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Kafuuka

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  1. Upvote
    Kafuuka got a reaction from Aethon in MDA Restoration   
    Sooo many things to say, so tough to phrase it being neutral...

    The good:
    Curiosa Shroom is a very direct person who I believe wishes good for the realm/game/whatever. She is a teeny tiny bit overtly direct, whereas most people are accustomed to hidden motives and all that crap.

    The bad:
    It wasn't all that utopic before, no matter how Curiose depicts it. The crafters were never very visible (if any of you lot wish to object now, i explicitly used the word visible instead of active so that I can rightfully claim I never saw you guys being very busy; maybe others did). The advertisers and artisans have a function that is primarily meta game and as such don't make the land more active. I've never heard of the Dimensional Shifters doing anything except for being founded and being disbanded...

    The ugly:
    MDA had two leaders and they both left soon after being appointed. Reasons aside, that is bad PR. The 'old lore' confusion makes the legend speakers role quite difficult to understand for new and old people and makes them collide with the archivists and other research guilds. It is a well known paradigm that if things are going well, they will attract people to jump on the wagon. If things are going bad, people will leave the sinking ship asap.

    MDA utopy as I see it:
    [i]MDNP[/i] - the most ambitious project to undertake, it only makes sense if you have like a dozen of regular staff and publish a short journal of about two A4 pages every two weeks. Don't effing save up to get ten pages every two months because the quality will be low and nobody will read it all in one go. The concept of a paper is to write about stuff happening the very moment, so this also requires the entire realm to be more active and nobody should ever be forced to read the papers of two years ago to figure out important events.
    [i]The Archives[/i]- ideally it should be easy to find all ingame (and not meta game) facts that are important easily and the lesser important facts only if you want to. What is currently in there is things like 'the inhibitor theory' - which is a horrible 4th wall breaking thing that I personally consider more damaging to roleplay than the dreaded old lore and the silver-denying werewolves who transform more often than the moon appears - and literal transcripts of the adventure log and chat logs. At one point we were also denied to write funny yet real stories and store them under 'amusing lore'. Currently the time since the last entry is half a year and several categories have 'no associated content'. Certainly denying people adding minor true readable stories was the right move. (Yes I realize this is post hoc and very mean... sue me.)
    [i]The Legend Speakers[/i] suffer greatly from the ancient lore thing. I think the easiest thing to do is to allow people to tell the stories that their character believes in, as long as you make the explicit distinction that is just that. If you post creation theories in the archives, you're claiming them to be fact. If you have a creation mythos and tell that you and say everybody underground, especially next to the nightshade patch, believe it, but nobody else - blasted heathens - then nothing should be wrong with it. Except for trying to explain all that every single time again, with some people inevitably having a different opinion on what is fact and what is fiction.

    The workload:
    1. A structured debate on what should be in and out of the archives. imo the current 'rules' and structure are outdated, abandoned and proven to be dysfunctional.
    2. Sanitizing the archives. Some stuff should be burned; no regrets.
    3. Refilling the archives. A fresh start should attract attention of creative people. You can have people dedicated to writing things, others to recruiting, still others to editing the stuff from 'noob' writers. Don't be like me and say X and Y suck, but try to give constructive criticism and guide people to a structured but pleasant writing experience.
    But mostly: tackle one task at a time and don't try to do it with just a few people over a loooong time period. People want results, people want to have coworkers. The lone hermit who completes his life work all alone in the mountains does not have internet access and hence does not play MD. Once people see there is something good going on and that people are recognized for it, they'll be easier to persuade to partake. You already broke some eggs and got people's attention, now make an omelet or a cake. Depending on how the debate n°1 turns out, I might write something for the archives even.
  2. Upvote
    Kafuuka got a reaction from Kyphis the Bard in MDA Restoration   
    Sooo many things to say, so tough to phrase it being neutral...

    The good:
    Curiosa Shroom is a very direct person who I believe wishes good for the realm/game/whatever. She is a teeny tiny bit overtly direct, whereas most people are accustomed to hidden motives and all that crap.

    The bad:
    It wasn't all that utopic before, no matter how Curiose depicts it. The crafters were never very visible (if any of you lot wish to object now, i explicitly used the word visible instead of active so that I can rightfully claim I never saw you guys being very busy; maybe others did). The advertisers and artisans have a function that is primarily meta game and as such don't make the land more active. I've never heard of the Dimensional Shifters doing anything except for being founded and being disbanded...

    The ugly:
    MDA had two leaders and they both left soon after being appointed. Reasons aside, that is bad PR. The 'old lore' confusion makes the legend speakers role quite difficult to understand for new and old people and makes them collide with the archivists and other research guilds. It is a well known paradigm that if things are going well, they will attract people to jump on the wagon. If things are going bad, people will leave the sinking ship asap.

    MDA utopy as I see it:
    [i]MDNP[/i] - the most ambitious project to undertake, it only makes sense if you have like a dozen of regular staff and publish a short journal of about two A4 pages every two weeks. Don't effing save up to get ten pages every two months because the quality will be low and nobody will read it all in one go. The concept of a paper is to write about stuff happening the very moment, so this also requires the entire realm to be more active and nobody should ever be forced to read the papers of two years ago to figure out important events.
    [i]The Archives[/i]- ideally it should be easy to find all ingame (and not meta game) facts that are important easily and the lesser important facts only if you want to. What is currently in there is things like 'the inhibitor theory' - which is a horrible 4th wall breaking thing that I personally consider more damaging to roleplay than the dreaded old lore and the silver-denying werewolves who transform more often than the moon appears - and literal transcripts of the adventure log and chat logs. At one point we were also denied to write funny yet real stories and store them under 'amusing lore'. Currently the time since the last entry is half a year and several categories have 'no associated content'. Certainly denying people adding minor true readable stories was the right move. (Yes I realize this is post hoc and very mean... sue me.)
    [i]The Legend Speakers[/i] suffer greatly from the ancient lore thing. I think the easiest thing to do is to allow people to tell the stories that their character believes in, as long as you make the explicit distinction that is just that. If you post creation theories in the archives, you're claiming them to be fact. If you have a creation mythos and tell that you and say everybody underground, especially next to the nightshade patch, believe it, but nobody else - blasted heathens - then nothing should be wrong with it. Except for trying to explain all that every single time again, with some people inevitably having a different opinion on what is fact and what is fiction.

    The workload:
    1. A structured debate on what should be in and out of the archives. imo the current 'rules' and structure are outdated, abandoned and proven to be dysfunctional.
    2. Sanitizing the archives. Some stuff should be burned; no regrets.
    3. Refilling the archives. A fresh start should attract attention of creative people. You can have people dedicated to writing things, others to recruiting, still others to editing the stuff from 'noob' writers. Don't be like me and say X and Y suck, but try to give constructive criticism and guide people to a structured but pleasant writing experience.
    But mostly: tackle one task at a time and don't try to do it with just a few people over a loooong time period. People want results, people want to have coworkers. The lone hermit who completes his life work all alone in the mountains does not have internet access and hence does not play MD. Once people see there is something good going on and that people are recognized for it, they'll be easier to persuade to partake. You already broke some eggs and got people's attention, now make an omelet or a cake. Depending on how the debate n°1 turns out, I might write something for the archives even.
  3. Upvote
    Kafuuka got a reaction from Intrigue in Tree + One Panel   
    [font="Comic Sans MS"]Bob fanfiction, made without having a scanner or a tablet... no trees were hurt during the creation of these comics.
    [right]

    [img]http://img411.imageshack.us/img411/9704/utob001itsamystery.png[/img]
    It's a mystery

    [img]http://img34.imageshack.us/img34/9850/utob002hesprobablyangry.png[/img]
    He's probably angry because you woke him

    [img]http://img535.imageshack.us/img535/1286/utob003notaseasyasitloo.png[/img]
    Not as easy as it looks

    [img]http://img294.imageshack.us/img294/2451/utob004weneversawjesuis.png[/img]
    We never saw Je suis Oeufs fous again

    [img]http://img411.imageshack.us/img411/2071/utob005orsmallercupsofc.png[/img]
    Or smaller cups...

    [img]http://img535.imageshack.us/img535/1511/utob006lawofdrinkinggam.png[/img]
    Law of drinking games: they will spiral out of proportions

    [img]http://img34.imageshack.us/img34/7089/utob007whodidyouthinkwa.png[/img]
    What, who did you think was placing those mass orders, Mur?

    [/right][/font]
  4. Upvote
    Kafuuka got a reaction from Ackshan Bemunah in Centralised Quest Announcing Page   
    [post='37471']I stick to my earlier idea:[/post] add one more form to the (Q) paper editor, that allows people to input a small comment on what they edited, or leave it blank if it was only a small edit. Whenever a paper is saved, store this comment and the time at which it was done. Next to the announcements, forum, free credits... links, add a new one that displays a list of times when people edited their (Q) paper and the comment.
    It's simple stupid, yet efficient. Players don't really need more information than who made a new quest recently. (and it should be ridiculously easy to program.)


    While quest solving and designing are related, I don't think that all people that are good at one are also good at the other. Having to buy an announcement feature will reduce the quantity a lot. If the above suggestion is followed, it could be easily extended for hatelists too; afaik that is the most likely place to find a non RPC quest. I'd prefer to have a Q page though.
  5. Downvote
    Kafuuka got a reaction from Watcher in MDA Restoration   
    [quote name='CrazyMike' timestamp='1297211532' post='78659']
    Correct me if I am wrong but the most tedious part of the MDNP is arranging and editing right?
    [/quote]
    The most tedious thing is to keep hammering people into a 'I will submit something of high quality on time" shape. High quality means little editing is needed. If you are going for a short but frequent journal, arranging isn't that annoying either. Below five pages you can even try it in word, although from the microsoft list, publisher is a lot less trouble. I think Gargant learned that the hard way.
  6. Upvote
    Kafuuka reacted to Kyphis the Bard in A not so very Merry Murmas   
    Personally, the method that I would like to see to avoid Abuse actually uses the current restriction as its base element.

    I would like to see the tree give a dialogue when first clicked, saying that the tree has an active days % requirement, and whether or not you meet it (but not necessarily what it is).
    I would then like it to explain the following based on which applies:[list]
    [*]If your account does not meet the active days requirement, then you can still access the tree from this account, however no other accounts flagged a your alt will be able to use the tree this year. (ie "You may still access the tree on this account, however you will not be able to access it on any other accounts until next year")
    [*]It your account does meet the requirement, then you can access the tree on this account, as well as any others that also meet the requirement that are flagged as your alt, however none of the accounts that are flagged as your alt and do NOT meet the requirement.
    [/list]
    I would then also like it to ask you whether you will proceed, or decline.

    This solution gives players who have many truly active alts the option to get presents for them all (which is the point of the current check) as well as allowing players who have left for long periods to still be able to join in.
    It doesn't fix the abuse of people creating alts and keeping them active all year, however this problem is not a new one and is the same as the current abuse.

    I think that this method is a simple way to make the process more fair, and while it won't reduce abuse it also won't increase it. It will however mean that more real accounts are able to get presents.


    Obviously dst has an idea to solve this issue, however while I applaud her insight into how to proceed, she has made it obvious she isn't planning on making her solution public in the immediate future. I think a transparent solution would be preferable for the majority of people, hence my suggestion.
  7. Upvote
    Kafuuka got a reaction from Atrumist in A not so very Merry Murmas   
    If you give everybody a present, safe for one person, you should not be surprised that person considers it a punishment. No dictionary will save you/them from that emotion.
    [quote name='Rendril' timestamp='1324855146' post='98610']
    This is not the case. If you are active both values increase at the same rate, total activity percentage therefore tends to 100 as activity tends to infinity.
    [/quote]
    Since people do not live for eternity this argument is pretty silly imo. Looking at the realistic scale of one year, there are situations wherein a player is incapable of recovering AD%. eg someone who played a full year, then skipped two years, will even after playing another full year still be at 50% only.
    [quote name='BFH' timestamp='1324909983' post='98650']
    If we think things with gratitude, we would realize that Santa was a way to gift those who couldn't reach the tree, but were still main accounts, but rather he rewarded everyone. As a matter of fact, it did not existed last year, so we complain if another way of gifting was allowed.
    [/quote]
    That'd be nice if it worked. I don't get why the AD% is not counted for the past year only though. That would be an easy solution to remedy the case complained about and I'm currently unaware of other ways people 'cannot reach the tree'. Easy is good sometimes.
  8. Upvote
    Kafuuka got a reaction from Jubaris in A not so very Merry Murmas   
    If you give everybody a present, safe for one person, you should not be surprised that person considers it a punishment. No dictionary will save you/them from that emotion.
    [quote name='Rendril' timestamp='1324855146' post='98610']
    This is not the case. If you are active both values increase at the same rate, total activity percentage therefore tends to 100 as activity tends to infinity.
    [/quote]
    Since people do not live for eternity this argument is pretty silly imo. Looking at the realistic scale of one year, there are situations wherein a player is incapable of recovering AD%. eg someone who played a full year, then skipped two years, will even after playing another full year still be at 50% only.
    [quote name='BFH' timestamp='1324909983' post='98650']
    If we think things with gratitude, we would realize that Santa was a way to gift those who couldn't reach the tree, but were still main accounts, but rather he rewarded everyone. As a matter of fact, it did not existed last year, so we complain if another way of gifting was allowed.
    [/quote]
    That'd be nice if it worked. I don't get why the AD% is not counted for the past year only though. That would be an easy solution to remedy the case complained about and I'm currently unaware of other ways people 'cannot reach the tree'. Easy is good sometimes.
  9. Upvote
    Kafuuka got a reaction from (Zl-eye-f)-nea in A not so very Merry Murmas   
    If you give everybody a present, safe for one person, you should not be surprised that person considers it a punishment. No dictionary will save you/them from that emotion.
    [quote name='Rendril' timestamp='1324855146' post='98610']
    This is not the case. If you are active both values increase at the same rate, total activity percentage therefore tends to 100 as activity tends to infinity.
    [/quote]
    Since people do not live for eternity this argument is pretty silly imo. Looking at the realistic scale of one year, there are situations wherein a player is incapable of recovering AD%. eg someone who played a full year, then skipped two years, will even after playing another full year still be at 50% only.
    [quote name='BFH' timestamp='1324909983' post='98650']
    If we think things with gratitude, we would realize that Santa was a way to gift those who couldn't reach the tree, but were still main accounts, but rather he rewarded everyone. As a matter of fact, it did not existed last year, so we complain if another way of gifting was allowed.
    [/quote]
    That'd be nice if it worked. I don't get why the AD% is not counted for the past year only though. That would be an easy solution to remedy the case complained about and I'm currently unaware of other ways people 'cannot reach the tree'. Easy is good sometimes.
  10. Downvote
    Kafuuka got a reaction from Watcher in A not so very Merry Murmas   
    If you give everybody a present, safe for one person, you should not be surprised that person considers it a punishment. No dictionary will save you/them from that emotion.
    [quote name='Rendril' timestamp='1324855146' post='98610']
    This is not the case. If you are active both values increase at the same rate, total activity percentage therefore tends to 100 as activity tends to infinity.
    [/quote]
    Since people do not live for eternity this argument is pretty silly imo. Looking at the realistic scale of one year, there are situations wherein a player is incapable of recovering AD%. eg someone who played a full year, then skipped two years, will even after playing another full year still be at 50% only.
    [quote name='BFH' timestamp='1324909983' post='98650']
    If we think things with gratitude, we would realize that Santa was a way to gift those who couldn't reach the tree, but were still main accounts, but rather he rewarded everyone. As a matter of fact, it did not existed last year, so we complain if another way of gifting was allowed.
    [/quote]
    That'd be nice if it worked. I don't get why the AD% is not counted for the past year only though. That would be an easy solution to remedy the case complained about and I'm currently unaware of other ways people 'cannot reach the tree'. Easy is good sometimes.
  11. Upvote
    Kafuuka got a reaction from xrieg in A not so very Merry Murmas   
    If you give everybody a present, safe for one person, you should not be surprised that person considers it a punishment. No dictionary will save you/them from that emotion.
    [quote name='Rendril' timestamp='1324855146' post='98610']
    This is not the case. If you are active both values increase at the same rate, total activity percentage therefore tends to 100 as activity tends to infinity.
    [/quote]
    Since people do not live for eternity this argument is pretty silly imo. Looking at the realistic scale of one year, there are situations wherein a player is incapable of recovering AD%. eg someone who played a full year, then skipped two years, will even after playing another full year still be at 50% only.
    [quote name='BFH' timestamp='1324909983' post='98650']
    If we think things with gratitude, we would realize that Santa was a way to gift those who couldn't reach the tree, but were still main accounts, but rather he rewarded everyone. As a matter of fact, it did not existed last year, so we complain if another way of gifting was allowed.
    [/quote]
    That'd be nice if it worked. I don't get why the AD% is not counted for the past year only though. That would be an easy solution to remedy the case complained about and I'm currently unaware of other ways people 'cannot reach the tree'. Easy is good sometimes.
  12. Upvote
    Kafuuka got a reaction from Dragual in A not so very Merry Murmas   
    If you give everybody a present, safe for one person, you should not be surprised that person considers it a punishment. No dictionary will save you/them from that emotion.
    [quote name='Rendril' timestamp='1324855146' post='98610']
    This is not the case. If you are active both values increase at the same rate, total activity percentage therefore tends to 100 as activity tends to infinity.
    [/quote]
    Since people do not live for eternity this argument is pretty silly imo. Looking at the realistic scale of one year, there are situations wherein a player is incapable of recovering AD%. eg someone who played a full year, then skipped two years, will even after playing another full year still be at 50% only.
    [quote name='BFH' timestamp='1324909983' post='98650']
    If we think things with gratitude, we would realize that Santa was a way to gift those who couldn't reach the tree, but were still main accounts, but rather he rewarded everyone. As a matter of fact, it did not existed last year, so we complain if another way of gifting was allowed.
    [/quote]
    That'd be nice if it worked. I don't get why the AD% is not counted for the past year only though. That would be an easy solution to remedy the case complained about and I'm currently unaware of other ways people 'cannot reach the tree'. Easy is good sometimes.
  13. Upvote
    Kafuuka got a reaction from Sasha Lilias in A not so very Merry Murmas   
    If you give everybody a present, safe for one person, you should not be surprised that person considers it a punishment. No dictionary will save you/them from that emotion.
    [quote name='Rendril' timestamp='1324855146' post='98610']
    This is not the case. If you are active both values increase at the same rate, total activity percentage therefore tends to 100 as activity tends to infinity.
    [/quote]
    Since people do not live for eternity this argument is pretty silly imo. Looking at the realistic scale of one year, there are situations wherein a player is incapable of recovering AD%. eg someone who played a full year, then skipped two years, will even after playing another full year still be at 50% only.
    [quote name='BFH' timestamp='1324909983' post='98650']
    If we think things with gratitude, we would realize that Santa was a way to gift those who couldn't reach the tree, but were still main accounts, but rather he rewarded everyone. As a matter of fact, it did not existed last year, so we complain if another way of gifting was allowed.
    [/quote]
    That'd be nice if it worked. I don't get why the AD% is not counted for the past year only though. That would be an easy solution to remedy the case complained about and I'm currently unaware of other ways people 'cannot reach the tree'. Easy is good sometimes.
  14. Downvote
    Kafuuka got a reaction from Rumi in Html In Messages   
    Having html enabled would make it very annoying to discuss html if someone has a html problem.
  15. Downvote
    Kafuuka got a reaction from Watcher in Roleplay: Ifs, Ands, And Buts...   
    [quote name='Aeoshattr' date='10 September 2009 - 12:14 PM' timestamp='1252577643' post='41390']
    I RP a lot in MD and i DO admit i tend to godmod. But my godmod is different (now i'm expecting posts from someone saying like hell it is). I always follow the role written in my pages, therefore my weaknesses and strengths are settled. What amazes me is that most try to cut my arms, even though i am an energy being (sry, i mix ooc with ic here...) and they're saying you godmod. well, excuse me, think about using a different weapon when you attack someone like me, duhh... Returning to my godmodding problem...[/quote]
    And I quote from http://magicduel.com/players/Aeoshattr :
    "Material weapons cannot harm me, except The Subtle Knife. Yet *grins* it is in my possession." -> Just how many immaterial weapons are there in MD?
    "I have ascended, i am no longer allowed to interfere with lower planes of existence." -> Isn't fighting interfering?

    Unless it is explained in chapters 1-6, I don't see any weaknesses nor what exactly a pure energy being is. If I were to rely on physics, pure energy (no restmass) equals photons, or light. Yet I doubt that this is what you meant by 'pure energy being'. And since I don't know how you manifest, it's going to be difficult to guess your weaknesses.
    At least with a werewolf you can assume they are highly allergic to silver and can rely on your tea spoon in an emergency.

    [quote]Many use weapons in combat and godmod. i agree, you can godmod for a while, but then your character, no matter what type of race it is, will grow tired. same with magic. especially with magic. let's just say godmodding consumes a lot of energy. i think anyone would agree to that.
    OMG i don't understand what i wrote anymore, too many ideas XD
    Now, i agree with godmodding, but only for a short wile, like "the super-duper-ultimate-no-one-can-beat-power of that character. but just for a short while, with consequences. i mean you can't just cast your most powerfull spell then hop away happily...[/quote]
    Swinging your sword isn't godmodding, chanting an incantation to make the room very bright isn't godmodding. Both should be tiring if you keep them up for a while. However there are lots of people that want to cast spells the equivalent of a nuclear bomb. And lots of people that think they are capable of dodging everything. Those are not just energy consuming feats, they are the boring rusults of RPing a fight without loosing; escalation:
    A swings at B, B dodges and swings back [i]harder, better, faster, stronger.[/i]
    A dodges, preferably in the middle of a long jump (rule of cool: mid air dodging is awesome!)
    B chants an instant levitation spell and pursues A in an areal battle (because we all read too much Dragon Ball manga and anyone that can't fly is a douchebag)
    A speeds up till s/he reaches the speed of light
    Kafuuka walks in and makes a joke about A and B being fat, then bakes two pies and throws them into their faces.
  16. Downvote
    Kafuuka got a reaction from Watcher in Roleplay: Ifs, Ands, And Buts...   
    @dst: I haven't noticed any changes in quality nor quantity in the past 200 days. This thread may have appeared recently, the godmodding has existed for a long time.

    @sparrhawk: "as their role or mind power or actual strength develops" This statement can be interpreted in many ways, one of them being 'at mind power 4, you get an awesome new option for sparkly blue text, called *I cast pown mp3 nooblet*. imo All characters should have a weakness, and the more special powers you have, the more special weaknesses you should have, be it silver or women (i figure those are the most popular weaknesses atm). If at mp3 you decide your weaknesses are silver and women, and you grind a lot and at when you are finally mp6 some new mp3 comes along and it happens to be a woman in a silver bikini... you're screwed.
    "the player who is actually stronger" just try and make a list ranking all players according to their 'strength' in RP fights. Some characters are smart, others are physically strong, or skilled, some have lots of friends... If my character, a human, were to attack one of the werewolves in the realm, trying to use force alone, he'd die in two lines of chat. Obviously he does not do try it. Being slightly paranoid, he would at the very least carry a silver sword, silver chainmail, a stack of silver crossbow bolts and a bag of silver powder. He'd probably be exhausted because of the burden long before entering the lair too.

    Not wanting to loose... you should think about that before initiating a RP fight. Obviously someone has got to loose and it is unlikely the other person will want to if you were the one to suddenly initiate a fight. There are no rules about who wins, although I suspect people will consider yielding if the role play was consistent and at least one move was really funny or amazing. Although perhaps we should ask for a new chat function '!roll' to generate a random number; whoever roles higher wins; no retries.

    And one more thing that puzzles me: what do you do after you win a RP fight? Do you kill the other one and then resurrect him/her? If you are sparring, there shouldn't be such a reluctance to loose, if you are making it life or death, you will have problems every single time you meet the other person in the future. In general I'm not too fond of RP fights, I prefer games were everybody has fun, not where 50% have to loose and swallow their pride.
  17. Downvote
    Kafuuka got a reaction from Watcher in Roleplay: Ifs, Ands, And Buts...   
    Obviously godmodding not in the least because they fail to state actions as intentions and give people the opportunity to react. I've put funny comments on that behavior in my papers long ago and I've seen others with similar remarks.
    You are godmodding if:
    a. Your characters' powers aren't just above average, but so far above average that average looks like a the sun at several light years away: a tiny dot.
    b. You decide what happens to other peoples characters. This includes not giving them the opportunity to react to things any sane person would do, like a sword being thrusted at them... think about it: would you stay still waiting until it's plunged deep between your ribs, or would you at least try to dodge it? And mind that it's not the first time they're threatened, they won't freeze due to shock.

    There is one word in the above explanation that can be annoying: average. I really dislike the idea that the majority is right and am more inclined to believe that the majority is a bunch of selfish idiots unable to comprehend the implications of game theory and suboptimal solutions. Luckily we don't have to refer to the players but can look at the AL. I haven't read the entire thing, but how often does a character use their power in it? To me it looks like the realm is filled with powerful magics but the average player is far from controlling it. Instead magic happens to them, for better or worse. Or we could look at the game mechanics: there are spells to temporarily weaken others, silence them... but no instant kill fireball.


    As for people roleplaying demons, werewolves or vampires... some of them would have to think a bit about the MD cosmology. The sun almost never sets and the moon isn't visible often. But what annoys me most is people that say "my character is a demon" and that's it. If I were to say my character is a human, does that define him? If I were to compare character design to sculpting, determining the race is like choosing your block of marble from a quarry. It is an important step, since if you choose a small stone you'll never end up with a big statue, but if you never take up the hammer you'll end up with a block of raw marble...

    I think people should be free to choose their race, even if it doesn't occur naturally in MD. When you first start to play this game, you know next to nothing of the realm and it is difficult, almost impossible, to design a character that grew up in this world. The AL does not cover the last century, and one would think that events of less than 100 years ago would still be taught to children growing up inside the realm. This makes it very tempting to have a character that comes from another realm and is (forced to) exploring MD.

    The question is "why do people play raw blocks of black demon marble?" I fear the answer is "because demons are powerful." Because if they play a demon they can get away with having powers... Similarly I have noticed some people think that being a higher mp level gives them the right to role play silly powers.


    What do I feel about RP at the moment?
    1. godmodders are annoying.
    2. people should learn the difference between IN and OUT OF CHARACTER.
    3. there's way to much OOC. OOC is infectious: you tell something OOC and someone else has a comment on that and then you need to reply again and before you know it the entire chat is filled with OOC. We have all at some point been guilty of this crime sadly.
  18. Upvote
    Kafuuka got a reaction from xrieg in MP-Level as upgrade requirement   
    [quote name='Udgard' timestamp='1294289185' post='76925']
    You're supposed to stay mp4 just for a while, to age/upgrade some creatures to prepare for mp5. Once you've aged your creatures, go and move on to mp5. And no, people are not supposed to wait for their angiens to have max age before going mp5..[/quote]
    Rubish. There is no statement anywhere that says you are supposed to become mp5 at all, let alone that you are supposed to 'only stay mp4 for a while', whatever the heck a while might be defined as. I think the most official statement by Mur is 'not everybody has the patience to reach mp5', but my memory isn't all that good.

    [quote]
    I think lately there has been to many illusions of "mp5s/vets only wanting to get more people to move up so they can pound them".
    [/quote]
    I think lately mp5 live in the illusion that anything they say is true and thus that the idea that anyone should be mp5 is true too. Seriously, who is it that tells us that mp5 is hard? Who is it that posts here that mp4 and mp3 is being abused by alts using whatever means. What is the maximum level the 'mains' of the abusers have? It is all mp5. That doesn't mean all mp5s are bad though, that's never what anyone wished to claim. I don't even claim all mp5s who want to stop the alleged (and plausible) abuse on mp3 are trying to gain an advantage at mp5. I claim that it gains more than half of its support on the forum from mp5s who are indeed evil greedy and shortsighted people. I claim that nobody who has never had an mp5 account, supports this idea.
  19. Upvote
    Kafuuka got a reaction from Blood Prince in KC Guards Quest - Best Military Page Quest   
    This is quite a tricky debate because there's too many issues at once. WP standards, quest standards, openness, idea theft, veterans, noobs, bias, cheating... I see issues related to each of those words being raised above. I won't try to tackle all of them here, but focus on the WP and quest standards:

    1. There is no standard for WPs. We've all seen worse quests be rewarded a WP too and maybe we complained. However I see nothing ever happening like people coming together to debate about what the standard should be? I've heard people complain standards of certain renown questmakers and me, being too high. Now others complain some people's standards are too low. Complaining about an age-old issue after someone does it "wrong" again, is just poor style.

    2. There's no standard for quests. Some people will reveal everything up front, some will post an obscure message 'find me in-game'. Some will post the correct answer afterwards, some will never release any information. Some focus on advertising, some on concept, some on scripting... Why put this 'writing contest' against an openness standard but not other quests or even other writing contests?
  20. Downvote
    Kafuuka got a reaction from dst in Ranting about how MD is not RPG   
    [quote name='dst' date='09 November 2009 - 02:07 AM' timestamp='1257728833' post='47023']
    Cut the cr**! If i read one more time about how MD is a RPG and not a PVP I will delete the entry instantly! Is is THAT hard to understand that it's NOT a RPG? Or at least not the common RPC you are all used with? Hey! I might even call it a FPS! After all i chase players all over MD to get a decent amount of xp these days! Shish...Who are the most known players? I will tell you: the grinders. Except Z and Tarq nobody from the so called "good RPers" are as known as the grinders. And they are know because they were also RPCs. Sorry but as I already said a thousand times: combat system is superior to RP system (which actually almost doesn't even exist). Shish...again...
    [/quote]
    MD is not just an RPG. However if you claim it is a FPS you are making the same mistake as people claiming it to be an RPG. MD is a lot of things: roleplaying, creature battling, wish point gathering...
    The reason good grinders are 'famous', is quite simple: they are good because they know how to beat your rituals and do it regularly, how can you not notice them except if you never do any battling? For roleplaying it is much more difficult. It takes at least two people to roleplay, or one shizo. When both people are good, they will produce an interesting story, which others might notice and participate in. If one is good and the other goes ooc or godmods, then you will most likely see the former person getting angry, going idle or giving advice on RP, none of which is good roleplay. And all of it requires you to read it, which you wont unless you are at least a bit interested in RP. So RPers will notice RPers, while grinders and everybody who at least has a single creature and is level 5 will notice grinders. (which excludes me, jay!).
    Also: the fighting system doesn't look interesting to me. You all talk about 'tactics' but all i can see is a few creatures with useful skills, which means a limited number of possible useful rituals. For mp3 it didn't even require any thinking at all, since every headscontest you would get attacked with the best ritual that was available at that time. The dozens of people that did train months to win HC at mp3 before I went to mp4 all used the same kind of ritual, so if I wanted to have the best ritual, all I needed to do was copy it.
    Certainly the RP system is lacking too, but don't be praising the battle system like it's the only thing that is perfect in MD. It is not perfect; nothing will ever be perfect because that would imply Mur wouldn't need to work on it anymore and the concept of the game is that everything is constantly changing.
  21. Downvote
    Kafuuka got a reaction from Watcher in Item Swapping   
    [quote name='Sasha Lilias' date='05 July 2010 - 08:18 PM' timestamp='1278353886' post='63457']
    I have replied to both your comments and then said we should stay on the topic(Items)for I did not have anything else to say to your comments. I do not bare grudges and I do not carry things on.[/quote]
    When did you comment on these objections then?
    [i]How do you plan on watching people whether they are farming creature age for themselves or for quest purposes?
    What do you have to say against a previous rebuttal: creating a good quest with nice rewards will bring fame and thus benefit towards your main.
    [/i]

    And you explained yourself why creature transfer and coins, which are by definition items, is the same: one can be traded for the other. Thus it was not off topic. Telling me to stay on topic for whatever reason besides me being off topic, is rude and generally a poor tactic.

    [quote]
    As for the personal conversation, it was one. I did not post it on the forums and I did not name anyone. I am not the only person that was against item trading considered as "Alt abuse". I had seen it in chat from someone also, THAT was the reason I made this topic, so that I could see if others were against the idea. Please try and get you facts straight.
    [/quote]
    Oh it was a conversation between two people, fine. If that makes it personal, then next time someone posts evidence of private chats about trades when someone is accused of theft, let's all say 'oh no, those conversations are personal,' and discard them as evidence. Would it have been different if Chewett had only said 'This topic came about after me telling her its alt abuse'? I don't think so.
    And I do make a considerable effort to get my facts straight. I've read your old posts each time before answering a newer one, to check if something was brought up before. What I notice is that you are sad and disappointed in Chewett, but do not hold grudges against him. You also find it necessary to say you don't hold grudges against me... why? It does not relate to your goal of seeing who considers it alt abuse.
  22. Upvote
    Kafuuka got a reaction from Rumi in KC Guards Quest - Best Military Page Quest   
    This is quite a tricky debate because there's too many issues at once. WP standards, quest standards, openness, idea theft, veterans, noobs, bias, cheating... I see issues related to each of those words being raised above. I won't try to tackle all of them here, but focus on the WP and quest standards:

    1. There is no standard for WPs. We've all seen worse quests be rewarded a WP too and maybe we complained. However I see nothing ever happening like people coming together to debate about what the standard should be? I've heard people complain standards of certain renown questmakers and me, being too high. Now others complain some people's standards are too low. Complaining about an age-old issue after someone does it "wrong" again, is just poor style.

    2. There's no standard for quests. Some people will reveal everything up front, some will post an obscure message 'find me in-game'. Some will post the correct answer afterwards, some will never release any information. Some focus on advertising, some on concept, some on scripting... Why put this 'writing contest' against an openness standard but not other quests or even other writing contests?
  23. Downvote
    Kafuuka got a reaction from Watcher in KC Guards Quest - Best Military Page Quest   
    This is quite a tricky debate because there's too many issues at once. WP standards, quest standards, openness, idea theft, veterans, noobs, bias, cheating... I see issues related to each of those words being raised above. I won't try to tackle all of them here, but focus on the WP and quest standards:

    1. There is no standard for WPs. We've all seen worse quests be rewarded a WP too and maybe we complained. However I see nothing ever happening like people coming together to debate about what the standard should be? I've heard people complain standards of certain renown questmakers and me, being too high. Now others complain some people's standards are too low. Complaining about an age-old issue after someone does it "wrong" again, is just poor style.

    2. There's no standard for quests. Some people will reveal everything up front, some will post an obscure message 'find me in-game'. Some will post the correct answer afterwards, some will never release any information. Some focus on advertising, some on concept, some on scripting... Why put this 'writing contest' against an openness standard but not other quests or even other writing contests?
  24. Upvote
    Kafuuka got a reaction from Ivorak in KC Guards Quest - Best Military Page Quest   
    This is quite a tricky debate because there's too many issues at once. WP standards, quest standards, openness, idea theft, veterans, noobs, bias, cheating... I see issues related to each of those words being raised above. I won't try to tackle all of them here, but focus on the WP and quest standards:

    1. There is no standard for WPs. We've all seen worse quests be rewarded a WP too and maybe we complained. However I see nothing ever happening like people coming together to debate about what the standard should be? I've heard people complain standards of certain renown questmakers and me, being too high. Now others complain some people's standards are too low. Complaining about an age-old issue after someone does it "wrong" again, is just poor style.

    2. There's no standard for quests. Some people will reveal everything up front, some will post an obscure message 'find me in-game'. Some will post the correct answer afterwards, some will never release any information. Some focus on advertising, some on concept, some on scripting... Why put this 'writing contest' against an openness standard but not other quests or even other writing contests?
  25. Upvote
    Kafuuka got a reaction from Phantom Orchid in KC Guards Quest - Best Military Page Quest   
    This is quite a tricky debate because there's too many issues at once. WP standards, quest standards, openness, idea theft, veterans, noobs, bias, cheating... I see issues related to each of those words being raised above. I won't try to tackle all of them here, but focus on the WP and quest standards:

    1. There is no standard for WPs. We've all seen worse quests be rewarded a WP too and maybe we complained. However I see nothing ever happening like people coming together to debate about what the standard should be? I've heard people complain standards of certain renown questmakers and me, being too high. Now others complain some people's standards are too low. Complaining about an age-old issue after someone does it "wrong" again, is just poor style.

    2. There's no standard for quests. Some people will reveal everything up front, some will post an obscure message 'find me in-game'. Some will post the correct answer afterwards, some will never release any information. Some focus on advertising, some on concept, some on scripting... Why put this 'writing contest' against an openness standard but not other quests or even other writing contests?
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