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Aeoshattr

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Everything posted by Aeoshattr

  1. I like udgard's spoiler XD well i agree. it's people like that who ruin the game. question though: why do you guys care about what that "very-polite-and-not-at-all-frustrated" player said? does it actually matter? i mean sure, what he/she said is rude and not quite nice, but he/she doesn't seem too important to me...
  2. I just asked if it is possible to get a critter back, i didn't start whining and saying " but why did X get his critter back and i didn't?? " (1) and 2, i am not impersonating gaara. I just thought that "sand gourd" sounds better than "sand barrel" :| Oh, btw, does item transfer occur instantly? because someone was supposed to trade me an item and i didn't receive it. if so, can it be tracked or something like that? [color="#0000FF"] Use EDIT please! DST[/color]
  3. I like the idea but the upgrade reqs are rather high XD but i guess that's good, so that you don't get such a strong crit that easily
  4. Happy birthday dst!!!!!!!!!!!!! XD
  5. 4 words: Oh No, Not Again... well, lucky me the Underground is neutral (as far as i know, don't kill me for that XD)
  6. As much as i insisted with that creature stable, i actually like burns' idea. but i can't see how that will make players run out of sanctuaries...
  7. Happy b'day Marv!!! how's the bird, by the way? XD
  8. Happy b'day UP!!!!
  9. I, myself, dislike wars. but it is not my business, so all i wish to say is "Cogratulations, Jester!" for the new leader of the sentinels
  10. I like the story, sharp. very original and interesting
  11. well... lucky me i had 2 angien eggs XD
  12. So... Now i have to pm Mur about this? O.o problem, accidentally sacced a wrong critter, i guess there's no way to get it back, is it? don't know if it helps, the creature was an angien egg lvl 2, with claw 2 on it (
  13. I've got a Sand Barrel and would like its name to be changed to "Sand Gourd" if possible
  14. exactly what i said. that tree stump on grassy roads.
  15. then suggest another location. i can't think of one. maybe that hollow log or whatever it is on the way to raven hold?
  16. agreed with your suggestion. that min / max thing is a good idea
  17. I was just about to edit my post according to your level idea. I agree with it. i'll post a list with levels and modifiers for each.However, i thought that max creatures, regardless of their level should have the same stabling periods. (cooldown is the time they must spend in your inv before re-stabling) also, losing 10 wins would be rather... too much for a level 1 or 2 creature so i thought that xp and wins losses should also vary according to level. so: lvl 1: 1 day in, 1 day cooldown. 1 win+100 xp loss / extra day lvl 2: 5 days in, 2 days cooldown. 2 wins+250 xp loss / extra day lvl 3: 7 days in, 4 days cooldown. 3 wins+ 350 xp loss / extra day lvl 4: 14 days in, 7 days cooldown. 4 wins+ 450 xp loss / extra day lvl 5: 18 days in, 7 days cooldown. 5 wins+ 500 xp loss / extra day lvl 6: 21 days in, 10 days cooldown. 6 wins+ 550 xp loss / extra day lvl 7: 31 days in, 14 days cooldown. 8 wins+600 xp loss / extra day Max level: stabling periods same as lvl 7. 10 wins +1000 xp loss / extra day
  18. No, these are not just "more creature slots". if you want, you can add it in the shop, as an extra feature. i have more than enough free slots and 2 shop resets. so it's not about the slots Ok, so here it is: Just an idea, don't start yelling at me because of it I was thinking about the stable's location to be the Hollow Den. Loreroot is accesible to every player, unlike GG and Necro, so there will be no "discrimination". However, it is not accesible to very new players, since they have to beat the guards first (am i allowed to say that? if not, just tell me and i'll remove it). So we won't see all Mp3's stabling their critters. If anyone has a better suggestion, i'm open to it. - stabled creatures keep their wins, xp, tokens and age at the time stabled. They do not get age, however, until they're back to your inventory. - the stable would start with 4 or 8 slots, so you can't stable your full inventory. You can add more stable slots in the shop. also, to unlock the stable in the first place you have to buy it from the shop. - Once stabled, a creature cannot be removed earlier than 14 days. Once removed, the creature cannot be stabled again for 1 or 3 days - Stabled creatures lose vital energy over the time spent in the stable. (5% per day) - stabling a creature costs 25 AP, 5 exploring pts. Removing a creature from the stable costs 50 AP and 10 exploring points that's about everything i could come up with. if anything needs correction, or if you think i've forgotten something, tell me [color=purple]MERGED: USE THE EDIT BUTTON! - Grido[/color]
  19. Happy Birthday Braiton!!
  20. Brilliant idea, MRWander. anyway, i hope i'll post the full idea today
  21. As i said, i want to apologize to those that i have recently offended. I hope giving names isn't necessary.
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