='nadrolski' timestamp='1354866013' post='127743'] Bob the tree [/quote] Bloom
  18. [color=#008000][font=comic sans ms,cursive]Kaijin and purplebunny![/font][/color]
  19. BP for mirror rit stone
  20. [quote name='Peace' timestamp='1354798146' post='127661'] [font=comic sans ms,cursive]Remove killing items.[/font] [font=comic sans ms,cursive]Why? Because killing is the easiest thing, reviving is not. It takes one person and 5 seconds to kill someone, it requires much more poeple and much more time to revive them. And people do not kill for good reasons (roleplay references), only because they do not like someone or because they are irritated for said person.[/font] [/quote] [font=comic sans ms,cursive][color=#008000]Instead, [b]add more reviving items.[/b][/color][/font] [font=comic sans ms,cursive][color=#008000]Keep them the same amount of killing items, and make it as easy. It would make roleplay SO much more fun. [/color][/font]
  21. [quote name='ZenTao' timestamp='1354785531' post='127628'] Love [/quote] Lintara (in-game!)
  22. [quote name='Change' timestamp='1354780349' post='127610'] It covers those areas? I didn't know. [/quote] *coughs* It doesn't "cover" any areas. It's just that "Meeting of the Roads" place... *coughs*
  23. [quote name='Change' timestamp='1354780224' post='127608'] Perhaps we should start a gardening spree? I do have similar thoughts. [/quote] What's the Community garden for?
  24. Ya know, I really appreciate what Ack is trying to do here. It's just that nobody will be willing to do it... *sighs* Oh, and you still haven't changed it from LR exit to MDA gates...
  25. [quote name='Curiose' timestamp='1354779976' post='127605'] I miss the awii stories. off topi, I apologize, but awii is still in game? [/quote] of course he is!
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