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Kafuuka

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Everything posted by Kafuuka

  1. So the first edition of this contest is over now. I think I've learned a couple of things while being part of the jury. Among others that I think it's time to update my own papers. Some of the comments I made on other people's papers and bad marks I gave, made me go: 'Damn, mine fail in that aspect too.' I also consider the contest to be a success. We originally stated that if we got more than a dozen of participants, we'd give an additional prize to the category winners and we did get 17 valid entries. Sadly we did not reach the 25 mark. I still believe that for a first edition 17 is a good number and that it merits a second edition. Logically that would be held 90 days from now, since then we should have all fresh people in the [10, 100] range. What follows are my observations while organizing and should be helpful to whoever organizes a similar contest in the future. (not saying that I don't want to do it, but three months is a lot of time, and if this ever sees a twentieth edition...) One thing that should change is the score system. We originally thought using 1-5 marks would work, but we soon ended up with a three way tie for first place. After reevaluating those three, we managed to get a winner, but second place got tied. The odds of getting a tie should decrease a lot by simply using larger numbers: at least 1-10, maybe even go for 1-20 marks. (of course you could say that we could've used decimals, but who ever gives a score of 3,14159265?) Secondly, the roleplay and purpose category. This one is extremely hard to remain objective. Papers are supposed to add to roleplay, so this category does make sense, but it is hard to judge roleplay through papers alone. Some people none of the judges ever met, others we all knew, even though we didn't really knew each other all that well. Actually, in general I don't think it is possible to make perfect categories at all. Each set of papers is different and serves a different purpose. A mysterious character will inevitably have more obscure papers. I'd like to think our categories were as good as it gets and well, no one was forced to participate. The profile rule... this made an awful lot of sense to me at the time, a lot of people were hard to find online, especially if all four of us had to hunt them and review them in game. However it seems this rule also caused a bit of confusion, and sadly in a couple of occasions things went wrong with the automatically generated profile. One example is the use of the same script on each page, depending on which browser you use this might crash it, while looking at a single paper in game it works perfectly fine. We noticed it, we found those persons online, happy ending. Alts. If anyone submitted an alt, please raise your voice in a triumphant 'hah I fooled you' way. If you did not win anything, I'll reply with 'suits you sir.' We were worried about it, but it doesn't look like anyone bothered to write papers for a few silver coins. In order to win you would've needed quite an amount of effort, and in some ways that would've made me care little about the usage of alts. Part of our fear for alts came from the idea that veteran players might feel cheated or ignored. If this were to become a regular contest, it might be fair to also hold one for veteran players because there was none when they were the required age. (And before someone mentions the best paper award at the festival, there are a lot that are too old for the paper shaper, yet young enough to not even have heard about it.) In any case, we made decisions and stuck with them, but now is the time for people to say 'I could've done it better'. Worst that could happen: I refute your claim, or I make you do it next time. And finally, I'll take this opportunity to thank my fellow jury members. It was nice working with you! Kafuuka
  2. [size=2][b][center]We, the Jury Members, proudly present you the winners of the first Paper Shaper contest.[/center][/b][/size] [size=3][b]Best Overall[/b][/size] 66.5 [indent]Brightshield [indent]+ original story + fluent + interesting character ° immediately incorporates MD, yet at the same time it doesn't - better division between sections could help[/indent][/indent] [size=3][b]Second Best Overall [/b][/size] 66 (tied) [indent]Priestess Phantom Orchid [indent]+ Very good layout + music and colours really fit the mood + fluently written + roleplays well and puts in a lot of effort - nearly nothing about current adventures in MD - future plans?[/indent][/indent] [indent]Phantasm [indent]+ Simple yet clean layout + good literary skills + details of your story within MD + fragmented style fits the character + puts a lot of effort into RP ° characters has many directions it could go, might change entirely - wanderer/tormented archetype[/indent][/indent] [size=3][b]4th place Overall [/b][/size] 63 [indent]Tarie [indent]+ ctrl-f! + Clean presentation + fun read ° very adaptable ° dream motive - wanderer archetype[/indent][/indent] [size=3][b]Fifth place Overall [/b][/size] 60 (tied) [indent]Kyphis The Bard [indent]+ clean papers + good integration into MD world + clear purpose + fun story - amnesia motive - no bardic achievements mentioned[/indent][/indent] [indent]Talos salvitore [indent]+ Good literary skills + clean papers + excellent integration into MD ° a character that blends in, needs papers that don't stand out - Shipwrecks and spies aren't unique[/indent][/indent] [size=3][b]Most stylish/Best layout[/b][/size] [indent]Tarie[/indent] [size=3][b]Most Original[/b][/size] [indent]Nemls [indent]+ original story and character concept + good writing ° shapeshifters and balance? It's hard to tell what your character would be capable of after biting a drachorn, although he might be reduced to a puddle of goo because he bit a drachorn. - lacks integration into MD: the story ends without MD being mentioned once. What form does your character have now?[/indent][/indent] [size=3][b]Most Balanced/Integrated into MD[/b][/size] [indent]Kyphis the Bard [/indent] [size=3][b]Best Roleplay, adaptability and purpose[/b][/size] [indent]Phantasm [/indent] [center]***********************************************************************[/center] Many thanks go to: [indent] Kriskah Arcanu - she came up with the idea Glordamar - for drawing the trophy pictures Mur - for backing up the contest and increasing the rewards all participants [/indent] Rewards: [indent] First place overall gets an aged elemental, 10 silver coins and a PS trophy. Second place overall is tied, so they will each get 7 silver coins and a PS trophy. The category winners get two silver coins and a PS trophy each. [/indent] If any of the participants wants to receive his/her individual score and/or full comments by each of the jury members, send a private mail to [b]one[/b] of the jury members and you will receive it. (The above comments are the abbreviated version since this post is already quite long.) In order to receive your rewards, please stay at Winds sanctuary when you idle, that way we can easily find you. Also, Manu mentioned items. It might be a good idea to mention what you want and why. We can't guarantee that it is what you'll get, but it seems worth trying. For a list of participants, check [post="32711"]here[/post]. This topic is reserved for congratulations, victory shouts and such. For comments on the organization, please check the other thread.
  3. *Kafuuka looks at his butterfly net* I'm going to need a bigger one if I want to catch a drachorn... 114145
  4. [quote name='(Zl-eye-f)-nea' post='33214' date='Jun 11 2009, 12:33 PM']It looks like a lot of you feel that we should be burying the ashes in order for Bob to absorb them up again – is that what you all want to do? Or do you want to create this “paste”? or...both?[/quote] It appears to me you have not answered that question yet Shadow And I thought it was the most immediate question. As I've said before, Kaf's vote goes to using ashes and fertilizer and other catalysts (eg love (and) cookies). In fact if it were possible and no one stopped him he'd make Tree grow big enough to uproot the nearest gazebo. Why? 1. it's totally in character. 2. It's hilarious and kinda awesome. 3. It will irritate Ledah to no end.
  5. It would help if you idle in one of the main sanctuaries (eg Winds), that way we can pm you your score and such.
  6. ... but you were bored enough to read the rules and count your active days?
  7. [quote name='(Zl-eye-f)-nea' post='33214' date='Jun 11 2009, 12:33 PM']It looks like a lot of you feel that we should be burying the ashes in order for Bob to absorb them up again – is that what you all want to do? Or do you want to create this “paste”? or...both?[/quote] Relying on the regeneration abilities of Tree seems to be the safest method. And also the one that is the least work. The ashes + some fertilizer to make up for what has been lost (heath, smoke) + time => new branches. Which makes the question: what result do we want? To restore Tree to have the same amount of branches and leaves? Or to the exact form right before the branch was cut off? To what he would be now if the branch was never cut? To an even bigger tree? The first option is the easiest one, but the scar would remain. The second removes the scar but also recent events, I would call that a bad deal. I am guessing most people would aim for the third option, but Kaf would say scars build character and strive to have a bigger and better Tree. If necessary he'd talk to and feed him cookies for days, until he's big enough to uproot the nearest gazeebo. As for the element principle: "There are many ways in which one can classify the consequence of every action or every personality. If we were to separate the world in basic elements, we [u]could[/u] say that there are four fundamental elements:" The way I understand that, there are other options to classify elements. One such option is the Chinese 5 element system, which has wood as an element. "Wood feeds fire" and "Metal chops wood" - what happened "Water nourishes wood" and "Wood parts earth" - one of the proposed courses of action
  8. Normally a single typo has zero chance to result in the same hash. You'd have to make multiple typing mistakes and the odds of getting a valid hash would still be extremely small. Of course this is under the assumption that CTC codes use a hash method for security. The same thing has been used for bank transfers and god knows what else for years, so it seems a safe bet it's being used here too.
  9. [quote name='Shadowseeker' post='33021' date='Jun 8 2009, 06:10 PM']Simply by perceiving something you can alter it...ever heard of quantums? When you shoot them onto two openings, they don't choose one, they choose BOTH to go through. When you observe the single quantums however they don't do that anymore somehow, as if knowing you watch them. Heisenberg.[/quote] A bit of nitpicking: what you are describing is Young's experiment and it shows that light behaves as a wave. While Einstein noticed that light behaves as a particle when experimenting with photovoltaic emission. It was then that scientists noticed that light behaves both as a particle and as a wave. This duality lead to quantummechanics. Traveling back in time is a big no however. The butterfly effect, the grandfather paradox... the practical how the heck would you do it? Why not keep to scrying and some detective work?
  10. [url="http://magicduel.com/players/Ennea"]http://magicduel.com/players/Ennea[/url] It seems you did 'mess' with it. As I've stated before, we don't mind if you copy your comments on self into that page, but it does mean you forfeit the use of the hate list.
  11. [quote name='King Daimon' post='32797' date='Jun 5 2009, 01:45 PM']hello,i would like to participate too.. is anything more required except to post here?[/quote] Nope, you're all set Daimon. Also, some people have asked me if it is alright to copy their comments on self into their personal paper instead of using the automatically generated profile. The idea behind using the profile is to be able to see your papers even if you are not online (idle). (timezones...) That said, I see no harm in copying your comments on self into the profile. [b]However[/b] I do not think this is an advantage in this contest, since having two papers instead of one, makes the layout a lot easier. What we are evaluating is your comments on self and your hate list. (we also try to look at your roleplaying and in case there is any doubt: having a hate list is not mandatory.) To do this, we use the profile which contains a copy of each of your papers. If you wish to forfeit the advantage of having two separate papers... I've also noticed a couple of broken links to pictures and in one occasion a combination of scripts seems to slow down browsers a lot. We'll do our best to verify your papers when we suspect Murphy has been troubling you, but it is infinitely better to check things yourself.
  12. [topic="4223"]You can sign up in this thread now.[/topic] Of course most people that are allowed to participate wont be reading the forum... we'll be spamming in game a bit then.
  13. Presenting the first Paper Shaper contest. This contest is aimed at new players and its purpose is to encourage both writing personal papers and roleplay. It is based on the idea in [topic="4199"]this topic[/topic]. If you have any remarks, please post them there, as this thread is only intended for sign-up purposes. [u][size=3]Prizes:[/size][/u] - First place 5 MD silver coins and an aged elemental. - Second place 5 MD silver coins. - Third place 2 MD silver coins. Additional rewards may be given, depending on circumstances. [u][size=3]How to sign up?[/size][/u] Either post in this forum topic, or send a private message to [b]one[/b] of the jury members.** [u][size=3]Contest Rules:[/size][/u] - The deadline for applications is June 14 at 23h Server time. - All participants have to have an active day count within the [10, 100] range at June 14. - Only main accounts are allowed. - A character can only enter this contest once, regardless of active day count. - All characters that wish to partake in this contest, are required to have their public profile visible.*** Failure to do so by June 14, will disqualify the character from both this contest and future editions. - Papers will be reviewed by the jury members** starting from june 14, 23h server time. The top 5 will be publicized on the forum, the other participants will be sent their individual scores by private mail. - The scoring method is outlined below.* - Only the comments on self and the hate list will be reviewed. Not the alliance papers, the military ways and believes or any others. This is to make the contest as fair as possible: everybody gets the same amount of paper. - The words of the jury members are final. - Participants are encouraged to have their papers proofread by other players or ask advise both on story writing, the MD realm, html and javascript... However, during the contest jury members will not help anyone with their papers. - Should a participant be the adept of one of the jury members, said jury member will be replaced by the average of the other 3 jury members' scores. - Any attempts at bribery will result in disqualification and expulsion from future contests. [u]*Scoring method:[/u] 1. Each of the following Criteria will be given a rating from 1 to 5, by each of the jury members, for a total of 80 points maximum: 1.1 Literary skills, style, presentation [indent]How well is your character presented? Grammar, punctuation, use of paragraphs and maybe some eye candy make papers fun to look at. Clever word use, rhyme schemes and your own literary style make them worth reading.[/indent] 1.2 Originality [indent]Memorable characters are the ones that stand out, that are more unique than others. Be it an unsuspected twist on an old tale, a complicated scheme or something we've never heard before.[/indent] 1.3 Character balance and integration with MD [indent]We can't all be number one, in fact most people are average. (If you don't believe this, google Normal distribution.) You might be better at some things, but you'll be worse at others. MD does not have stat buy like d&d has and even if you were to "translate" all characters into that system, not all of them would have started with 32 points. Some people like to have powerful characters, others have fun with 'gimped' characters, but no one likes to play with a godmodder. You should also keep in mind that Magic Duel is not a game of elves and dwarves nuking each other with fireball spells. The game mechanics only let a small amount of people cast spells. Your character might work to one day mastering one or two very powerful spells, but no one starts with them. [/indent] 1.4 Roleplay, character adaptability and purpose [indent]Staying in character is very important for a roleplay game! And so is having a character that can grow and adapt. You don't want to get bored of your character once he/she/it has done everything you've planned to do. New challenges should keep you occupied and they should come natural. Debts you've made while working towards your primary goal, new information that spiked your character's curiosity. How will your character deal with these, or with boredom? Your character's ideals and purpose are a key factor in determining it's future and interaction with others.[/indent] 2. Aside from this, each jury member can give an additional 2 bonus points or subtract two malus points, at his or her own discretion. [u]**Jury members:[/u] Awiiya, Intrigue, Kafuuka and Willem Redbeard [u][size=3]List of participants[/size][/u] [url="http://magicduel.com/players/blackwood%20forest"]Blackwood Forest[/url] [url="http://magicduel.com/players/Septumus"]Septumus[/url] [url="http://magicduel.com/players/Feanor%20Xalazian"]Feanor Xalazian[/url] [url="http://magicduel.com/players/Phantom%20Orchid"]Priestess Phantom Orchid[/url] [url="http://magicduel.com/players/Brightshield"]BrightShield[/url] [url="http://magicduel.com/players/Kyphis"]Kyphis The Bard[/url] [url="http://magicduel.com/players/King%20Daimon"]King Daimon[/url] [url="http://magicduel.com/players/Death%20Ray"]Death Ray[/url] [url="http://magicduel.com/players/Sharpwind"]Sharpwind[/url] [url="http://magicduel.com/players/Talos%20Salvitore"]Talos salvitore[/url] [url="http://magicduel.com/players/Ladytwin"]Ladytwin[/url] [url="http://magicduel.com/players/Ennea"]Ennea[/url] [url="http://magicduel.com/players/jaezon"]Jaezon[/url] [url="http://magicduel.com/players/nemls"]Nemls[/url] [url="http://magicduel.com/players/Tarie"]Tarie[/url] [url="http://magicduel.com/players/Eman%20Emaul"]Eman Emaul[/url] [url="http://magicduel.com/players/phantasm"]phantasm[/url] [url="http://magicduel.com/players/Mhilael"]Mhilael[/url] (i'll try to update this as often as possible) *** To make the public profile visible again, open your personal page in HTML mode, remove everything, including breaks and white spaces, and save it in hmtl mode. If you have no idea what we're talking about then you never edited it and thus it's still working perfect. [b]You can verify yours and other participant's profiles by looking at the links in the list of participants. Also we will [u]try[/u] to verify if anything has gone wrong and look for a solution. [/b] With different browsers and a mix of scripts you never know, but the emphasis of this contest is not knowledge of browsers at all. [right]We wish you all the best of luck, The Paper Shaper Jury[/right]
  14. Originally there wasn't going to be a currency and even now most people trade without using the coins. They aren't exactly a practical currency anyway, since it takes a lot of effort to trade them in large quantities and it is impossible to trade half a coin. Right now their value is subjective and unstable... Some people might treat it as just an item. On the other hand, some people are already planning to become a bank or a loan shark. Which is far from the primitive economy. What exactly are the coins then? I look at them as the early stages of currency. Some people believe in them, but others will refuse to trade for them. They are supposed to be made of precious ores, not flimsy paper, making them more tangible. It would actually be fun if you could melt a stack of coins into a bar of silver. (without spending a WP)
  15. Whatever is a good reward for a 90 day old player will still be one for the 91s, so there is no perfect solution, but how about this: On average the winners should be 52,5 days old and at that stage an aged elemental seems nice to me, while not worth the trouble for old players.
  16. Do we really care that much about the alts? This is a contest of creativity and you only get to enter a character into it once. If it were to be a periodic thing (imo 75 days would make sense then since it is 15 to 90 days old characters), you could enter with alts multiple times, but every entrance would be a new story and character, ie a new creation. Also, being a veteran player does not offer much benefit to character creation, unless you want to make it obvious that you played the game for a long time by incorporating a huge amount of lore. In HC I can see the clear advantages of using alts, but in this contest? Can we do something against alts? Every counter measure will lead to people being even more sneaky and clever. IP's can be concealed, styles can be changed or hidden. It does make things harder. I'd love to enter the competition and see how far I get, but I wouldn't do it for the reward, considering the amount of effort it would take me and the amount of contestants if older players were allowed too. If we must take actions against alts, it will be by threatening with penalties. The chances of discovery might not be that high, but they are larger than zero and if there is a lot of entrants, the chances of winning aren't that high to justify the risk. The public profile would help a lot for the timezone thing, but it would not for 'participation in the game'. That criterium would be very important, if it were something easily measured. It would also increase the amount of effort a player would have to put into a character, which does counteract alt use. It seems however rather impractical. Chewett: you might be able to fool me and have the time and intent to win the contest, but for every person that meets those conditions, there will be a lot of people that don't. And even if there were, they'd have to compete with each other. imo The sad part would be that the alts' stories are wasted if those characters are abandoned after the contest. However, if they are maintained and cared for, although not furthering the goal of this contest, it will still benefit MD.
  17. Quality of English: everybody is allowed to have someone help them if they think their English isn't good enough. Besides, the game is in English and it never hurt anyone to learn a second language (or their first one...). Alts: it takes a lot of work to make an original character and write a background story. This is true even more if you are an adept writer because you will never be satisfied with your work. "For every sentence I kept, I have thrown away at least one page of writing." (don't remember which writer said that) No matter how good you think you are, there are no guarantees to win and there aren't any retries either. And there is a chance people will notice your style. The only reason people will try it against all odds, would be that they have too many active days to participate and too much time. I'd propose a side contest with a smaller reward, for older players/alts... but it'd be silly to have good character designs go to waste after the contest is over. Criteria: the story/writing - this one is obvious. the layout - this would favor html knowing people, but once again, asking assistance is allowed. and there are a lot of things one could do wrong even without accessing the html, eg. all CAPS would give you minus infinity points. character design - how balanced are powers and flaws, how in tune is it with MD? I also suggest having the candidates sign up for this and have them idle in a designated place, especially if you use a small amount of judges. Timezones make it hard to read everybody's papers.
  18. If DNA consists of principles, then so could enzymes/hormones. In biology cells with the same DNA specialize into different functions: muscles, braincells, skin cells etc. If I remember correctly, cells acquire their specialization because certain parts of the DNA can be activated or inhibited by the presence of certain enzymes. Once activated, a cell normally starts producing the enzyme responsible for the activation until a certain threshold is met, thus preserving the specialization without wasting energy on limitless production of a single enzyme. This preservation is part of the balance inside a cell. Hormones are also produced by cells and then travel through the blood and enter other cells, affecting what those cells produce. A large concentration of one hormone usually inhibits further production of that hormone, thus balancing the concentration. Unlike biology, in MD a player's principle knowledge and stats do change over time. Their 'principle DNA' is not fixed. How would I incorporate 'principle hormones'? Based on the 'principle DNA' every player would produce an amount of hormones, which they transmit to other players and then change their 'principle DNA' and thus which 'principle hormones' they produce. Instead of a bloodstream, the medium would be speech, in essence a memetic infection. This also allows for places associated with a certain principle (or combination thereof) to 'infect' players.
  19. This reminds me a lot of the diagrams I made when I was a little kid. Sloppy handwriting, symbols and acronyms that i invented and have since forgotten. If I'd look at those now, I could make a hundred different guesses at what each one was supposed to be: a perpetuum mobile, notes about that broken clock i dissected, designs for a rocket? I doubt one of them would've worked if build according to those designs, but MD isn't exactly real life and Manu isn't a little kid. (ever since that thermodynamics course, I stopped trying to make perpetuum mobiiles.. although i still think it'd be cool to break the laws of physics like that.)
  20. 1. We already have the silver and gold coin. Until the exchange rate for those stabilizes, I don't think adding more types of currency is a good thing. Furthermore I thought the MD economy was supposed to be a primitive one. The more types of currency involved, the more people that will try to become a bank. And if you think real life banks are criminal, wait until you see the proposed interest rates in MD: starting at 20% 2. What about people that want to be neutral? What exactly does land ownership offer? If it can offer something to both roleplayers and grinders, it'd be a good money sink and the coins could be redistributed with quests thus accelerating the money flow. But how it creates countless job opportunities I don't see.
  21. Kafuuka replied to cryxus's topic in General Forum
    Short notice is only a problem because i haven't got enough coins yet, though I might be able to get there. There should be at least one coin quest I haven't tried yet.
  22. So far there has been a lot of discussion about what the MDS is worth, whether or not the currency actually has value, is stable etc. I thought it'd be a good thing to have a survey about prices, so I made one. [url="http://ihazquest.x10hosting.com/survey/survey.php"]http://ihazquest.x10hosting.com/survey/survey.php[/url] Once enough people have completed it, I can make some nice graphs and give them to the MD newspaper or post them here. If anyone wants to check my math, I wont mind giving the raw data either, I don't think there is any valuable personal information to be paranoid about, but a graphical representation of what people think the MDS is worth, might shed a new light on the discussion and speed up the stabilization. (or it might tell us that we are nowhere near a consensus) It only takes a couple of minutes do take the survey! (now let's hope the x10 server will survive all that traffic)
  23. You could say the values were determined arbitrary. I would say they were a decent guess. At short notice it is near impossible to get at the 'real values', which are governed by supply and demand. If there is a large record of trades that have been made, one could calculate the average price and say that that value is not arbitrary, but there was no such record at the time. When Phantasm said it is up to the one organizing the auction to determine the value, I think he meant that it is normal for a shopkeeper to determine prices and the customers can either agree to that price or not make any purchases. If nobody agrees, the shopkeeper will be forced to lower prices. And if I remember correctly, paying in silver coins was highly encouraged, using creatures was only accepted because there were a lot of people that had too little coins. Prices change according to supply and demand, currency changes too. I think Phantasm's dollar example holds. Just because one person would think a MDS is worth a drachorn, doesn't make that true. Just because one person thinks a dollar is worth a brand new car, doesn't make that true either. However, if everybody in MD would agree the MDS is worth a drachorn, it will become true. If everybody thinks a dollar is worth a brand new car, it will be true. The main difference is that the dollar has a long standing history and a larger population that think about what it is worth. And even then the currency is ever changing it's value. The only way to increase faith in the MDS is to document the prices and history of the MDS. Which is something the newspaper could do: a couple of pages dedicated to the economy, including last month's average prices and some nice graphical representation of the evolution.
  24. [quote name='Burns' post='31749' date='May 21 2009, 07:38 AM']creatures and items will keep the coins flowing, technically endlessly, practically until a few players who don't care for the market have all of them, as easy as that ^^[/quote] If they don't care, then why would they bother gathering coins? You can get a couple of coins without it being your aim, but to acquire a large part of the coins in circulation, would require a lot of trading. Why would you do that, unless you were planning to spend the coins on something? To have the most coins? [quote]you couldn't prevent that from happening even if you got a neverending flow of items, unless those items were slightly overpowered (anti-freeze to all your creatures, plus 1000 attack to all your creatures, something along those lines for combat, complete invisibility, hiding name, avi and mp and giving a new chat profile instead, teleportation... for RP) because the 'common' things like plus 20 atk or plus 3000 vit are definitely not worth a coin for a veteran...[/quote] I don't think the coin value is stable. Even real world currency is not stable and if a new batch of items is released, the market might change dramatically. Who is to say a coin wouldn't drop to being worth 5 atk? Some even stated a coin isn't worth anything at all... [quote]so, my idea of keeping a flow up would be the constant creation AND destruction of really valueable things, like those slightly overpowered i already mentioned, like an invisibility cloak which has 5-10 uses, a teleportation spell that can be casted 5-10 times, or a total anti-freeze that can be used 5-10 times before dissolving itself... such things, some that are worth the work of getting them ^^[/quote] This is along the lines of what me and others proposed earlier: constant creation and destruction of items, with a subset of items that give a temporary bonus. But creatures are already constantly created and some of them are also in high demand . The economy might just survive on that alone, or at the least give a lot of time for new code to be made. One danger to the economy might be people who have a little coin, but not enough to buy what they want. What will they do? Try to gather more coins, even if it might take a year to get enough? That is an ever growing amount of coins outside of the economy for a long time.
  25. [quote name='Kriskah Arcanu' post='31713' date='May 20 2009, 09:13 PM']Never intended to be in charge of MD Market, I trully hope I am not.[/quote] Alas, people that consider leadership a burden are more prone to be trustworthy than people that consider leadership a position of glory. Meaning you've just doomed yourself to get even more people voting for you. And with that I hope I added something positive to this tread.

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