Dragual Posted February 4, 2012 Report Posted February 4, 2012 What if water restored AP? It would be very little amounts though. Say, 1 water per AP and 1 mineral water for 3 AP. And we can choose how much water to drink. (As we can choose to stop drinking) So, If I wanted to drink say, 10 water, I would restore 10 AP. Atrumist, No one and Brulant 2 1 Quote
Seigheart Posted February 4, 2012 Report Posted February 4, 2012 But if you drink too much, you have to relieve yourself more often, and thus, your AP goes down.... (Basically a control to prevent people from just draining the entire Angien Lake so they can get to the Knatty Vaca house. ) Dragual, Liberty4life, No one and 1 other 3 1 Quote
Dragual Posted February 5, 2012 Author Report Posted February 5, 2012 What if it's made so that you cannot go past your AP max with water? Ivorak 1 Quote
Maebius Posted February 5, 2012 Report Posted February 5, 2012 Why drink water, just pout it in a circle around you, and be protected from Shades. I kinda don't like this idea. Water is already horridly depleted in Marind Bell, and this would just give people even more reason to continue doing so. Dragual, nadrolski, No one and 1 other 3 1 Quote
ChildOfTheSoul Posted February 5, 2012 Report Posted February 5, 2012 I would buy and drink SO MUCH WATER. Just saying.... Quote
Dragual Posted February 5, 2012 Author Report Posted February 5, 2012 [quote name='Maebius' timestamp='1328409074' post='103472'] I kinda don't like this idea. Water is already horridly depleted in Marind Bell, and this would just give people even more reason to continue doing so. [/quote] Perhaps we could seriously increase the max amount of water available in certain areas? And, to be honest, how is it possible that so little water is available at a lake? Quote
The Warrior Posted February 12, 2012 Report Posted February 12, 2012 I highly doubt this idea will ever get implemented as is, because it goes against the cumulative nature of resourses and if you can drink water to gain AP why make tea? Quote
Laphers Posted February 13, 2012 Report Posted February 13, 2012 I wouldn't mind seeing water able to be used to replenish depleted growing resources like lumber, branches and herbs faster. Like if a depleted area receives water it will replenish to .5; if it's at .25 it will replenish to .75 and if it's at .5 it replenishes to 1. After .75 it would have no effect. nadrolski, Eon, Rumi and 2 others 4 1 Quote
Dragual Posted February 13, 2012 Author Report Posted February 13, 2012 [quote name='Laphers' timestamp='1329119568' post='104193'] I wouldn't mind seeing water able to be used to replenish depleted growing resources like lumber, branches and herbs faster. Like if a depleted area receives water it will replenish to .5; if it's at .25 it will replenish to .75 and if it's at .5 it replenishes to 1. After .75 it would have no effect. [/quote] I do like that idea. Perhaps do percentages instead? Like if the supple of vegetation is below 20%, you make it regenerate 25% faster when you apply a certain amount of water. Say, 1 water for every herb/lumber/etc. But, water is a universal resource... It should have multiple uses. Quote
Root Admin Chewett Posted October 8, 2013 Root Admin Report Posted October 8, 2013 we already have a lot of ways to increase AP, this wont be implemented at the moment. Quote
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