Aia del Mana Posted April 16 Report Posted April 16 (edited) I hope all who are able have taken of some time to visit the scenery new to the realm (although one could assume these were once lost, given their appearance). A simple task, then - draw a simple map of the new scenes, and present them here. There should be two such maps - those with coordinates beginning with 9_ and those with coordinates beginning with 5_. Consider that artistic nature is not part of the criteria for judgment - one rather prefers accurate placement and proportionality, similar to how one would expect in a map of other lands. Twenty five such scenes do exist, and Mur has announced the prize will be a single custom scene of one's desire, with the deadline for such a task the thirtieth day of the month. An additional, and simpler task: Name the scenery; although one cannot usually title the scenery eponymously, one may do so in a subtle manner. Provide within this thread the coordinates of the scene to be named, and a suggested title, along with an optional explanation of why the title were fitting. The best single name of any scene (as determined by royal decree) will earn 1 wishpoint, and the best single name of any scene as determined by popularity (i.e. total number of votes whether positive or negative) will also win 1 wishpoint. The closing date for entries will be, similarly, the thirtieth day of the month in which this quest is announced, although comments may continue to be made in this thread after the closing date. Edited April 16 by Aia del Mana Muratus del Mur, Sir Blut and jakubhi 2 1 Quote
Root Admin Chewett Posted April 21 Root Admin Report Posted April 21 Are you happy for it to be posted publicly? (just checking before I post!) Quote
Root Admin Muratus del Mur Posted April 22 Root Admin Report Posted April 22 Yes because the map is not final, does not contain all the exists, and is nothing intricate that can't be easily replicated with a few consecutive days. I will use it later as a base to do the final one, that will be visible already when entering this realm ...so it will be very public anyway Chewett 1 Quote
Root Admin Chewett Posted April 30 Root Admin Report Posted April 30 I won't have time to post this until the weekend, I will post without a reward (since I will be late) I'm enjoying this Quote
Root Admin Chewett Posted May 5 Root Admin Report Posted May 5 Attached is my first rough draft plus some annotated stuff. I didn't get as much time as I wanted to clean it up, so it's pretty rough! Typically I would then take this and clean up the lines, etc. But I also wanted to know what Mur was looking for... The scale is wrong around the food area but I didn't want to clean that up initially. I also didn't adjust the colour as it's pretty light at the start. Feedback welcome, I think I got all the right locations based on the perspective but the scale is MASSIVELY wrong. There is a clear issue with prisonguarddesk because the perspective makes the door to the new area linked with a wrong older area. I think we can fix that by moving the scene arrow. Lazarus and Muratus del Mur 1 1 Quote
Root Admin Chewett Posted May 5 Root Admin Report Posted May 5 Note: I haven't named the scenes or done the 9x scenes yet. That's planned for this week (regardless of prizes) Muratus del Mur 1 Quote
Root Admin Muratus del Mur Posted May 5 Root Admin Report Posted May 5 9 hours ago, Chewett said: There is a clear issue with prisonguarddesk because the perspective makes the door to the new area linked with a wrong older area. I think we can fix that by moving the scene arrow. I am not sure i follow.. the exit door is in a room that is not really a room, the door is visible from the corridor, so when you click the left arror in your first screen , you should go to the corridor (screen below). So the door in screen 2, is NOT taking you to the prison guard desk, that room is inside the prison, not outside. Both scenes in the screens you presented are on the same side of the door... makes more sense? Its not very clear if in your map, this is so or you put the prison guard desk scene on the other side of the door. Quote
Root Admin Chewett Posted May 6 Root Admin Report Posted May 6 23 hours ago, Muratus del Mur said: I am not sure i follow.. the exit door is in a room that is not really a room, the door is visible from the corridor, so when you click the left arror in your first screen , you should go to the corridor (screen below). So the door in screen 2, is NOT taking you to the prison guard desk, that room is inside the prison, not outside. Both scenes in the screens you presented are on the same side of the door... makes more sense? Its not very clear if in your map, this is so or you put the prison guard desk scene on the other side of the door. Ooooh I think I have misunderstood. The doors are the same door, right? So clicking this doesn't make you go through the door? If not, I suggest adding an arrow and removing the clicking on the door, since I assume clicking means you "go through" the door Quote
Aia del Mana Posted Wednesday at 12:30 AM Author Report Posted Wednesday at 12:30 AM I must contend that the scenery in question are opposite sides of the door (i.e. as Chewett had initially assumed) as the ceiling structures upon the walls surrounding the door are dissimilar in each scene. If this interpretation is correct, the door clicky needs not be altered; if not, then it logically must do so. In regard to generated scenery such as the above, I would in future avoid scenery which significantly includes other generated scenes within, as the detail is unlikely to be replicated sufficiently. Quote
Root Admin Chewett Posted Wednesday at 12:51 PM Root Admin Report Posted Wednesday at 12:51 PM 12 hours ago, Aia del Mana said: I must contend that the scenery in question are opposite sides of the door (i.e. as Chewett had initially assumed) as the ceiling structures upon the walls surrounding the door are dissimilar in each scene. It can't be opposite sides of the same door. The clicky works as the arrow shows: I think Mur is saying it's the same side of the same door. Quote
Mallos Posted Wednesday at 03:26 PM Report Posted Wednesday at 03:26 PM (edited) On the archway I have marked in red, you can see it is a separate archway than the underlying archway that we see on the door in the top image. This might give the illusion that there is a larger space through the red archway, evident in the green square in the second image at the bottom left of the square, there is tiling that leads to another area, this could be the area that is in green in the first image. However the archway in red itself when taken a close look at has an unconventional form, the bricks holding it up are not placed in a straight manner, it suggests the archway is not flat but curved in a sense as to which direction you go through it is brought into question. Looking at the left side of the red archway it suggests you could walk through to the green square area, but the top of the archway and the right side could suggest more alignment with the underlying door archway. This is done away by the tiles that lead inside to the green square, but how much space is actually available inside that square is to be determined, there could be another room inside that is not visible. The door itself would suggest it is either the same door from the same side, or a different door in the same position (often if facing the same angle the doors might be used in this position) due to how it opens. That would suggest the area in green could be the same area in both pictures. I think the idea that the specific structure surrounding the door is different has some validity if there is no heavy shifting of perspective to see an area that is not contained in the second image or for a more detailed perspective, the bricks and surrounding wall/ceiling are more worn and smooth in the first image. Edited Wednesday at 03:27 PM by Mallos Quote
Root Admin Chewett Posted Wednesday at 04:08 PM Root Admin Report Posted Wednesday at 04:08 PM IMO if it's the same we just change the scene here to add this arrow Quote
Ledah Posted Thursday at 07:06 PM Report Posted Thursday at 07:06 PM If you ask me, this is simply a matter of... ...perspective. Quote
Aia del Mana Posted Saturday at 11:34 AM Author Report Posted Saturday at 11:34 AM On 5/7/2025 at 10:51 PM, Chewett said: It can't be opposite sides of the same door. The clicky works as the arrow shows: I think Mur is saying it's the same side of the same door. I must maintain that the artwork is inconsistent if these are the same side of the same door. Not only is the ceiling inconsistent, but so is the pattern of tiles in front of the door in question. I think this would be rectified by altering the clickies such that the door is the clicky between the two aforementioned scenes. Alternatively, one could simply accept that there are inconsistencies within scenes which portray the same items, but this is not the case for any scenery not generated in this manner. Quote
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