Rendril Posted September 25, 2010 Report Posted September 25, 2010 Post here of any bugs you find from the addition of these auras. They will probably get balanced in the coming days. Quote
redneck Posted September 25, 2010 Report Posted September 25, 2010 i was hitting 150k with hertic archer. I believe this is cause of tokens and the new combat Pipstickz and Deatznce0 1 1 Quote
Dracoloth Posted September 25, 2010 Report Posted September 25, 2010 (edited) um hehe all my buttons are gone and my creatures when i could still access them the pictures for them werent there[img]http://magicduel.invisionzone.com/public/style_emoticons/default/mellow.gif[/img] nvm it was a coincedence that the update happened at the same time my browser needed to be updated [img]http://magicduel.invisionzone.com/public/style_emoticons/default/tongue.gif[/img] Edited September 25, 2010 by Dracoloth Quote
Rendril Posted September 25, 2010 Author Report Posted September 25, 2010 (edited) Regen bug with the auras should be fixed. [quote name='redneck' timestamp='1285389140' post='69063'] i was hitting 150k with hertic archer. I believe this is cause of tokens and the new combat [/quote] This is intended. Edited September 25, 2010 by Rendril Quote
Yoshi Posted September 25, 2010 Report Posted September 25, 2010 (edited) Yeah... my crits just died... I attacked and: nukerextreme is preparing new random strategy Load Yoshi creatures Load nukerextreme creatures ------------------- [crit tokens here] ------------------- Influences for Yoshi: regenaura, vampiricaura, poweraura, regenaura, attackbonus, freeze, doublefreeze, morale, attackbonus, creatureboost, tripleantifreeze, freeze, levelscare ###### Influences for nukerextreme: poweraura, poweraura, regenaura ###### COMBO: Adding 15055 combo vitality bonus for this ritual Applying 0% of Yoshi's energetic influence Applying 89% of nukerextreme's energetic influence nukerextreme's Animated Tree I remains frozen, skipping turn nukerextreme's Elemental III remains frozen, skipping turn nukerextreme's Water Being II remains frozen, skipping turn nukerextreme's Grasan I cant find any enemy creatures to target, skipping turn ... nukerextreme WINS! Creature Experience reward for Yoshi - Losing player Player is at max xp limit, no xp reward Creature Experience reward for nukerextreme - Winning player Air Scout gaines 0 Xp and a won battle Water Being II gaines 0 Xp and a won battle Elemental III gaines 0 Xp and a won battle Grasan I gaines 0 Xp and a won battle Air Scout gaines 0 Xp and a won battle Animated Tree I gaines 0 Xp and a won battle Winner gets won fights counter incremented! Loser gets humiliated, loss fights counter incremented! They were just fully healed, and nobody had attacked me. I healed, attacked someone else, same result... EDIT: I had a pope, rein, morph,imp, tree and bird, all maxed cept the imp, lvl 1. Testing which one was at fault. Edited September 25, 2010 by Yoshi Quote
Clock Master Posted September 25, 2010 Report Posted September 25, 2010 Is it intended to work both ways? I mean not just taking stat difference from the opponent but also giving away Quote
Sharpwind Posted September 25, 2010 Report Posted September 25, 2010 I love the new auras ! I can finally take down some enemy drachs keep up the good work Asterdai, Manda, (Zl-eye-f)-nea and 1 other 2 2 Quote
Rendril Posted September 25, 2010 Author Report Posted September 25, 2010 [quote name='Clock Master' timestamp='1285413120' post='69077'] Is it intended to work both ways? I mean not just taking stat difference from the opponent but also giving away [/quote] Bwahahahah Auras will still get tweaked after evaluation is complete. Quote
Shadowseeker Posted September 25, 2010 Report Posted September 25, 2010 (edited) Note: Any of this has so far undergone testing, and will get more in future, also more extensive. An unholy on lvl1 taking 40%? from 500k ve A maxed pope taking 120%? from 500k ve Sorry, the unholy is way too great with this..40% perhaps, but 120% is way over the top. I'm not sure of the formula, but both times it was vs a 0% slider, so no power influence. I suggest a great tweaking down, because this way elementals will get almost useless.. Compared: 0.8 * 0.8 * 0.8 * 0.8 = 0.4096 An elem steals 59% after 4 rounds, targetting multiple, this aura however could target all if you use 6 creats. I suggest making the value be 10% starting going to 30% or 40%, however no more than 50% at all cost...else elems get nerfed too much and would need a bigger drain limit. That was vs single creats, will have to do more on multiple later. Soulweaver/TS is going crazy as well: I heard reports of SW's doing like 300% steal (not confirmed), which defies the reason to have skillsteal. A maximum of 25%, maybe 30% is my suggestion, else everything spins out of place..plus, no idea how some creats could get 150k attack out of nowhere. Again, this has to stay below 50%: Otherwise you essentially have the same stats as your enemy in the rit, but added to your own. Even though it appears SWs can steal back and forth, it has to be kept in mind that this would almost force an Sw into many rits with more..defying the stat system in the basics. Edited September 25, 2010 by Shadowseeker Eon, apophys, No one and 2 others 4 1 Quote
I am Bored Posted September 25, 2010 Report Posted September 25, 2010 wait.... are these the ones where the principles can be lowered, or am i thinking of the wrong thing? because even though i have super negative stats, that doesn't mean i don't value my principles. Quote
lightsage Posted September 25, 2010 Report Posted September 25, 2010 Nah, actually this is 2 aura's. One that sucks stats from the opponent and the other is supposed to suck ve. Both just apply to the fight. Although, in the current system whoever has the most negative stats is the most powerful Try setting a TS (or better, SW) with a pile of damage all creats, the time for IAB supremacy has come! Kyphis the Bard and Watcher 1 1 Quote
Guybrush Threepwood Posted September 25, 2010 Report Posted September 25, 2010 Technically Elementals will still be used, but only by those who actually want exp/stats from a battle. The health swapped by a UP does not count as health gain or damage during the battle. That being said, while I'm using one UP, the enemy should not be starting the match with dead creatures. One critter killing off half the enemies creatures before the fight even starts? And the ones still alive are just barely that way. Quote
No one Posted September 25, 2010 Report Posted September 25, 2010 I'm lost. We need some logs on what auras really do. At least during the test. Quote
No one Posted September 25, 2010 Report Posted September 25, 2010 COOL I think that if your stats get stolen then your creatures will not regenerate after battle. See trees that were supposed to never die Kyphis the Bard and Watcher 1 1 Quote
Manda Posted September 25, 2010 Report Posted September 25, 2010 (edited) hey nice skill of the Up but is too strong i had a burst hit but >_> Edited September 25, 2010 by Manda Quote
Rendril Posted September 26, 2010 Author Report Posted September 26, 2010 skillvampire has been changed greatly, no more 400%+ draining of stats. The battle log also shows the effects. vampiricaura was lowered and will probably be changed as well. Auras should be much more balanced now. Quote
Burns Posted September 26, 2010 Report Posted September 26, 2010 here's one i don't understand: Just had a fight against Jose Estrada, him 0% influence, me 100% with 20k VE. I didn't use any auras, he had a vampiricaura (Priest1) and a skillvampire (ts1). He got a little bit of my VE, as expected. I killed him almost instantly, as expected. No damage against me, save for what the aura did. Outcome: Casualties: Enemy:100%, You:-9.9438778%, E lost: 4965vit; A lost: vit; I didn't steal life or anything, if at all, i should have lost VE to the aura. The fight was rather short, two of my archers dealt with his minions. I definitely didn't heal in any way. I bet that shouldn't happen XD Quote
Eon Posted September 26, 2010 Report Posted September 26, 2010 Casualties: Defender:-9.08649%, Attacker:-1.33089% I am the defender and I have a single remain set up that is damaging itself. Baiano is the attacker and he has 2 tree's on regen, a pope, and 3 lifestealers. IN baiano 0 -39 15 26-09-2010 17:20:24 replay Somehow I won that one Quote
Fyrd Argentus Posted September 26, 2010 Report Posted September 26, 2010 These auras should be capped at 20% just like lifestealers. I enter battle with 6 creatures on zero slider and they are all dead before the tokens stop scrolling. Ridiculous. Quote
Mighty Pirate Posted September 27, 2010 Report Posted September 27, 2010 strange battle, I don't understand it. [attachment=2025:Clipboard01.jpg] my creatures had enough vitality. However they all appeared with 0 vitality in the battle. See log. Load XXX creatures Load Mighty Pirate creatures ... Influences for XXX: creatureboost, creatureboost, vampiricaura, creatureboost, antifreeze, creatureboost ###### Influences for Mighty Pirate: vampiricaura, vampiricaura, antifreeze, creatureboost, creatureboost, creatureboost ###### COMBO: Adding 43287 combo vitality bonus for this ritual Applying 0% of XXX's energetic influence Applying 10% of Mighty Pirate's energetic influence XXX's vampiricaura drains XXX's Chaos Archer cant find any enemy creatures to target, skipping turn ... XXX WINS! ... Quote
Yoshi Posted September 28, 2010 Report Posted September 28, 2010 Double vamp auras might be clashing? Quote
apophys Posted September 29, 2010 Report Posted September 29, 2010 I love the new UP aura. The pope currently sucks about 1/3 of the opponent's vitality. This is perfect for people like me trying to avoid stat loss from repeated hits by the superpowers. Weak people can now come out of hiding from sanctuaries. Thank you, Mur. Quote
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