Root Admin Popular Post Chewett Posted April 20, 2013 Root Admin Popular Post Report Share Posted April 20, 2013 Over the past couple days iv had a lot of questions and in both chat and PM form about Jail. Why can people escape? Why are they allowed to play? Why are they not just banned? and i thought it might be interesting for me to post the responses on the forum. [b]What is the difference between Jail and Banning?[/b] The main difference between MD and other games is that there are two primary punishment methods. Jailing and Banning. If you are Jailed you are sent to the jail scene and marked as a convict. If you are banned you cannot play, cannot login, cannot do anything. In MD's history very very few people have been banned, the preferred mechanism for punishing people is jail. [b]So why have two methods?[/b] When you are banned you are essentially not permitted to play the game. However when jailed you can still do a large number of actions, including escaping, sending PM's and still being involved in the world. Being sent to jail can just be part of your character and a number of players have successfully woven this into their characters history. Jailing a character allows them to continue to do what they were, and gives a much larger range of actions than just being banned. Jail as a punishment is the exclusion from the main "outside" world, many people treat jail as a ban, and dont bother logging on, but a smaller subset has roleplayed their being in jail, given jail "reports" on the forum or escaped and continued to play. [b]Jail is so easy to escape![/b] Over the past years iv seen numerous convicts stating that "Jail is so easy to escape" rather smugly, as if it is some achievement. Its humorous to see that they dont know very much about it. Jail is designed to be relatively easy to escape. I didnt understand why it was so easy to escape until i talked to Mur about it and being able to escape fits in perfectly with letting people "play" while being punished. If we wanted to, we could easily stop you from escaping it, and if we wanted to go all the way we would just remove jail completely and ban you. But thats not what MD is about. MD is different. Just like resetting the GoE piller combinations, methods to escape the jail have slowly changed so that they are not entirely widespread, It keeps it as a level so that people need to do some work to work out exactly how to escape. But the likelihood is, at least while im around, there will always be a way to escape, provided you are smart enough to work it out, and have some friends to help. If you are sent to jail, you can wait out your sentence, or attempt to escape knowing you are going to be in there longer if you are caught. To add more roleplay value there is now the fugitive system so that people could be "caught" if a number of people want to send you back to jail. Its all about having something unique, giving players the ability to change their own fate, become that criminal that keeps getting sent back to jail. or someone who is evading the law to prove their innocence. ---------------------------------- If people like this sort of thing, i might post some more up when i get a bit of time. Some of the design decisions, and lore of MD is interesting, and it appears many people have forgotten, or never heard of some of the genius behind MD. So comment if you are bored/like/dislike this so i can get some feedback Muratus del Mur, Udgard, Mya Celestia and 16 others 19 Quote Link to comment Share on other sites More sharing options...
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