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Posted

Anti-Teleport Defensive Spell

[url="http://magicduel.invisionzone.com/topic/11299-anti-teleport-defensive-spell/"]http://magicduel.invisionzone.com/topic/11299-anti-teleport-defensive-spell/[/url]

Defensive Cloaks

[url="http://magicduel.invisionzone.com/topic/11300-defensive-cloaks/"]http://magicduel.invisionzone.com/topic/11300-defensive-cloaks/[/url]

  • 2 weeks later...
Posted

[url="http://magicduel.invisionzone.com/topic/11364-smoke-bomb/page__fromsearch__1"]http://magicduel.invisionzone.com/topic/11364-smoke-bomb/page__fromsearch__1[/url]

Smoke Bomb.

C

Posted

I see I have missed this topic :) Mistake corrected.

[url="http://magicduel.invisionzone.com/topic/11282-new-functionality-in-the-ritual-creating-interface/"]http://magicduel.invisionzone.com/topic/11282-new-functionality-in-the-ritual-creating-interface/[/url]

Viewing and healing dead creatures during creation of rituals or attacking.

Posted

[url="http://magicduel.invisionzone.com/topic/11468-item-gatheringlr-guards/"]http://magicduel.invisionzone.com/topic/11468-item-gatheringlr-guards/[/url]

  • 1 month later...
Posted (edited)

[url="http://magicduel.invisionzone.com/topic/11815-matrix-like-fight-logs/"]Matrix-like fight logs[/url]

[url="http://magicduel.invisionzone.com/topic/11816-ambiance-sounds/"]Ambiance sounds[/url]

[url="http://magicduel.invisionzone.com/topic/12449-current-location-as-spell-target/"]Current location as spell target[/url]

Edited by Guillak
  • 3 months later...
Posted

Regenerating Consumable Revive Item - Community Garden

http://magicduel.invisionzone.com/topic/12512-regenerating-consumable-revive-item/

http://magicduel.invisionzone.com/topic/12511-revival-fruit/

  • 1 month later...
Posted

Weapons with negative stat modifiers
[url="http://magicduel.invisionzone.com/topic/12731-weapons-with-negative-stat-modifiers/"]http://magicduel.invisionzone.com/topic/12731-weapons-with-negative-stat-modifiers/[/url]

Posted

Plants (like creatures) in combat rituals

http://magicduel.invisionzone.com/topic/12732-plants-like-creatures-in-combat-rituals/

  • 1 month later...
Posted (edited)

Inherent risk of using kill items and spells

http://magicduel.invisionzone.com/topic/12935-inherent-risk-in-using-kill-items-and-spells/

Edited by Rumi
Posted (edited)

Regarding Alliances:

[url="http://magicduel.invisionzone.com/topic/12938-regarding-alliances"]http://magicduel.inv...ding-alliances/[/url]

Edited by Burns
changed link to lead to first post
  • 1 month later...
Posted

http://magicduel.invisionzone.com/topic/13138-interaction-with-creatures/

Interaction with creatures.

[color=#0000ff]Please create new topics for discussions, just post links and really short summaries here to keep track of the ideas.[/color]

Posted

http://magicduel.invisionzone.com/topic/13142-addition-to-feature-trigger-box-playername/

addition to feature: trigger box playername

Posted

i have started a new topic regarding a new idea about Wish option for change of principle in Principles Charge

http://magicduel.invisionzone.com/topic/13155-a-wish-option-to-change-principles-in-principles-charge/

  • 4 months later...
Posted (edited)

[url="http://magicduel.invisionzone.com/topic/13850-protector-pact/"]http://magicduel.inv...protector-pact/[/url]

[i]Protector/Worshiper relationship discussion.[/i]

Edited by Elthen Airis
Posted

[url="http://magicduel.invisionzone.com/topic/13674-private-gathering-tools-their-trader/"]Private Gathering Tools & their trader[/url] completed in comment [url="http://magicduel.invisionzone.com/topic/13674-private-gathering-tools-their-trader/#entry131721"]#5[/url] in same topic.

  • 2 months later...
  • 3 weeks later...
Posted

New ideas

Started by dst, 07 Aug 2008 08:01 PM
 
Of course is big and hard to follow.
I would do something else: split the topic in 2: ideas that have been implemented and ideas that have not. And see what the ratio is.
Posted

My idea is that the viscosity should be influenced by visits in that location and not about land loiality.

 

e.g. The Location X have xx vascosity. The vascosity is reduced by yy - where yy is the amount of times you have visited the place.

 

reason: - once you get familiar with the place i dont see why you should have the difficulty to recognize the place and walk so slowly...

             - the beauty is to reach places you havent seen. not to keep them hiden. and if is a reason that a place must be hidden, then are other ways to keep it safe.

  • 1 month later...

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