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phlegmtheorem

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  1. what does it mean that you have to be online for phase 2 of the contest? sometimes i can not be online... please explain?
  2. It looks AWESOME. unfortunately i can't post using the new skin, so i'm back to the default until fixed.
  3. I thought that you got wins for healing rituals that did this?? no? that's 60 heads for ME! WINNER Combat details (under construction). 'A' is you, 'E' is enemy Honor reward for this battle: -25 Loyalty reward for this battle: 0 Casualties: Enemy:0%, You:-23.4946871311% heat You: 0, Enemy: 0 logsize:853 usevitality:0 strategy:171467 looser:E actionnr:120 rounds:15 E lost: vit; A lost: -1194vit; MAX XP REACHED FOR THIS MINDPOWER LEVEL FULL LOG: Load phlegmtheorem creatures Load Finns creatures Influences for phlegmtheorem: , regenaura ###### Influences for Finns: ###### Applying 0% of phlegmtheorem's energetic influence Applying 0% of Finns's energetic influence phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - heals Animated Tree II and recovers 100 vitality and remains with 2996 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - heals Dark Archer and recovers 70 vitality and remains with 466 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - heals Dark Archer II and recovers 70 vitality and remains with 460 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 1 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - heals Dark Archer and recovers 100 vitality and remains with 566 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - heals Dark Archer II and recovers 70 vitality and remains with 530 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior doesn't need any healing for now. and remains with 300 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 2 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - heals Animated Tree II and recovers 4 vitality and remains with 3000 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior doesn't need any healing for now. and remains with 300 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 3 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Animated Tree II doesn't need any healing for now. and remains with 3000 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 4 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - Animated Tree II doesn't need any healing for now. and remains with 3000 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 5 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - Water Guardian I doesn't need any healing for now. and remains with 800 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Animated Tree II doesn't need any healing for now. and remains with 3000 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior doesn't need any healing for now. and remains with 300 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 6 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - Water Guardian I doesn't need any healing for now. and remains with 800 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Water Guardian I doesn't need any healing for now. and remains with 800 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 7 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - heals Dark Archer II and recovers 100 vitality and remains with 630 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Water Guardian I doesn't need any healing for now. and remains with 800 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 8 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Water Guardian I doesn't need any healing for now. and remains with 800 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - heals Dark Archer II and recovers 70 vitality and remains with 700 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 9 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Animated Tree II doesn't need any healing for now. and remains with 3000 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Animated Tree II doesn't need any healing for now. and remains with 3000 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 10 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - heals Dark Archer II and recovers 100 vitality and remains with 800 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Animated Tree II doesn't need any healing for now. and remains with 3000 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - heals Dark Archer II and recovers 70 vitality and remains with 870 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 11 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - heals Dark Archer and recovers 100 vitality and remains with 666 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - heals Dark Archer and recovers 70 vitality and remains with 736 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 12 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - heals Dark Archer and recovers 100 vitality and remains with 836 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 13 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - heals Dark Archer and recovers 100 vitality and remains with 936 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Animated Tree II doesn't need any healing for now. and remains with 3000 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - heals Dark Archer II and recovers 70 vitality and remains with 940 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 14 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 15 ###### ... Fight ended because it was too long. Player that lost the most of his army looses. ... phlegmtheorem WINS! -23.4946871311% vs 0% Creature Experience reward for phlegmtheorem - Winning player No creatures survived the fight for this player, no xp reward Creature Experience reward for Finns - Losing player Water Being II gaines -597 Xp Winner does not get a won fight point.
  4. The only good thing i'll ever say about the new combat system: it makes the head contest more fun.
  5. His is more complicated, yes... but it's not the same.
  6. please add Phlegm2 to the dark side. MP4. thanks
  7. A simpler method to the bunny riddle:
  8. Metal Bunny, you are wrong about my bunny method, there is a much greater than 50% chance of survival with the route i took. Half of the people will be saved FOR SURE, and the other half will be saved 50% of the time (roughly) giving me about a 75% survival rate. Unless there is a new rule i should know about... Also, you gave the same chance as Trahern, you just simplified it...
  9. cannibal marbles: carnivorous bunny: Cork!:
  10. hahahah! and you are correct... it is...
  11. Relax you two. What is the difference between a brand new crisp fifty dollar bill, and a wrinkled dirty old one...?
  12. Ditto Evening. i'm a few wins below balanced right now, and very few people give me honor for beating them. It also seems like many fewer people are hanging out in the open now, they're all in hiding (myself included). Change the honor system, and ditch the sanctuaries if you're keeping this fight system.
  13. My favorite riddle ever. I have not posted this yet, because it's fairly common, but just in case you have not heard it before... This one is FUN! I'm more interested in how you solved it, since the answer is easy to find online. If you are looking for the solution online, just google: Hint: how I solved it (DONT READ IF YOU WANT TO TRY THIS YOURSELF): Let us say that there are five different colored houses next to each other on the same road. In each house lives a man from a different country. Every man has a favorite drink, a favorite brand of cigarettes, and keeps pets of different kinds. 1. The Englishman lives in the red house. 2. The Swede keeps dogs. 3. The Dane drinks tea. 4. The green house is just to the left of the white one. 5. The owner of the green house drinks coffee. 6. The Pall Mall smoker keeps birds. 7. The owner of the yellow house smokes Dunhills. 8. The man in the center house drinks milk. 9. The Norwegian lives in the first house. 10. The Blend smoker has a neighbor who keeps cats. 11. The man who smokes Blue Masters drinks bier. 12. The man who keeps horses lives next to the Dunhill smoker. 13. The German smokes Prince. 14. The Norwegian lives next to the blue house. 15. The Blend smoker has a neighbor who drinks water. Who keeps fish as a pet?
  14. you're only partially right. you can't make everyone happy... but complaints DO matter when they are real issues. Are you tracking game playing habits such as hiding in a sanctuary to not get to many losses, then running around the world looking for players to attack and get positive honor - not finding any, then going back to a sanctuary to hide again? It's getting really lame. I was able to collect 1 actual victory last night and about 3 other 'wins' that didn't count without losing honor. today, i couldn't find any fights. not good. perhaps this is just a transition phase and things will magically work themselves out - but i don't think it will without intervention. i'm not worried about getting victories and not wins. i'm worried about so many losses being handed out, and the impact on the honor system. it's happening very fast. sooo, i will wait with you to see what happens. i, however, will be doing it from the safety of a sanctuary and just letting my creatures age.
  15. Trahern, that's an awesome answer! Here is a tricky math one. (wish I knew how to post pictures). Draw a 5 pointed star on a piece of paper. Now make a dot in each of the points of the star. What is the sum of all 5 angles that have dots in them? What method did you use, and why? Hint 1: Hint 2:
  16. As I posted in the other thread, it's mathmatically not possible for this system to sustain itself (as elrand put much more eloquently) unless the players that accumulate the most losses just reset their accounts, which is not the optimal outcome for anyone.
  17. Nice MB, that is a much better answer for #2.
  18. ANSWER TO THIS RIDDLE A guy gets home at 5pm and sees his wife cooking, he then takes a nap and when he wakes up (at 8pm) a superb dinner was ready to be eaten. At 11 pm they go to bed. In the morning at 6am, he killed her. Why? What happened here? Guesses for tobajas's riddles: #1: #2: #3:
  19. This is going to make it hard for those of us with balanced profiles to get honor. There are more and more people running around with tons of losses... I don't mind not having wins count, but you need to rework the loss/honor system if this is how it's going to be. here is an example: I have been trying to keep track, and only about 33% of my wins are counting under the new system. So I need to attack 3 times as much for wins (Or i hand out three times as many losses as losses i need to take to keep my profile balanced). I know that i'm unique in that I have a strong profile for my MP level - but i'm assuming other people are finding a similar situation. If this continues, then we're running the balance system into the ground... You'd need to have MP3s come up to MP4 with SICK w/l ratios to keep the game balanced (like 100-33). And even if it does happen, then what is happening to the MP3s who ARE taking all the losses when they get to MP4? It has to balance out eventually. It's impossible for all of the MP3s to come in with a 100-33 record (unless all the guys that keep losing quit the game). Eventually we'll all either have to stop attacking when our profile is balanced, or risk going to -500 honor. Think about it. It's just math. **edit** It also appears to be buggy. Here is a fight that I just finished: Casualties: Defender:89.85673%, Attacker:66.32026% heat A: 0 heat E: 0 logsize:1125 usevitality e (you):50 usevitality a:100 looser:E actionnr:120 rounds:9 E lost: 9408vit; A lost: 9977vit; I did NOT get a win for this fight. Because I lost more vitality than he did? That's ridiculous.
  20. train riddle! Box riddle: Grido has the best answer. there is one similar possibility that no one has mentioned yet. Saco also came up with some creative answers (I liked the one with molecular structure... NICE! ) Man coming home riddle: not close yet... here is a hint
  21. Sorry Metal Bunny, that's not the answer. There is a better solution. **edit** Also, i'd like to hear your answer for the cube puzzle. Even if you think it's stupid, it might have some merit. The *real* answer is debatable anyway.
  22. You have to cut the pieces infinitely small for this one to work 1mm cubed isn't nearly small enough. hehe... Here is another one that might be more fun: A guy gets home at 5pm and sees his wife cooking, he then takes a nap and when he wakes up (at 8pm) a superb dinner was ready to be eaten. At 11 pm they go to bed. In the morning at 6am, he killed her. Why? What happened here?
  23. I agree with Ruin. Many things could have happened. Not enough info really. Possibly if all of the passengers have to be involved, or something like that. Here is a new one to try on for size: You have a piece of wood that is the shape of a perfect cube. It fits perfectly into a box, leaving no space at all, and fills the box completely to the top. Remove the block from the box, and cut it into two perfect halves. Then cut the halves into perfect halves again. Repeat this process to infinity (assume zeno's paradox doesn't apply, and you are able to get to a point of sufficient infinity). You are left with an infinite number of wood block "pieces" that are also infinitely small. Now put the pieces of the block back into the box. How full is the box? Why?
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