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Azrael Dark

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Posts posted by Azrael Dark

  1. Thank you all for the congrats everyone. Now if you excuse me, I have some new found power to abuse :D

    just kidding, but seriously thanks again for the ideas and posting in this thread to develop the Tainted Warriors, I'll see you all in-game and hopefully I can get started working on this alliance over the weekend!

    AZ

  2. So, it seems a destiny of military intervention is in the future of the TW, that much I admit, but I would not like to abandon the ideas that the TW are also scholars and researches who focus on improvement and evolution of military arts. These methods of course deal with anything by all means necessary with no thought as to the moral consequences of their actions. Unfortunately though, this does produce some "failed" results that have permanent effects.....

    Effectively, I'm falling back to my second idea presented in my first post on this thread about the TW being an Arcane Science Division. The alterations to this concept I would like to apply to this is that they are veteran warriors whose intense loyalty to the shades and the land (in accordance to Chad's ideas) have been recognized to have effectively made them "nobility" (or knights if the term nobles sounds too imposing: we can come up with a better term later) of the land and are allowed into the ranks of TW. There, they still fight, but their missions are a bit more challenging then those of the Sentinels(such as diplomacy/espionage, contests, and research into a creature/land ), who still deal in general military operations and basic / advanced military arts training. But the TW delve deeper into the secrets of the shades and conduct research into the Shade's being and scientific experimentation with certain materials exclusive to Necrovion. Any findings they discover concerning military will be shared with Sentinels as well, but any connections they maintain with the Shades and information gained remains their own.....

    The TW also have the ceremonial duty to act as a royal guard to the royalty of Necrovion as well as preparing for a final battle that will eventually occur...

    Obviously these conditions will make joining the TW difficult, but that is the point since it will require lots of participation. I know earlier I said that I would like to ease the emphasis on the "elite" standing, but with these new parameters, being elite is pretty much a requirement: both in the function of the group and to differentiate itself from the Sentinels. That is not saying the TW will only recruit the best of the best. It is only saying that only the truly loyal will become a TW. The TW will also still work very closely with its sister alliance the Sentinels in defense of Necrovion.

    EDIT: This is just an outline, I wrote this real fast so I might of left out some details which include ideas from everyone else who has posted that are really good!

  3. Well the only reason I mention a special "item" to go with citizenshiip is to introduce a tangent aspect or being a traitor / spy and a whole new black market on information because you can then trade that ring to other players who gain the ability to view info even though they are not a citizen of that land.

  4. It seems in general there are some ideas that the TW would replace the Sentinels as the military force of Necrovion while the Sentinels took on some other role. However, I don't really see why would this be the case though because there is really no reason to replace them. Also, maybe the emphasis on the "elite" should be put aside for a little while at least. Of course, I would love to see the TW as an elite group, but doing so at the cost of taking away from the Sentinels wouldn't be worth it or fair.

    As far as tainted goes, I agree with Mala that the TW really shouldn't care or concern themselves with the ends justifying the means. In the end though, I think the source of the tainted goes into some secret/cursed resource stored away in Necro that can be either known or unknown to other lands. If it was known, it would generally be considered "tainted" to others.

    As far as being undead / zombification though, that might be limiting to players who wish to join TW in terms of Role play. The method you described (special poison) might also stray into a concept that infringes on the role play of other characters (ex: Granos is the way he is now because of the waters in the fountain of dark vibrations). Unless the alliance / guild becomes centered around a specific character's role ( ex: Savelite's Church ) I would like to stay away from being too similar to already existing roles of players not directly involved with the alliance at this time.

    Depending on the initial size of the TW, I wouldn't like to start setting up a command structure yet. If the TW is small to start with, I would like to experiment with having the TW as a special council or order with a captain or general leader of the order but all members are more are less equal agents to the same cause.

    Again, just because I have criticized any points presented does not mean I disapprove or reject any ideas. I merely seek to add and revise any ideas to optimize the effectiveness of a new alliance for Necrovion both in combat gameplay and general roleplay.

    AZ

  5. Probably just some really Farfetch'd ideas I'm coming up with at this point, but maybe set up some signboards around each land that can only be edited by the king/queen (all signboards will convey the same message) Then with the citizenship deal, each citizen gets a "ring" item that lets them read special private parts of the signboards in their land. So in general, all signboards are readable to all players, but signboards in specific lands will have private areas seen only by the citizens of that land.

    Too much to be implemented at this point?

  6. First thing:

    fisticuffs, lol

    Second thing:

    I think we all pretty much agree the are of interest about this alliance is the tainted part (once again, I think). So my basic question to everyone interested is how so tainted? Does the TW take an science path with archane magic, curses, forbidden techniques (Kind of like a twisted GG technology view) or do they take a more primal path towards "being one with the shades" and cultist behaviors (though, I think either way the TW will be involved with shades, so maybe I'm not expressing this the way I'm thinking of)

    Opinions. I'm sure you have them!

  7. To put this as kindly and and mannered as possible: Mur did say to come up with creative roles for this alliance/guild. Does it really matter that much that the name is Tainted Warriors, so their role is limited to that of "Warriors"? What's wrong with having some educated soldiers behind the lines? I'm not saying they're all going to be librarians and researchers, but a significant function of TW could (emphasis on could, conditional, not concrete) be gathering choice bits that the real Archivists don't feel like sharing with the world. Would it be too difficult to change the name of the guild too with enough support behind an idea for another function of the second Necrovion alliance besides "Tainted Warriors". The Knights Hospitaller name is a bit counter-intuitive too.

    Now, with that said, I could easily live without the concept of the Dark Archive and the TW being something else entirely. I understand that instituting a second archive would be quite a difficult concept to implement now. But I just think to make this guild all about fighting too will overlap way too much with the Sentinels. They've got to have some angle that makes them unique within not just the land but in the universe of the other alliances as well. I'm also not saying their existence should be completely devoid of fighting either, its just I feel general conquest and defense operations should belong to the Sentinels.

    I'm also not arguing why my vision of TW is right, like I said in a previous post, I'm very open to Nex's idea for TW. I'm also very happy that this topic is on the forums and is open to discussion for people to agree and disagree on concepts to evolve the role of the TW. All I'm saying is that we shouldn't restrict ourselves just because of a name.

    Finally, I'm sorry for this little rant and mean no disrespect to those who disagree: Your opinions are just as valuable too and may be the correct judgment. Great powers above know I'm not 100% right all the time. This is just my stance and felt that I should express it as clearly as possible.

    AZ

  8. [quote name='dst' date='17 October 2009 - 04:47 PM' timestamp='1255812479' post='44971']
    No, just one of us is right. There cannot be 2 rights in MD :DAnd since I am a woman and women are always right....I am right (flawless logic) :)
    [/quote]


    Of course there can be 2 rights in MD -- it just makes a circle! Or a right angle....Anyway, is this that tricky riddle about the two men at the fork in the road and one always tells the truth and one always lies yadda yadda yadda?

  9. I'm surprised at my lack of posting here and conveying my thanks for the GGG. Especially now with those angiens. btw I'm sorry in advance if I broke any rituals because your ritual had dying creatures in it. I was not aware and was assuming everyone has full health rits. Again, I am sorry if this happens and assure you it is not intentional.

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