I joined the quest because it sounded interesting, because of the spell doc, and because the CoE is focusing on dark emotions at this time, and at the heart of such emotions is fear.
I think Seig over-committed to this quest, judging by how long we had to wait between his appearances. I have a great deal of personal freedom and sometimes can stay logged into MD for 24+ hours non-stop. Waiting for somebody to show up and provide direction for about 30 minutes at a more or less random time, and to do so for several days, taxes the patience. I was starting to get numb when the second challenge was issued, and by the time the third challenge came around I was too apathetic even to contribute a kind word to my fallen comrades.
I don't think the second challenge was worded very well, because my response to it took the challenge at face value: roleplay a situation like this. I was well aware that my cursory treatment of the objects involved would not be satisfactory in terms of the strength of an essay, but I felt I wasn't really being asked for an essay - not clearly, anyway, and I wasn't too inclined to indulge elaborate hypotheses about something that is as wholly subjective as fear. I could have given Seigheart the benefit of the doubt and expounded upon the theories I exchanged with JadenDew, AmberRune, lashtal, Syrian, and Nava, but I chose to take the instructions literally. There is an element of grumpiness in that decision, I freely admit. What? I'm in a box? Hmm. Let's examine more carefully and then get out. Not going to do anything being stuck in a box. And this is where the disconnect hits me with respect to roleplaying and how some people in this game choose to view it: I didn't do what I would do. I didn't do what a scholar researching fear would do. I did what Tarq would do, and Tarq is arrogant and impatient (more so than I am, I think). But it's at best a simplification to say Tarq contributed little or nothing to the quest, since with lashtal's help I spearheaded the translation of the dog-Latin and prompted the rewording by JadenDew that Seigheart said was so dead-on. Seigh might not have noticed that I was around for the better part of the quest, but I was, constantly, mostly listening, but offering interjections when it seemed useful or appropriate.
The third challenge really turned me off. Revive the dead people? Really? That felt like being invited to a party and then being told you needed to stay and help clean the house afterward. It is clear to me that both the second and third challenges demanded a great deal from the participants but represented very little preparation on the part of the quest "host". That seems lazy to me.
In all, I think the concept of the week of fear was and is a good one, but I don't think it was well presented. If the quest cannot "run itself" based on clues, clickies, and what-have-you, the host should be prepared to be accessible and prompt in responding to participants' requests. I would like to see a bit more imagination used for the challenges: fear is a rich subject, and I don't think this quest went any further than ankle-deep into the water in terms of exploring it. If you want people to roleplay around the concept of fear, [i]you must give them a storyline[/i]. No story, no (or bad) roleplay.
I feel I've been nothing but harsh in this analysis, and that is not my intent. I was very encouraged to see sparks of interest among players, participants and non-participants alike, and I think it says a great deal that the DoF questers were able to stay together and keep discussion alive as long as they did. Seigh deserves credit for giving that impulse a chance to be acted on, and I would try to characterize my remarks in the spirit of "lessons learned".