[quote name='GlorDamar' post='18682' date='Oct 20 2008, 10:11 AM']That's why the dojo is getting an in game location that will have rules in place in the programming.
see the following topic.
[url="http://magicduel.invisionzone.com//index.php?showtopic=2258"]http://magicduel.invisionzone.com//index.php?showtopic=2258[/url][/quote]
Do we know when this will be? I ask because while there are many players who can just "suck up" the fact that they try to heal at the Dojo, and then lose time due to hit & runs, there are others who end up getting fairly frustrated. I know I have lost a number of hours and goodwill due to trying to get heals in the Dojo, and it being a siren's call to those who'd like easy kills. (Ooh, weak creatures, low vitality, easy win! And look, the fools even asking for help healing! Perfect!)
Also, it seems from some perspectives that the Dojo shouldn't be used for healing (Hello Master, my shin hurts, can you put a splint on it please? Also, I have this rash....) and should be focused on combat, and learning about rituals and the world. (Even from reading Calyx's description tends to point in that direction)
Again, I'm new, so my perspectives are also new. It just seems that the Dojo is really good when it works, but is really painful when it doesn't. And asking for a heal publicly in the Dojo is often an invite for any wandering player who doesn't care about the rules to get a easy win, and set someone back a few hours (or a whole day if they get hit enough and go "Ooh, no vitality, no creature vitality, 8 hours to fill up with enough to heal them, frak this game, I"m going to play something else for a few days")