lashtal Posted July 30, 2011 Report Posted July 30, 2011 (edited) I encountered the bug this morning for the first time. Other players, such as redmyth, could confirm it. Basically: I have already 20 defensive rituals, each of them consisting of a single animated tree. My tree is alive, full healed, and if I get attacked the rituals work correctly. The problem appears when I bind a new ritual (e.g. to attack someone). Even if I do NOT click on [def], this last ritual is considered to be the first defensive ritual as well. This obviously creates huge problems. I don't know if it can be related with THC, BHC or other running contests. thanks lashtal Edited July 31, 2011 by lashtal
Seigheart Posted July 30, 2011 Report Posted July 30, 2011 Did your new ritual's health have at least 301 VE?
lashtal Posted July 30, 2011 Author Report Posted July 30, 2011 [quote name='Vicarious' timestamp='1312042683' post='89197'] Did your new ritual's health have at least 301 VE? [/quote] Yes. The fact is just as I reported: last ritual bound becomes automatically the first defensive one. lashtal
Redmyth Posted July 31, 2011 Report Posted July 31, 2011 I'd like to confirm what Lashtal has reported........... as the exact same thing happened to me yesterday, and I have double checked, I have over 20 defense rituals set up and my tree is fully healed but when I was attacked my defense ritual didn't work
Rendril Posted July 31, 2011 Report Posted July 31, 2011 Tests show the correct rituals being used. Are you sure your defense rituals have not been defeated or that there is not some spell cast?
lashtal Posted July 31, 2011 Author Report Posted July 31, 2011 (edited) I'm sure my defensive rituals have not been defeated, I don't know anything about eventual casted spells (but this 'bug' lasted several hours at least). Anyway I tried again today, now everything seems to behave correctly, so I think this post can be closed. The problem appeared and disappeared yesterday. thanks lashtal Edited July 31, 2011 by lashtal
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