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kamate

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Posts posted by kamate

  1. kinda sucks when we cant pick the principles we want anymore, principles have been capped, but is it necessary to prevent people to pick the principles that can make tokens they bought useful? imagine if the system somehow pick syntrophy,cyclicity and balance for a mp3, and he buy few claw1&2 tokens, wouldnt that be a total waste?

  2. just a suggestion(though i think we did discuss this matter before, but i cant find the topic)

    how about being able to remove inactive adept permanently.ones that we knew that they wont be coming back for good(or in some cases like me, some got banned), nothing crucial, just to tidy up the adept list.

  3. no youre not, Mur.

    the only person that is right would be mr or mrs Right, which we'll always call him/her Right and not wrong.

    so, that will render the whole thing and turn both dst and grido not being always right :P

  4. lol, bad math-day eh MakiCasanova? :) there are 26 free-credit links, so you'll get $0.26. that will make your $1.44 raise to $1.7 for sure :)
    i'm closing this topic because of makicasanova's slight math error :)


    EDIT: opss, i'm not a mod, so i cant close this :P j/k

  5. most of the time, this bug happens when we try to sac newly bought crit, or lvl1 crit without any exp or battle wins. i've made constant test using angien eggs, and none of the press works. ap got deducted, but [b]NO[/b] temp ve/ap received.hope it will get fixed soon.

  6. I'm getting this errors when sacrificing. ap reduced, but no ve/vp bonus given. i've refreshed couple times before and after sacrificing. only done 3 tests(1 and the press fenth and 2 at the fenth weilder) to get the same result.this is the screenshot

    [img]http://i48.tinypic.com/2vl3dsg.jpg[/img]

  7. consider this, trade sense, 1 point= ~1% discount, so 195 points will give you ~195% discounts (at least that's how I've known it :)))
    and since the shop/armory cant afford to give you more than 100% discounts, they just let you buy it for no vp charge(you'll still get charge with ve and ap though)

  8. good day people, i feel sad about losing these though it's just a test, so i guess i knew it would happen anyway ;)

    extra principles i got(i still hope i really understand how i got it :)))
    Principle of Cyclicity Principle of Balance Principle of Imagination Principle of Syntropy Element Principle
    same goes to Unknown Entity though it's not in the same order. thank you and again, have a good day :D

  9. i oppose the idea of deleting or even enabling/disabling the token effect. like always, most suggestion only because of own benefit, so i say, let those screwed up crit stays with all the tokens it has. there are ways to go around with it, and the ways tokens are distributed is good enough. it open a door to creatures trading and some other things that can be useful in general for MD itself. OR, we can have limit of how many token can effect each crit, lets say a max of 3-4 tokens for a crit, then like it or not, we'll have to live with it, and try our luck on other crit.

  10. emm, how about this, in conjunction of the hide inactive adepts button, perhaps adepts that has been inactive for ~90 days get removed for good. those would be useful if they decided not to come again. our list will become cleaner and it will be easier to see the list of adepts that really active as well as the one that just being inactive for a short period of time.

  11. [quote name='Lozober' post='32556' date='Jun 2 2009, 03:26 PM']BUT WHY WOULD I LVL MY CREATURES IF IT ISNT TO USE THEM ON THE FIGHT?!?![/quote]

    then, use anything you want. burns is one of the greatest player and he's trying to point you to some interesting path, so in the end, it's up to you. If we take it the simple way like Char XP=Creature XP, then you got 380K to spend before exp cap.
    here's some example:
    [spoiler] a max grasan will need 40K exp
    a max aramor will need 15K exp
    a max archer will need 130K exp
    basically with 380K, you can get about 1 max archer, 4 max grasan and 6 max aramor.
    trick is, plan it well so you dont end up with 1 max archer that have 200K exp, and the rest of your creatures stucked at low lvl because you wasted too much exp on that single archer while trying to get exp for the other.[/spoiler]

    [color="#0000FF"]~spoiler tag added because the example is a spoiler, light[/color]

  12. well, your above post make me delete the reply i was working on :D nothing much actually, just more arguments about the idea and how it can be achieve considering the fighting/honor system that we have now.

    and seriously, what you're trying to get is a good thing, a "balance" that we lack now, in other words, the balance you're trying to get would be hard for now because when you get your balance, doesn't mean everyone else get theirs as well. lots more factor to take into consideration such as alliance and the new token that got in play.

    and i still dont like it when kragel said people that farm losses is dishonorable when he is also taking advantage of the easy wins. i guess you just dont like it because it doesnt favor you much for now. it doesnt favor me too before, but i works towards it.

    one of the thing the people who want to work towards this idea of getting the balance, you can start by not attacking people with trees, and put up the warrior-way defense rit(and since you guys dont like the stat grinder much, you can put 0% so it can be a real "balance" fight). with good starts and supporters, we probably see it become a trend soon, i hope.

    [i]*actually, beside dojos and training ground that require us to follow certain rules, any place where we can attack someone else is a training spot, it just happen that nowadays people just sit at GoE and some even idle there.[/i]

  13. [quote][b]The Goal:[/b]
    To return balance to the fighting system, to promote real fighting, to help players learn how to effectively use their creatures, to learn how to setup a good ritual and counter-rituals, and ofcourse to have fun while doing all of this.[/quote]

    i agree about "To return balance to the fighting system" part because those might be needed nowadays.Just that when you do things for a long time, i dont think the balance will still be there or at least be the same like you first wanted it to be.
    i just dont get it much about "to promote real fighting, to help players learn how to effectively use their creatures, to learn how to setup a good ritual and counter-rituals," part, mostly the "and ofcourse to have fun while doing all of this." part. care to elaborate?

    let us hear everyone's thought about these little startup question i got..

    1)why do you want to fight@battle?
    2)why do you want to win the fight@battle?
    3)why do you want to lose the fight@battle?
    4)why do you want to train your creatures?
    5)how the answers to the above questions give you the fun you wanted?

    this may sound irrelevant, but if you really think about it, you'll at least see something i'm trying to point out regarding Willem RedBeard's idea.

  14. [size=3][color="#0000ff"]seems like the tree protection does negative value instead of positive.and it stop taking the tree's ve but still casting negative valued protection.same thing happened to santa[/color][/size]

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