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Kafuuka

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Everything posted by Kafuuka

  1. Kafuuka replied to Globbo's topic in General Forum
    [quote name='Harion' post='29351' date='Apr 24 2009, 08:27 PM']hence the result, we are in our present quandary which is an economic collapse which better minds might've prevented if those who were on control before just didn't think they were gods and believed so much in the supremacy of numbers and math)[/quote] Actually there were a lot of theories that predicted the crash. One based entirely on math predicted the collapse about five years before it happened and was only half a year off on the date. At the end of the lecture about this prediction, one person in the audience asked the question 'but now that people know this will happen, won't they change their actions to avoid this outcome and make the theory void?' The answer was a single word: 'greed'. You might think that greed, opposed to caution, is an irrational factor, however if you look at it from game theory, it is the rational choice, since there is no way of convincing the other 6 billion people to make the 'safe' choice. (http://en.wikipedia.org/wiki/Prisoner's_dilemma) And even if there was a way to convince the others, they would have to forfeit a huge amount of short term profits. As long as one changes everything to cash the day before the crash, that person has made a large profit while the ones that don't have debts. It is the logical choice, albeit very selfish. In essence: large amounts of people are rather predictable, even though you can't predict much about a single individual. And back on topic: it's nice to have a confirmation that a periodical reset wont happen, but whether or not there will be a reset has never been stated. I've read the giant post a couple of times and based on what I would do (there goes any and all credibility) and the non-explicitness I'm inclined to think there will be something like a partial reset.
  2. 5. This has been mentioned before, although it's not the main issue in [topic="3301"]that thread[/topic]. I don't know flash but I think it restricts access to the users' hard disks. No code that will be executed by a browser should be allowed to write on your hard disk for security reasons. If the game wasn't embedded into a browser, there would be a whole lot of optimizations possible but a whole lot of new troubles like platform dependence and firewall issues would arise too. It's a trade off which is likely to have made the designer pull his hair out on various occasions.. I know I would have cursed choosing flash, last I checked there was only an alpha version for 64bit linux, which makes it as platform independent as c++ imo. [edit] MD works with the alpha flash plugin. Somehow a lot of other flash apps crash though, so the alpha plugin is far from stable. Maybe I am biased against flash, but the platform independence is supposed to be it's main asset. For that matter I don't like java either, they had the same problem for a long time and the language has no explicit pointers! Give me back my memory leak creation tools dammit!
  3. Kafuuka replied to cryxus's topic in General Forum
    quoting myself for once [quote name='Kafuuka' post='27714' date='Mar 25 2009, 03:45 PM']To keep the economy flowing you'd need both a high influx and an outflux of items; a lot of mundane items should be created and destroyed on a regular basis. This is the best way to satisfy supply and demand, which afaik are the essense of economics. Destuction of items? A sword can break, a potion is consumed etc... Obviously that conflicts with the unique items mindset. The term artifact might help a teensy little bit at combining them, but there's also the overlap with the md shop (potions) etc. I fear it is a trade-off between those problems or the problem of stagnation: all items gathering at collectors. And a lot of code work of course.[/quote] To give you all a nice example of how collectors think and work: "Trade you my Spell Doc (rare) for your iron nails" Currently items are artifacts, not expendable trade goods. The creatures would be a good addition to this since they are recruited and sacrificed on a regular basis and it would work if there'd be a wide variety of non-shop creatures and everybody having access to only a small (and different) section of them, which could happen with the reset/faction thing. I thought there was mention of people starting in different places, so that would take care of the different availability.
  4. Kafuuka replied to Kafuuka's topic in Offtopic
    well, their cossacks server hasn't got 99% uptime at all
  5. Kafuuka posted a topic in Offtopic
    A month ago I made a quest for which I needed a free web host with php and sql. I googled a bit, found one that had good reviews and managed to get the thing working. In the past month that server has had a lot of downtime. I don't check it every day, but I estimate it's downtime is above 10%, which in my opinion is far above acceptable levels and makes me wonder why it has good reviews. So my question is: does anybody know a good free web host with php and sql, that is stable (and preferably not too much forced adds, but I suppose that's asking a bit much)?
  6. Kafuuka replied to Globbo's topic in General Forum
    [quote name='Lifeline' post='28333' date='Apr 6 2009, 05:47 PM']i said "most roleplay ONLY players" meaning players that rp most of the time and dont use their gaming time to train creatures. or are not willing to spend much time on understanding the game mechanics and gathering wins for their crits to upgrade and thereforce loose very often. i never made a generalization. i see mp4s with over 100 active days that cant even beat the loreroot guards. of course they are unhappy about not gaining entry to loreroot and loosing to most other mp4 because they dont really understand the fighting system and only roleplay. and yes they would care about getting slaughtered because they can never fully heal their crits to even have a chance to win enough fights to upgrade them. and soon after they leave a sanctuary they would loose all vitality again hope u understand better now what i ment[/quote] DOJO? And for an example of how new features would require a reset: introduce a new variable that is exclusively altered during story mode. It would be impossible to retrace the steps the mp5 players made and calculate what value it should have been. (unless every choice you make is noted instead of simply updating the relevant variables and forgetting the path, thus saving disk space) There's countless variations on this theme that would make it impossible to 'convert data', and then there's the factions thing etc. We're having a discussion about a possible reset of which we have little information: why? when? will it even occur at all?
  7. Kafuuka replied to Globbo's topic in General Forum
    [quote name='Lifeline' post='28316' date='Apr 6 2009, 01:19 PM']most roleplayer only players would most likely also like a reset because they only roleplay and are sick of getting slaughtered because they never build their crits.[/quote] So you assume roleplay purists don't care about the fighting and don't level their creatures, but do care about getting slaughtered? And even if we ignore that minor inconsistency, it is rather easy to avoid the carnage: don't go to the next mp level. Personally, my biggest concern about the reset would be the beliefs paper requirements, at 121 days I'm almost there.. and I could always do with more space; MD really needs to expand its paper factory. But that's enough about what we might lose and who would lose most. What would we gain from a reset? That would depend entirely on the new features for which the reset is necessary. A reset an sich wouldn't improve anything afaik, but it's more likely the reset is a programming requirement due to new features. Sometimes new code just isn't compatible with old code and it's best to throw away the old data. It doesn't seem too wild a guess it's all related to the faction thing, so maybe the question shouldn't be' do you want a reset', but 'do you want factions'?
  8. Kafuuka replied to phantasm's topic in Resolved Bugs
    [quote name='Liberty4life' post='28175' date='Apr 4 2009, 04:10 PM']:s okies... with that i cant tell much, only thing i know is that md doesnt recognizes your browser, that means your browser is sending wrong identification header..... tell me your addons[/quote] or check if other javascript pages detect it right, eg [url="http://www.quirksmode.org/js/detect.html"]http://www.quirksmode.org/js/detect.html[/url] ( or even better: switch to linux )
  9. This is a bit confusing... applications open, close, open again and in the other tread the quest had almost died and such... anyway, best of luck to the new applicants.
  10. Kafuuka replied to cryxus's topic in General Forum
    To keep the economy flowing you'd need both a high influx and an outflux of items; a lot of mundane items should be created and destroyed on a regular basis. This is the best way to satisfy supply and demand, which afaik are the essense of economics. Destuction of items? A sword can break, a potion is consumed etc... Obviously that conflicts with the unique items mindset. The term artifact might help a teensy little bit at combining them, but there's also the overlap with the md shop (potions) etc. I fear it is a trade-off between those problems or the problem of stagnation: all items gathering at collectors. And a lot of code work of course.
  11. [quote name='dst' post='27704' date='Mar 25 2009, 09:55 AM']No, it's not . I have submitted the solution 3 months ago and still no reward.[/quote] I second that. Solved it sometime in december, mailed it and never got a reply.
  12. Kafuuka replied to Kafuuka's topic in New Ideas
    [quote name='Grido' post='27351' date='Mar 18 2009, 04:27 AM']a fund? people are rewarded with credits for making quests? is your idea? or that those who've made quests can give out credit rewards from this ''pot'' of money?[/quote] I meant the second one. To have your quest recognized, being able to give something to the ones who solve it and thus have more people try it, is already a nice reward for the creator. I'm aware that not every quest should have a credit reward, some are too easy, some are too hard. (eg. the one in my hate list right now is way to easy.) [quote]i'd say no to both due to explotation of the system[/quote] I don't see how this is exploitable. [b]No credits are created [/b]by it. Maybe if people were to use alts, voting for free credit then donating them to the fund and using their main character to do quests for credit. But that would have an extremely low revenue: In the time one person solves a quest, dozens of other people might solve it too, so you'd have to vote and donate a lot more than you could get in return. You should also actually solve the quest within the time limit (or worse, competing to be among the first who solve it), while excessively clicking vote links and changing your ip (i assume those sites do check your ip, if not they're being noobish). I'd like to think people are not crazy enough to do that kind of thing. And even if they were, It shouldn't be too hard for the comity to outsmart them. [color="#4169E1"]Small remark here: the sites are noobish DST[/color]
  13. Kafuuka posted a topic in New Ideas
    This idea is merely a combination of 2 recent announcements: 1. Credits need to flow more, by using 'funds'. 2. Those who aren't rpc's should be able to reward people for completing their quests. += Quest fund. Rewards could easily be varied according to difficulty. If there's a small comity for rating, approving and rewarding the quests, it would also be less random. Equally difficult quests should be equally rewarded after all.
  14. Kafuuka posted a topic in Resolved Bugs
    I think something went wrong with the recent additions to the chat. It often gives the following message after sending a message to the live chat: --------------------------------- Error: SyntaxError Err description: undefined Err number: undefined Err message: invalid flag after regular expression Ajax response: <br /> <b>Warning</b>: ereg() [<a href='function.ereg'>function.ereg</a>]: REG_BADRPT in <b>/home/magicdue/public_html/ui/navigation/ajax.chatmsg.php</b> on line <b>39</b><br /> document.chatmsgform.msg.value=''; do_refreshchat(); ---------------------------------- I didn't test this extensively, but combinations of * and ( seem to increase likelyhood of getting the error message. The game doesn't break or freeze, it just spews out the error message and then goes on fine. I'm not the only one getting the errors and I use swiftweasel (firefox derivative).
  15. Kafuuka Hunter/Cook/... Why? Every expedition needs some snobby born optimistic brat who's probably useless in combat! At least he's got table manners and would survive a fancy dinner with the king.
  16. [quote name='Necromantia' post='25787' date='Feb 22 2009, 05:43 PM']Hi, I am not sure if this is known already. But because of the recent actions taken by Manu to lower the server load, I will just let you know. Delete or move if you know this and the solution to it already. Currently the "Live Chat" and the "Players in this location" part poll the server every couple of seconds to get new chat messages and get updates on new players in this location or if some player left the current location. But also very often there is no new message or no player joined or left and the poll causes unnecessary server load. A less load intensive approach would be to use some kind of messaging or listener-like methods. With these methods the clients get only updated (and therefore cause server load) when really something happened (new chat message, player joined or left current location). For example someone types a new chat message and sends it to the server. The server knows all people in the current location and sends them a message that contains the actual chat message. Some server load is caused for the text message. But when the next 20 minutes no one types a chat message, then also no server load is caused. As I don't know the server software/architecture which is in use, I can only explain on this high level. But if you are interested in some assistance you can simply contact me via PM in this forum. Cheers, Necromantia[/quote] Technicly you'd still need to send PING request so that the server knows who is still online and whose internet was disconnected. Something i did wonder about was if there's any way to permanently store images on harddisk, I get the feeling this doesn't happen (even if they're cached, cache is cleaned rather often) and images are a lot worse for bandwidth than plain text requests. I suspect most browsers will treat this as a security issue though.
  17. flat as in 2 dimensional would be out since there are tunnels etc. However a sphere isn't the only 3d object imaginable. It could be a disk ( carried by 4 elephants on a giant turtle if you like) or a giant Moebius strip... or maybe... a cube?
  18. [quote name='Chewett' post='24876' date='Feb 7 2009, 10:44 AM']Gravity is easy to exaplain i believe since any body of mass has gravity i believe that under our ground is a type of metal that is dense enough to have a gravititional force that is large enough that it allows us to walk on this place. however this theory means that unless this layer of metal is resting on another world (box theory) then there could be "things" on the other side of our world.[/quote] If you want to use gravity as we know it, you'll have to put the center of mass far beneath the surface, to make the gravitational vector as near orthogonal to the surface as possible. And i'd suggest a black hole, that'd be dense enough, and is conform myths in which falling off of a disclike world, you'd fall to your doom. Of course you'd need some force that keeps the disc from falling towards the black hole. Maybe add a magnetic monopole? (that ought to annoy theorists enough)

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