I appreciate you bringing this into a much more well-founded discussion.
I will answer your questions out of order so I can process them as a more complete thought...
"Do you feel that a pirate guild/alliance could fit in well with the MD world?"
Yes, because pirates can exist in any circumstance, they are a subculture that every society eventually spawns after a certain point. They are people who work by their own means, whatever means they see fit, to gain what it is they want. I can't think of any society that relied on water travels, and bordered water, that didnt have pirates that came from it, not to say that there arent any, just saying if there are they are few and far between.
I would like to mention pirates arent something that is created from any set thing, other than people's desire to work for a different means, and also for personal gain, and thus can really exist in any society, no matter what you call them, and whether anyone else thinks they "fit" there or not.
"Why do you believe a pirate guild/alliance in MD would make the game better?"
Yes I think the exploration we are pushing for would be a great boon of interest for the whole of the society. Also we hope to create a few tensions and make an alliance unlike the current alliances, in the regard that we are willing to shake things up. Like I mentioned, we are neither good, bad, or neutral but rather work towards a mean that benefits us. I think this would spawn plenty of player interst.
"What kind of ideology do you pirates have? How do you fit the name, "pirates"?"
We believe in working towards our own means,and it is hard to give you and example because this is a sort of "as we come to it" situation. There is not a set currency in the realm, which makes the concept or piracy a bit abstract to some, but there is wealth in other means. For example wishpoints, and information could persuade us to act in a certain manner, and maybe someone else comes at us from a different angle, we would weigh which is more benificial, and act acordingly.
And the introduction was purposely vague because it is hard to say which endeavors we may decide to undertake, it will likely depend on the crew's input as well as my own, because ideally we will be a cohesive unit, and their opinion will weigh heavily on the actions the guild takes.
And currently we do have a ship at Storm Harbor called "The Crimson Blade Ship" (the ship part on the end is a bit unnecessary, and the ship I envisioned was quite a bit larger, but I am happy just to have a ship that doesnt exist purely in an imaginary way)
As far as the lands I plan to explore I am currently bouncing ideas between certain people of interest, and I have faith that once it is done it will be worthy of placing in MD
and as far as "trading information better than the archivists" I didnt know they traded it, I know they keep it for their own interests, and sometimes documentation, but i plan on using information as a bargaining chip, as i bid others do with us to gain our favor.
I think a culmination of all these things would make us an alliance worthy of MD, but hey, thats just a matter of my opinion and a few others, and really it is up to you to think whether it makes us worthy in your mind or not...
~Captain Cryxus X'hal of the Crimson Blade~