No, these are not just "more creature slots".
if you want, you can add it in the shop, as an extra feature. i have more than enough free slots and 2 shop resets. so it's not about the slots
Ok, so here it is: Just an idea, don't start yelling at me because of it
I was thinking about the stable's location to be the Hollow Den. Loreroot is accesible to every player, unlike GG and Necro, so there will be no "discrimination". However, it is not accesible to very new players, since they have to beat the guards first (am i allowed to say that? if not, just tell me and i'll remove it). So we won't see all Mp3's stabling their critters. If anyone has a better suggestion, i'm open to it.
- stabled creatures keep their wins, xp, tokens and age at the time stabled. They do not get age, however, until they're back to your inventory.
- the stable would start with 4 or 8 slots, so you can't stable your full inventory. You can add more stable slots in the shop. also, to unlock the stable in the first place you have to buy it from the shop.
- Once stabled, a creature cannot be removed earlier than 14 days. Once removed, the creature cannot be stabled again for 1 or 3 days
- Stabled creatures lose vital energy over the time spent in the stable. (5% per day)
- stabling a creature costs 25 AP, 5 exploring pts. Removing a creature from the stable costs 50 AP and 10 exploring points
that's about everything i could come up with. if anything needs correction, or if you think i've forgotten something, tell me
[color=purple]MERGED: USE THE EDIT BUTTON! - Grido[/color]