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Sharpwind

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Posts posted by Sharpwind

  1. Hmm...

    I'm not really sure what I should explain and why (though I guess it seems my post was not clear enough for most)

    It was never my intention to offended any of you, nor was it to tell you what you expect to hear

    As I said before this is how I feel, some understand others don't

    Should I have posted how I felt and why ?

    That was exactly what I was thinking at the time... !

  2. If a new player has an idea, or a complaint and he's trying to participate by posting it
    because he is excited or annoyed and sees a thread there for that exact reason
    He gets mostly irony and negative criticism as an answer (from the same people)

    I constantly read similar comments in the forum: you should know (the rules are somewhere in the chaos called announcements), we can do anything we like (as we've been given god powers you will never have and you can't do anything about it), only our ideas can get implemented (because we waited long enough??), you have to prove yourself first (?? play a hunderd years), md is only for our elite team (from one point on you'll stay stuck in the storymode get bored and leave because our puzzles are just for a few) our way is the only way (what you say does not matter), md is unfair deal with it(even if we alt abuse, even if we exploit bugs, we are in the team and don't get punished), and so on and so on....

    It's an annoying attitude that disappoints and drives new players away

    That's how I feel at least...

  3. [quote name='Pipstickz' timestamp='1290747654' post='73271']
    I dislike the percentage idea, it does not accurately represent differing opinions and such within a group of people.

    The only thing I can think of at this time would be for rebels to choose a candidate for kingship that they support upon becoming a rebel; if every new rebel chooses themself, nothing happens, because all rebels need to accept their candidate's rules, direction, etc. Of course, that does still make it possible for generalization of the many opinions, but Iunno.
    [/quote]

    So what you're saying is to have the option when becomming a rebel
    of following another rebels ideals (from a list of independant rebels in the land) or be an independant rebel yourself
    and so every independant rebel would have a list of followers and if a rebel has a very big number of followers,
    in respest to the citizens of the land, that would be a good indicator for changing leadership of the country

    If I have understand your idea correctly I find it quite interesting

  4. [quote name='lightsage' timestamp='1282592550' post='66927']
    Not exactly... This creature would be useless in combat, right? So, the tokenuser would have the advantage of a higher percentage of stats or more creatures... Not the same but an advantage nonetheless.
    [/quote]

    Indeed it is useless in combat and also unpredictable in low levels cause it nulifies both friendly and enemy tokens
    only as an elder Xal it can target only the enemy

  5. [quote name='Pipstickz' timestamp='1281948192' post='66307']
    It's a Water Daemon/Elemental with freeze influence that lasts one round instead of the whole fight, and more stats than usual.

    Also, no creature targets single, there's dying, random, weak creatures, etc.
    [/quote]

    Sorry, with single I meant random
    Yes that's about it, do you think it's overpowered ?

  6. [quote name='Chewett' timestamp='1282557310' post='66865']
    An aura wont help because tokens are applied BEFORE Auras'. Are you suggesting that this aura then undoe's what the token effect has previously done? Sounds tricky to me.
    [/quote]

    Could there be a check before applying the tokens if there is such an aura, or simply applying this specific aura before the tokens ?

    [quote name='Chewett' timestamp='1282557310' post='66865']
    How powerful will the aura be? will it nullify all tokens? if so that seems a bit much to remove all the things people have paid for.
    [/quote]

    A creature that would nulify (yes ALL) the effects of tokens of a few random creatures in the ritual sounds quite intriguing to me

    I don't want to undermine tokens or their importance to the game, that's why I only put multiple targets on it's highest level
    But if you think this is also too powerfull, then perhaps there should only be 1-2 in a ritual restricted by species ?
    (i believe it would be more tricky to nulify some token effects in all creatures than all token effects in a few creatures, but I could be wrong)

    How does that sound? Would you prefer it only had dispel magic ?

  7. [quote name='Novato' timestamp='1281995474' post='66344']
    I have just 2 creatures with tokens, yet. But in my opinion stop all tokens effects of all enemy creatures is VERY powerfull and unfair with the people who spend credits with it. By another hand, stop all tokens effects of just one creature is VERY useless. Maybe, you should keep your ideai with multiple targets, in low level dispel magic effect (dispel freeze, protect etc) or dispel token effect, in maximum level dispel both effects, but always with multiple targets.
    [/quote]

    I 'll prepare and post an alternative edition of the xal pls post more opinions to help

  8. [quote name='Grido' date='16 August 2010 - 07:19 PM' timestamp='1281982792' post='66331']
    Aside from that naming the max level of "Mad Thorn" would cause confusion with "Madhorn" of the Drach
    [/quote]

    Though I like the name it can easily be changed to something like [b]Voracious Creeper[/b]

  9. [quote name='Blackwoodforest' date='16 August 2010 - 11:32 AM' timestamp='1281954730' post='66308']
    Correct me if I am wrong, but the token effect does affect before starting the combat round, but the suggested creature magic will work only meanwhile battle, right?
    [/quote]

    I believe it's solvable by making it an aura and having it affect the battle from the beginning
    and replacing the ability with something like dispel magic effect (dispel freeze, protect etc)

  10. The Ivy mortissima (or [b]Mad Thorn[/b] as locals refer to it) is luckily not a very common plant and most sad souls that have witnessed
    its beautiful silver flowers to blossom never lived to tell the tale. It strikes incredibly fast
    and it's victims are entangled with its thorny vines waiting for a certain death

    -----------------------------
    Small red seed
    Stats
    Vital Energy 5/5
    Attack
    Defense
    Initiative

    Targets:
    Abilities:

    Special influences


    Upgrade costs
    Action points 50
    Value points
    Sacrificed vitality 10000
    Exploring Points
    Age 60
    wins

    --------------------------------------

    Small thorny plant
    Stats
    Vital Energy 50/50
    Attack 10
    Defense 50
    Initiative 1

    Targets: single
    Abilities: damage
    Actions of this unit are performed on enemy player

    Special influences


    Upgrade costs
    Action points 70
    Value points 15000
    Sacrificed vitality 20000
    Exploring Points
    Age 120
    wins 500

    --------------------------------------

    Thorny Vines:
    Stats
    Vital Energy 500/500
    Power 40
    Defense 200
    Initiative 3

    Targets: single
    Abilities: steal life
    Actions of this unit are performed on enemy player

    Special influences
    Entagle: 25% chance of entangling an enemy creature (not being able to attack for the next round)


    Upgrade costs
    Action points 85
    Value points 20000
    Sacrificed vitality 30000
    Exploring Points 5
    Age 180
    wins 1000

    -------------------------------------------------

    Ivy Mortissima:
    Stats
    Vital Energy 1000/1000
    Power 70
    Defense 400
    Initiative 4

    Targets: Multiple
    Abilities: steal life
    Actions of this unit are performed on enemy player

    Special influences
    Entagle: 25% chance of entangling an enemy creature (not being able to attack for the next round)

    Upgrade costs
    Action points 100
    Value points 35000
    Sacrificed vitality 40000
    Exploring Points 8
    Age 240
    wins 2000
    --------------------------------------------------

    Voracious Creeper (Mad Thorn):
    Stats
    Vital Energy 2000/2000
    Power 90
    Defense 500
    Initiative 5

    Targets: Multiple
    Abilities: steal life
    Actions of this unit are performed on enemy player

    Special influences
    Entagle: 50% chance of entangling an enemy creature (not being able to attack for the next round)

    ----------------------------------------------------

    Just sharing an idea, please share your opinions

  11. [quote name='Grido' date='15 August 2010 - 10:33 PM' timestamp='1281908021' post='66258']
    i've got to ask...what's the power stat for on this creature? i see no point in it
    [/quote]

    Currently there is no point for it,

    it was put for the possibility of having to change the nulify token effect to an aura
    and replacing the ability with something like:
    [b]dispel magic effect[/b] and using the power as a % opportunity to dispel magic effects

  12. [b]Xals[/b] are fabled winged creatures whose silver feathers are said to nulify the effects of any kind of magic
    After adulthood they develop a silver horn that helps them gain more control over their power

    -----------------------------
    Silver egg
    Stats
    Vital Energy 100/100
    Power
    Defense
    Initiative

    Targets:
    Abilities:


    Special influences


    Upgrade costs
    Action points 70
    Value points 15000
    Sacrificed vitality 20000
    Exploring Points
    Age 50
    wins

    --------------------------------------

    Young Xal:
    Stats
    Vital Energy 1000/1000
    Power 30
    Defense 200
    Initiative 3

    Targets: single
    Abilities: Nulify Token Effect
    Actions of this unit are performed on self and enemy player on the opposite slot

    Special influences


    Upgrade costs
    Action points 80
    Value points 20000
    Sacrificed vitality 25000
    Exploring Points 5
    Age 100
    wins 1000

    -------------------------------------------------

    Adult Xal:
    Stats
    Vital Energy 2000/2000
    Power 70
    Defense 300
    Initiative 4

    Targets: Multiple
    Abilities: Nulify Token Effect
    Actions of this unit are performed on self and enemy player

    Special influences


    Upgrade costs
    Action points 90
    Value points 25000
    Sacrificed vitality 30000
    Exploring Points 8
    Age 150
    wins 2000
    --------------------------------------------------

    Elder Xal:
    Stats
    Vital Energy 3000/3000
    Power 100
    Defense 400
    Initiative 5

    Targets: Multiple
    Abilities: Nulify Token Effect
    Actions of this unit are performed on enemy player

    Special influences
    ----------------------------------------------------

    Perhaps the nulify token effect should be a special influence ?

    Anyway just sharing an idea, please share your opinions

  13. [quote name='Kafuuka' date='10 August 2010 - 05:58 PM' timestamp='1281459520' post='65624']
    I have no idea why, but it happened before when people attacked the aramors on GG. If it was intentional, I'd say it is so that people learn to think before they act, but I assume it was/is a bug.
    What kind of a greeting is attacking anyway?
    [/quote]

    Sharpwind's background involves his hometown being destroyed by undead creatures so I'm guessing he does not like those sort of creatures
    so I believe a greeting is out of the question

    (I'm getting the feeling you are quite annoyed, but I did not know it was you nor have I something against you and
    I still don't get why I should not attack it)

    In any case a tag shadeslayer would be nice :P

  14. I was walking outside the gates of necrovion when I suddenly encountered a shade I was startled and attacked it then It disappeared
    How did the shade came out of necrovion ? can anyone make something of this ?

    (The name was Arc mattarox or something like that, it was mp2 and it had a tag shade also I can't find the attack log for this battle. Is this a bug ?)

  15. [quote name='Pipstickz' date='28 July 2010 - 04:25 AM' timestamp='1280287550' post='64693']
    Different problem; Zleip clicks "go idle" but still appears to be active, while I believe you get the "multiple interfaces active" window.
    [/quote]

    hmm... yeah my mistake, you're right but without me having multiple interfaces actually active
    should I post it on a different thread ?

  16. [quote name='(Zl-eye-f)-nea' date='27 July 2010 - 12:36 PM' timestamp='1280230582' post='64664']
    I am frequently getting a bug where i go idle, but to everyone else I appear as if im live in game with no idle sign. Apparently others are experiencing this also.

    Z
    [/quote]

    I'm getting the same "Idle mode activated" sign frequently for no apparent reason too

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