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Mr Mystery

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Everything posted by Mr Mystery

  1. According to the annoucement, where every is suppose to get an extra shop reset. Well the opposite happened to me. I instead lost a shop reset. on on my other alts have gained a shop reset. [attachment=2043:gf.jpg] Well i havent reset the shop at all.
  2. [spoiler]Loading Mr Mystery creatures Loading FlewDown creatures COMBO: Adding 305 combo vitality bonus for this ritual Applying 50% of Mr Mystery's energetic influence Applying 50% of FlewDown's energetic influence Influences for Mr Mystery ###### Influences for FlewDown ###### Applying Mr Mystery's Creature Tokens at 50% Myst Angien's creature tokens [stardust, sunshine, blooddrop2] [sunshine] Myst Angien gets +20% defence due to missing Light and/or Syntropy Principle [blooddrop2] gets 6 initiative (10 percent) Applying FlewDown's Creature Tokens at 50% Elemental II's creature tokens [] Elemental II's creature tokens [] Grasan II's creature tokens [] Grasan II's creature tokens [] Elemental II's creature tokens [] Young Savage Knator's creature tokens [] Mr Mystery's Myst Angien does energyburn to weak creature(s) of FlewDown and: - Elemental II receives 14803 energy burn (attacking creature consumes 2471 Ve and remains with 57804 Ve) creature DIES! FlewDown's Elemental II does steallife to strong creature(s) of Mr Mystery and: - Steallife power: 1% - steals 603 vitality from Myst Angien and gives it to Grasan II and remains with 59672 vitality FlewDown's Elemental II does steallife to strong creature(s) of Mr Mystery and: - Steallife power: 1% - steals 597 vitality from Myst Angien and gives it to Elemental II and remains with 59075 vitality FlewDown's Young Savage Knator does damage to random creature(s) of Mr Mystery and: - Myst Angien receives 1 damage and remains with 59074 vitality FlewDown's Grasan II cant find any enemy creatures to target, skipping turn FlewDown's Grasan II cant find any enemy creatures to target, skipping turn ###### START ROUND "1" ###### Mr Mystery's Myst Angien does energyburn to weak creature(s) of FlewDown and: - Elemental II receives 13935 energy burn (attacking creature consumes 2326 Ve and remains with 54422 Ve) creature DIES! FlewDown's Elemental II does steallife to strong creature(s) of Mr Mystery and: - Steallife power: 1% - steals 567 vitality from Myst Angien and gives it to Young Savage Knator and remains with 56181 vitality FlewDown's Elemental II does steallife to strong creature(s) of Mr Mystery and: - Steallife power: 1% - steals 562 vitality from Myst Angien and gives it to Young Savage Knator and remains with 55619 vitality FlewDown's Young Savage Knator does damage to random creature(s) of Mr Mystery and: - Myst Angien receives 1 damage and remains with 55618 vitality FlewDown's Grasan II cant find any enemy creatures to target, skipping turn FlewDown's Grasan II cant find any enemy creatures to target, skipping turn ###### START ROUND "2" ###### Mr Mystery's Myst Angien does energyburn to weak creature(s) of FlewDown and: - Elemental II receives 13119 energy burn (attacking creature consumes 2190 Ve and remains with 51238 Ve) creature DIES! FlewDown's Elemental II does steallife to strong creature(s) of Mr Mystery and: - Steallife power: 1% - steals 534 vitality from Myst Angien and gives it to Elemental II and remains with 52894 vitality FlewDown's Elemental II does steallife to strong creature(s) of Mr Mystery and: - Steallife power: 1% - steals 529 vitality from Myst Angien and gives it to Elemental II and remains with 52365 vitality FlewDown's Young Savage Knator does damage to random creature(s) of Mr Mystery and: - Myst Angien receives 1 damage and remains with 52364 vitality FlewDown's Grasan II cant find any enemy creatures to target, skipping turn FlewDown's Grasan II cant find any enemy creatures to target, skipping turn ###### START ROUND "3" ###### Mr Mystery's Myst Angien does energyburn to weak creature(s) of FlewDown and: - Elemental II receives 12350 energy burn (attacking creature consumes 2062 Ve and remains with 48240 Ve) creature DIES! FlewDown's Elemental II does steallife to strong creature(s) of Mr Mystery and: - Steallife power: 1% - steals 503 vitality from Myst Angien and gives it to Elemental II and remains with 49799 vitality FlewDown's Elemental II does steallife to strong creature(s) of Mr Mystery and: - Steallife power: 1% - steals 498 vitality from Myst Angien and gives it to Elemental II and remains with 49301 vitality FlewDown's Young Savage Knator does damage to random creature(s) of Mr Mystery and: - Myst Angien receives 1 damage and remains with 49300 vitality FlewDown's Grasan II cant find any enemy creatures to target, skipping turn FlewDown's Grasan II cant find any enemy creatures to target, skipping turn ###### START ROUND "4" ###### Mr Mystery's Myst Angien does energyburn to weak creature(s) of FlewDown and: - Elemental II receives 11626 energy burn (attacking creature consumes 1941 Ve and remains with 45418 Ve) creature DIES! FlewDown's Elemental II does steallife to strong creature(s) of Mr Mystery and: - Steallife power: 1% - steals 474 vitality from Myst Angien and gives it to Elemental II and remains with 46885 vitality FlewDown's Elemental II does steallife to strong creature(s) of Mr Mystery and: - Steallife power: 1% - steals 469 vitality from Myst Angien and gives it to Elemental II(luck: cancel effect) and remains with 46416 vitality FlewDown's Elemental II does steallife to strong creature(s) of Mr Mystery and: - Steallife power: 1% - steals 464 vitality from Myst Angien and gives it to Elemental II and remains with 45952 vitality FlewDown's Young Savage Knator does damage to random creature(s) of Mr Mystery and: - Myst Angien receives 1 damage and remains with 45951 vitality FlewDown's Grasan II cant find any enemy creatures to target, skipping turn FlewDown's Grasan II cant find any enemy creatures to target, skipping turn ###### START ROUND "5" ###### Mr Mystery's Myst Angien does energyburn to weak creature(s) of FlewDown and: - Elemental II receives 10835 energy burn (attacking creature consumes 1809 Ve and remains with 42333 Ve) creature DIES! FlewDown's Elemental II does steallife to strong creature(s) of Mr Mystery and: - Steallife power: 1% - steals 441 vitality from Myst Angien and gives it to Elemental II and remains with 43701 vitality FlewDown's Elemental II does steallife to strong creature(s) of Mr Mystery and: - Steallife power: 1% - steals 437 vitality from Myst Angien and gives it to Grasan II and remains with 43264 vitality FlewDown's Elemental II does steallife to strong creature(s) of Mr Mystery and: - Steallife power: 1% - steals 433 vitality from Myst Angien and gives it to Elemental II and remains with 42831 vitality FlewDown's Young Savage Knator does damage to random creature(s) of Mr Mystery and: - Myst Angien receives 1 damage and remains with 42830 vitality FlewDown's Grasan II cant find any enemy creatures to target, skipping turn FlewDown's Grasan II cant find any enemy creatures to target, skipping turn ###### START ROUND "6" ###### Mr Mystery's Myst Angien does energyburn to weak creature(s) of FlewDown and: - Elemental II receives 10098 energy burn (attacking creature consumes 1686 Ve and remains with 39458 Ve) creature DIES! FlewDown's Elemental II does steallife to strong creature(s) of Mr Mystery and: - Steallife power: 1% - steals 411 vitality from Myst Angien and gives it to Grasan II and remains with 40733 vitality FlewDown's Elemental II does steallife to strong creature(s) of Mr Mystery and: - Steallife power: 1% - steals 407 vitality from Myst Angien and gives it to Elemental II and remains with 40326 vitality FlewDown's Young Savage Knator does damage to random creature(s) of Mr Mystery and: - Myst Angien receives 1 damage and remains with 40325 vitality FlewDown's Grasan II cant find any enemy creatures to target, skipping turn FlewDown's Grasan II cant find any enemy creatures to target, skipping turn ###### START ROUND "7" ###### Mr Mystery's Myst Angien does energyburn to weak creature(s) of FlewDown and: - Elemental II receives 9506 energy burn (attacking creature consumes 1588 Ve and remains with 37149 Ve) creature DIES! FlewDown's Elemental II does steallife to strong creature(s) of Mr Mystery and: - Steallife power: 1% - steals 387 vitality from Myst Angien and gives it to Grasan II and remains with 38350 vitality FlewDown's Young Savage Knator does damage to random creature(s) of Mr Mystery and: - Myst Angien receives 1 damage and remains with 38349 vitality FlewDown's Grasan II cant find any enemy creatures to target, skipping turn FlewDown's Grasan II cant find any enemy creatures to target, skipping turn ###### START ROUND "8" ###### Mr Mystery's Myst Angien does energyburn to weak creature(s) of FlewDown and: - Elemental II receives 9039 energy burn (attacking creature consumes 1510 Ve and remains with 35329 Ve) creature DIES! FlewDown's Young Savage Knator does damage to random creature(s) of Mr Mystery and: - Myst Angien receives 1 damage and remains with 36838 vitality FlewDown's Grasan II cant find any enemy creatures to target, skipping turn FlewDown's Grasan II cant find any enemy creatures to target, skipping turn ###### START ROUND "9" ###### Mr Mystery's Myst Angien does energyburn to weak creature(s) of FlewDown and: - Young Savage Knator receives 8697 energy burn (attacking creature consumes 1450 Ve and remains with 33938 Ve) creature DIES! FlewDown's Grasan II cant find any enemy creatures to target, skipping turn FlewDown's Grasan II cant find any enemy creatures to target, skipping turn ###### START ROUND "10" ###### Mr Mystery's Myst Angien does energyburn to weak creature(s) of FlewDown and: - Grasan II receives 8357 energy burn (attacking creature consumes 1393 Ve and remains with 32602 Ve) creature DIES! FlewDown's Grasan II cant find any enemy creatures to target, skipping turn ###### START ROUND "11" ###### Mr Mystery's Myst Angien does energyburn to weak creature(s) of FlewDown and: - Grasan II receives 8028 energy burn (attacking creature consumes 1339 Ve and remains with 31317 Ve) creature DIES! ###### START ROUND "12" ###### Mr Mystery's Myst Angien cant find any enemy creatures to target, skipping turn ... Mr Mystery WINS! Creature Experience reward for Mr Mystery - Winning player Player is at max xp limit, no xp reward Creature Experience reward for FlewDown - Losing player Player is at max xp limit, no xp reward Winner gets won fights counter incremented! Loser does not get a lost fight point [/spoiler] Heres a battle log. VE reached to 0. And also, 1 Ele reincanated like 6 times <.<.
  3. Congrats Asterdai... here was my 6th fact. [spoiler] [Mr Mystery has a giraffe that can be ridden every other day.] [/spoiler]
  4. 22. There is no such thing as MD. Theres only you, and all this is happening inside your head. Even this sentence is a sentence you made up. This whole world is made up by you. Everyone is a lie. ***Curse you Mur!. You posted before mine!, now i have to edit and be number 22. << You made this happened too.
  5. PM shouldnt be allowed. I mean, then the person have no definate way to "leave". of course some say u can ignore, but then again there sthe "read-later" function.
  6. I found it too, but MD didnt accept any of my avys, when i used the way the guides choose to do it. It may be im not looking right, or im doing it wrong.
  7. Those threads dont havea good method to fix avys ins photoshop. Neither is there a good enough tutorial in the web.
  8. Woah... All hail the tomato, which has gone through rough times!. Lets never let this happen again. Also we must protect the tomata in case some if the eggplants come back. To the witness protection program!
  9. How about people must send their known fact to observers/judges. And when ever a transaction is made the talking log must be captured. Via print screen and, a copy in words etc. this would require a lot of effort when having a large number of participants. And if a player is caught cheating, say a penalty of their secret shame is randomly aloted to a random person.
  10. Close this please. And throm if you can contact me we can discuss a meeting point. Otherwise i will contact you in a few days time, as i am quite busy for the time moment.
  11. You should scan it, instake of taking a picture. And when taking a picture, make sure you have good lighting. Anyways, Nice one.
  12. isnt Markmens and Sharptear the same thing? 2 gold for no2.
  13. Hmm there might. But im going to do one which ill involve a higher amount of vit. more then 50k presumably. Since the old story. didnt increase that much. around 200-300 per move, and doesnt matter how much VE you have. If so then the percentage differnce will be at a minimum.
  14. This creature came into my mind when i was pondering over ying and yang, and was drawing some forms to represent them, and then something clicked in my head!. Anyways. Introduction! A splitt mind creature, born from peoples hatred, fueled with love, and now combing them to form the balance. [b][u]Idea behind this creature[/u][/b] This creature, will seem to be an ordinary creature, but it has a dual personality. This "personality" will be based on how balance you are with your win/losses. At the extremes, it will do 2 opposite things. And when it is closer to balance, it will do a combination of both (Ideas will be accepted) [u][b]Creature Concept Ideas[/b][/u] lvl 0 Name: Empty Balance(yeah need a better name >.<) Does nothing. Age needed to advance 100 days. After this stage: It will have a 50% chance at balance w/l to change into either Yin or Yang. If not at balance it will calulate how far it is from balance and see which will it be. If you have 70 wins and 30 losses. its 70% chance to be Yin and 30% chance to be Yang. But if your at Balance. there is a 10% chance to get Yin and Yang Lvl 1 Name: Yin Stats: Vit: 500 Power: 10 defence: 10 Ini: 2 [Aura]Boost effective Vit in Ritual by a maximum of 5%, if have more wins compared to losses. else [Aura]Boost Def in ritual by a maximun of 15%, if have more losses compared to wins. IF BALANCE (Absoulute balance. 1:1) [Aura] Boost Vit and Def by 10% and 20% respectivly. Attack type: Heal/Defend/matarism (something defensive) Target: Weak/strong Needed to advance: Wins 50 Exp: 15000 Losses: 30 Age: 130 Lvl 2 Name: Yin II Stats: Vit:1500 Power: 30 Defence: 20 Initiative:2 [Aura]Boost effective Vit in Ritual by a maximum of 10%, if have more wins compared to losses. else [Aura]Boost Def in ritual by a maximun of 20%, if have more losses compared to wins. IF BALANCE (Absoulute balance. 1:1) [Aura] Boost Vit and Def by 30% and 40% respectivly. Attack type: Steal Life/ Defend/matirism Target: Weak/Strong/Random Wins: 150 Losses:50 Exp: 35000 Age 200 Name:Yin III Stats: Vit 4000 Power: 80 Def: 50 Initiative 10 [Aura]Boost effective Vit in Ritual by a maximum of 15%, if have more wins compared to losses. else [Aura]Boost Def in ritual by a maximun of 25%, if have more losses compared to wins. IF BALANCE (Absoulute balance. 1:1) [Aura] Boost Vit and Def by 50% and 70% respectivly Also boost Initative by 10%. [Aura]Antifreeze. Basic Idea of Yin. Yin is your typical defensive creature. Will do Yang sometime in the future. And then the Yin and Yang. Where Balance will be at extremes. IF example you have much more losses then wins(skilldamage) Yang part of Yin and Yang will grealy boost all Offensive capabilities at the extreme., to help you get out of skilldamage. And if your have much more wins, the Yang part will boost your def greatly. And balance will be a mix of both, and a semi high percentage. Any ideas/comments. Not sure if this is to be a necro creature. But i thought of no man lands.. but cant seem to find a creature idea selection there. Also if you have Yin creature and Yang creature you could combine them at max lvl to create a lvl 0 Yin and Yang. ***Edit 1 I Maybe more power on Yin?
  15. Ok lol. Anyways more evidence [attachment=1989:More evidence.jpg] ---Before [attachment=1990:more evi.jpg]--- after 9.7% increase. 24 hour wait pressed.
  16. Could you see us that way? Or would you look the other way? Would you ignore what you see? Or Would you makebelieve what you see? Are we the same as you? Or as every other person next to you? We are of the same kind are we not? Yet you believe we are not? Now the question one is to ask? is the question what makes us so? You breathe, You eat, You sleep, and you die We Breathe, We eat, we sleep, and we die. All so similiar yet You separate us so. Now Ask youself, Why are you so differnt from us Yet we are so Alike
  17. 3sc for joker 1 5sc for joker 2
  18. 2.5sc each of the creatures. and that makes a total of 1 gold.
  19. I wont consider that as a prize, more like a side effect.
  20. Anyways, here is a bug ive found today. Well, we'll start with the annoucement. [quote]Storymode Percentage Bonus From now on, story mode will give a 4% bonus based on your existing stats for each page you advance. This bonus applies to stages MP3 and MP4 and only to the stats or skills the story would normaly give for that page. The meditation bonus will apply additional to that value, making it quite big (up to almost 8% for 24h wait). That means that you could at least double your stats during a mindpower advance. This has implications to the overall gameplay and is a major change. It also means that if you wait more at one stage before moving on to the next, you will be able to increase stats more and then receive a significantly bigger bonus on each story page. At this moment i don't know if 4% is much, enough, or low. For sure its much for those of you that gahtered already insane stats, but question is, how is it for the other majority of players that advance normaly. Feel free to discuss this on forum and the percentage might change later if needed.[/quote] As you can see here it says that is almost 8% increase on a 24 hour wait. Well here the bug. I have an alt in story mode. The current VE on the alt is 3.5k VE and 2.2k VP. Now after a 24 hour wait(which was more cause i didnt log in for days, but assuming that that wait is the limit) I got an increase in VE by 460ve and Vp by 362vp. Now if we do tha maths. (460ve/ 3500ve) x 100% = approx 13%. Now thats a whooping amount higher that the "close to 8% maximum". Im not sure if this was intended, but, according the the latest annoucement(unless i missed one earleir) i assume that it is not. and thus a bug. Will add on about no wait, and stats when encountered. so 4% x 1.9 = 7.6 Which is the maximum amount one could obtain according to the annoucement. What i think is that it is calculated wrongly. But if we do 3500/460 x 100, is 760. but if we do not multiply by 100 then its 7.6. So im guessing the maths to do we this when its introduced is the error. By this i can assume, that the code for this would be Vit/4(1.x) where is x is the amount of extra percentage. <--- this part is wrong. Will try to work out a formula. This would be wrong due to it not giving 7.6% but instead 13% increase. I propose to change it to. 0.04(1.x) x vit. this would give us the correct percentage. which in my case should be 266 vit. Now unless i missed something in my maths class here, i should assume its all correct. Some proofs: [attachment=1981:Before.jpg][attachment=1982:After.jpg] As you can see i had 3985 vit, before pressing continue. After pressing continue, the increase said it was 259.4 vit. 258.4/3985 x100 = 6.5%. This is without wait. after refreshing. [attachment=1983:after2.jpg] 2 mins with VP. [attachment=1985:Before2mins.jpg][attachment=1984:after2min.jpg] Another VE one. no wait. [attachment=1986:nowaitvit.jpg] 219.76/4244 x100 = 5.1%.
  21. id say the Ve cap is too low. I mean if you look at mp3 head winners thats already 14k. plus people could get a few more thousand from story mode with its new change. And regarding mp4, just look at mp3 head winnders who advance, with 20-30k vit. Me for example, when i advance to mp4, after wining heads and have 30k+ vit, came out of story mode in mp4 with 100k+. So im propsoing mabe a higher number on the VE part, but the rest seems reasonable.
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