Woah... beena long time on this..
Lets refresh it up ^^.
Well the stats i havnt really decided yet. 200 vit is possible.
Also according to the new rule... i guess max parasite is 3.
Lvl 1. Bacteria
A lonely parasite which will effects other host a the cost of your own
Vit: 10/10
[Aura] -10% total Vit from youself. <-- Not really needed. Maybe balance.
Attack: Infect
Infect- Infects a creature tempory taking over an enemy creature causing it attack its own ally. Last 2 turns
bacteria cant attack for another 5 turn.
Target Dying.
In this lvl it only targets dying, since its weak an not able to "enter normally"
Lvl 2. Parasite
Vit: 50/50
[Aura]: -10% total vit put into ritual.
[Aura]: Adds +50% stats to the infected creature.
Attack: Infect symbiosis.
Infect symbiosis- causes the host of this parasite to attack its own ally. Since this parasite is a symiotic parasite, it helps its host gets more Attack power. Last until killed.
Target: Random.
Changed to random cause parasite is airbourne, needs to be breath in. Or if you would rather choose it as an aura.
Lvl 2. Parasite
Vit: 50/50
[Aura]: -10%- 20% total vit put into ritual.
[Aura]: Adds +50% stats to the infected creature.
[Aura]: Infects a creature. If not able to find a creature, tries again. If unsucessful, then it wont work. targets a random slot.
Attack: none, or, we could give it a really weak attack that does 1 damage no matter what.
Wont attack.
The Aim of this creature is to take control of your opponents creature, and make it advantageous to you.
Of course the counter of this rit could be Santa or UP, since it will reverse the effect.
But other then, that, the crit will do the opposite of what is suppose to do.
Weaken, it will weaken its allies crit instead of enemy
Attack, it will attack its allies crit instead of enemy
and etc.