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smartalekrj

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Posts posted by smartalekrj

  1. i noticed this a while ago and thought it was worth mentioning now. When you sign in the toolbar looks normal(great). After recieving a message the envelope changed to it's opened state(great) after clicking it the envelop changed back to closed state, but the size is bigger than it was before. this also happens on attacks. the size becomes slightly bigged than the space allowed in the cricle. If needed i can give screenshots. As it's every time.

  2. omg i saw this in my dream, i was working on my quest and everythign was going good, but there was a loophole in it. and i saw that loophole in my dream. if someone has the key to acces the storyline with choices, they can go back and make a choice again by starting from the beginning... How do i prevent this from happening? when making the choices to do do i leave the key there and make it so you cant get another key if they have that one? or is there a better way... am i making sense? maybe. idk. glad all i do is dream of md. lol

  3. [quote]regardless how much i try to secure things, there will always be something to abuse or exploit[/quote]

    This is true not just in MD but all games. There is always a way to find an exploit, or coincidently run into a bug. The vets of the game have accidently run into bugs in the past. I'm not much of a bug finder, but, like for instance there was the dead bird bug. I knew something was off when dst attacked me so i looked at it again and figured it out. I asked dst if it was reported at the time and she said yes. Couple days later i found out it wasn't. Another instance ummm heads contest. Shoeps(back in the day when points were first implemented) found that if you didn't have any living cheatures then you couldn't lose heads. That was reported but alot of people didn't know it was at the time. Thats just 2 examples of bugs in the past. Both problems were handled in different ways. The ruling used to be "If you find a bug you have to report it right away, THEN afterwards you could use that bug until it is fixed" But for this that ruling shouldn't be the same. scripting is delicate(as i'm finding out) honestly if i were to find a bug in scripting i would report it, not on here, directly to mur's pm, so others can't use it, and then DELETE it. My topic would be Script Bug, so Mur knows it's about scripting. I would suggest if anyone finds themself in that situation they would take that action. I hate making long posts.

  4. [quote]Remember that @content[0] will always be placed on the page, regardless of whether you echo it or not. It will also appear after your code output.
    To avoid this, do not give any @content[0], start your content section from @content[1] instead
    [/quote]

    thnks content[0] was the issue... also i HAVE to have echo there otherwise i end up with an error

  5. @ Mur's last post. Can you make it so, like the quest log kinda(where it resets after 7 days) but instead of resetting after a time limit reset when the key has been activated. Meaning the quest maker has to go back and reset the key. not sure if that makes much sense. Since the idea is to make quests automatic why have the questmaker still have to do work after it's complete lol. Also i'm reading up on php... should be up to speed on all php codes by thanksgiving(Nov 26th) and thnks for those that offered to help me a bit :)

  6. i'm having issues with "default_content" as i'm trying to make it just so the content shows up in 3 clickables i have in goe... because they are a lead in to what i am working on. if i use the content seperator the content doesn't show up when the activation word is entered, but if i dont use the content seperator the i get a parse or sysntax error on line 2(default_content) but the content shows up. i'm not going to pretend i know a heck of a lot about scripting(cause i haven't read up on php) i suppose i need to start reading up on it. if i'm reading this correctly(i hope) i should be able to make it so someone can't skip in between clickables like it has been done in the past? (ex. you cannot get to part 2 of my story without first getting part 1.) And yes i am having fun trying to learn something new. :) oh and your supposed to enter as such?(the first part is a general and would require no activating things other than the activating word)

    IF
    ...
    DO
    default_content:1
    END

    On a side not i want to utilize every new feature into The DracHorn Story one way or another. With the stories current start taking several paths is optionalable(yea not a real word, i know) and it could be used for informative purposes to others learning scripting(like a real working example to go by)
    And i do have the next part ready but i wanna get the first 3 working properly first.

  7. hehe bow down to me grido :-P

    Also i think i read somewhere's that your iq doesn't change(if it was done correctly) Though i find that hard to believe as i've seen earth's natural elements(weed,coke,other mind altering substances) cause some major differences in a persons thinking ability. But do note that beer makes you smarter so drink up :P

  8. Post opinions of the story so far in here.... It is still in the Epilogue stage and i'm hoping to make at least 60 parts with several sidequests to it :D

    The first 3 parts are all in goe and the Words to Speak to get them are drachorn1, drachorn2, drachorn3

  9. lol i'm the king of drinking so lets see if i can come up with some names for my second home :D

    hmmm lamest name: Junior's Pub
    Funniest Name: Minor's Dreamland: A Place That Doesn't Card.
    Scariest Name: SmartAlekRJ's Home

    hehe

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