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Blackshade Rider

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  1.    Blackshade Rider reacted to a post in a topic: Spell Proposal "Stop Deplete"
  2.    Blackshade Rider reacted to a post in a topic: Spell Proposal "Stop Deplete"
  3.    Sunfire reacted to a post in a topic: Spell Proposal "Stop Deplete"
  4. Or maybe said one or two players could instead not deplete all the available resources. Then the spell or item is basically useless
  5.    Blackshade Rider reacted to a post in a topic: Spell Proposal "Stop Deplete"
  6. As title says. Price will vary based on the quantity of flowers. please let me know what you have. Thank you
  7. I guess in a way it could be used by anyone if they aquire the spell or item. But i feel this spell or item should be exclusive to CARD members only. If it can be used by anyone then the depleting players can use it on players who are not depleting and they could even use it on CARD members out of spite. So I feel that not just everyone should be able to obtain this
  8. A small duration to me for this would be minimum 3 days. With 3 days the depletion would have generous amount of time to replenish. And then those same depleting players would be right back to depleting as soon as it wears off. So really in my opinion I feel 3 days is a generous amount of time. As my original thoughts were them not being able to harvest anything for 1 week (7 days) minimum.
  9.    Chewett reacted to a post in a topic: Spell Proposal "Stop Deplete"
  10.    Chewett reacted to a post in a topic: Coalition against Resource Depletion (CARD)
  11. It was and thats my mistake. i did not know the evo herb basket worked that way untill it was pointed out to me as i did not read this entire post until know. I had only read the first initial post with the rules and such and even after re reading it i found i had missed a few lines
  12. im not saying this is a bug or anything. i just thought id share some potential and see if others will post what theyve found here. I made a item called blackshades fenth. I refined it and decided to open it. here is what happened. Notice how it kept the name of the fenth also Edit::: Also it should be noted that i did not use a drach in any of the making of the first fenth or the refined fenth
  13. personally i dont see the issue. If anything i think it makes these specific stats more equalized between players
  14.    Blackshade Rider reacted to a post in a topic: Known Depeleter Evidence Log - CARD
  15.    nadrolski reacted to a post in a topic: Spell Proposal "Stop Deplete"
  16.    Ledah reacted to a post in a topic: Spell Proposal "Stop Deplete"
  17. I am proposing a new spell (or item) to help combat and stop resource depleting players Called " Stop Deplete " The spell or item would work by stopping (x) player from using tools to gather resources for at minimum 3 days to give time for recourses to replenish. This spell or item would greatly help scenes that are constantly being drained of all resources by the same 4 players everyday (which is more than half of MD scenes) This can also be something to help @Chewett cause in the issue of resource depleting players (AKA: CARD) @Muratus del Mur I offer my wps for this to happen if at all possible
  18. Goin to have to say nep needs added to depleting resources. I have witnessed Nep deplete the entire resource more than once today
  19. The Voice of the Dead.... What is it, who is it? What is the role involve and what do they do? The answer to this was simple to me years ago when i was awarded the role. When i was first awarded the role i found it as simple as me doing things for dead players. Either helping them revive or just keeping them company. To me finding ways to do things and go places it was thought was not possible for the dead. I was wrong, it is much more than that. It took me years and quitting the game for a while to find out what i think the role truly is both in MD and in Life. What i have found is that the Voice of the dead is not only for the dead. It also involves the living and things most take for granted. Living things are part of that voice. Plants, trees, creatures, lands, Oceans, and even buildings. All of these are tied to one thing and that thing is they each eventually have a expiration date. Trees, plants, creature, lands and oceans all play a part in another. If one goes unbalanced then all can be jeopardized in their structure and role they have in the environments. When resources in a land are depleted they can turn to deserts, wastelands. This in turn can cause other life such as creatures to die or migrate elsewhere and try to learn to adapt and over come. Even then most of these said creatures will die from trying to adapt to a new environment. With oceans it is the same thing. If the water is harvested to much then reserves run dry and then harsh weathers can make it worse. Or if resources in the water itself are overly used then that leaves a ocean like desert where plant life and creatures in the water go some where else and can cause even more issues. With buildings it involves the lands, and plants. To make a building you need to make materials from the land. Bricks, wood, fabrics and more. They all come from the lands. If these lands are depleted of their resources then nothing can be made. It all just becomes a wasteland of nothing. Being a voice of the dead here in MD i aim to apply this to MD also. With so much new things happening there is mass depletion of resources. Mass killings of creatures for your own benefits that you plan to have benefit yourself. Soon many changes are in talks that can effect this all. Possible talks of land upkeeps, building upkeeps, armor and weapons upkeep. If there are no resources to help do this then the lands and buildings will all fall into chaos and crumble. We must put a stop to this. Harvest responsibly, kill with reasoning. I as voice of the dead have joined chewetts cause in resource depletion. The voice of the dead will not help depletory players. We will not be keeping them company or helping them revive. We instead will be punishing them in ways we will be able to. Making it harder for them to revive, making it harder for them to move. Harder for them to do anything. Much like a prison sentence . The voice of the dead will be working with chewett on his cause and keeping track of these depletory players and punishing them accordingly. The voice of the dead is also calling arms to players who wish to be part of the cause. For both chewetts and the Voices. As a voice of the dead you must be someone who cares about the lands, resources, buildings... All of it. If this is you then you can contact me and speak your peace on why you fit for being a voice of the dead. Benefits are unknown so please do not expect any benefits on joining the voices of the dead. However benefits are not out of the question in the future. I also encourage all players who care about the lands and its resources to join chewetts cause you can find here https://forum.magicduel.com/topic/29092-coalition-against-resource-depletion-card/ The voices of the dead involve many things so do not try and take the role without knowing its reasonings. Be well all
  20.    Blackshade Rider reacted to a post in a topic: Build your own Drachorn
  21. i dont have the option to buy a second slot even after resetting my shop
  22. Yes it was a bit of a disaster, its been a long time since i made it but it was pretty difficult to get it to resemble a drach. I do however wish i still had it. But it was so brittle and when i recently moved a year or so ago it completely disassembled itself. However thank you for accepting it. I would like a WP for my reward please and thank you.
  23.    Muratus del Mur reacted to a post in a topic: Build your own Drachorn
  24. Any word on my smokey quartz drach creation? Bumping Thanks in advance
  25.    Seigheart reacted to a post in a topic: Draw/ create/ sculpt your own Hell Hound
  26. Rewards have been sent. Looks nice i like it
  27. Staying on subject here.... An idea can be that depending on the land the armor or weapon is built in can also create a effect. Like if built in lore root it could give a regeneration effect. The regeneration effect could lower the players regen timer by x amount of time. And so of for other lands. However this would be different if spell stones are incorporated. Spell stones incorporated would add to or add certain types of stats instead of an effect. The better the armor/weapons crafters lvl can determine how good those stats and effects are. Anywhere from common to overpowered. Along with this possibly allowing the durability system on it is a good idea. Durability can be lowered by many factors with armor/weapons. Factors that can play a role in its durability are [Age, usage, battles]. Usage and battles would be the biggest factors effecting the armor/weapons. While age could be a lesser factor if its not getting used. Also this opportunity can create ways to customize said items like you said chew. Another idea is with the crafting of the armor or weapons. To make armor and weapons you need heat. A lot of heat. Certain items can play a role in the kind of heat source you use to make the armor or weapon. Example::: Heat stones/heat spells provided steady but disappearing heat, while certain RP items that already exist like Embers, Flame oil, coal could provide a more steady heat that does not disapate to fast creating a stronger forge of the armor or weapon and in turn making it more durable. Also id say it can be a process to make armor or weapons. To truly customize them and make them unique..... Example:::: To make a sword...... Step 1: Provide a heat source to the furnace (((furnace heat dies quickly or slowly depending on the heat source. If heat source becomes 0/0 then item is ruined))) Step 2: Provide materials for sword. (((Player inserts 300/300 iron ore))) [ Inserting more than the required iron ore can increase durability but is not guaranteed] begins smelting of metal do not let the heat die out! Materials ready in 8 hours Step 3: Refine your smelted material using a hammer [i believe a hammer is a RP item] or a heavy object like a larg rock [rocks can produce a crude but useable outcome] refining will be done in 1 hour Step 4: make a Handle for your sword [this could be rp items that could be used ad a handle or resources like wood/branches] Attach handle. Handle will be ready in 1 hour Step 5: Sharpen you new sword. Use stone or granite to make a edge. Sharpening will be done in 15 minutes Step 6: Enchant your sword. Enchanting can fail and will take away chances of Enchanting. 3/3 Enchanting trys remain. If all 3 Enchanting attempts fail your sword becomes to damaged to use. ((((Player chooses to Enchant with Lightening in a jar [a rp item])))) Successfully Enchanted sword with Lightening in a jar. Sword now deals stun damage while in battle. [ or choose not to Enchant and finish the sword as a normal sword] enjoy your new weapon Any thought on this?

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