Riishaan Posted December 13, 2010 Report Posted December 13, 2010 I've been in and out of the MDA library and at one point I swear I was able to access an alphabetical listing of items to read. At that time I didn't have the time to start going thru them, but now that I have time the Index no longer shows up. Is there a reason they would appear and then disappear? Quote
Rendril Posted December 13, 2010 Report Posted December 13, 2010 As with all clickables, it needs to be resubmitted every 14 days by someone with scripting access or it will not be visible. In the case of the book shelves which are public, anyone with script access can do so. Quote
Riishaan Posted December 13, 2010 Author Report Posted December 13, 2010 So does this mean that someone needs to reset the bookshelves in order or me to see the contents again? My whole point behind this is, I'm looking for clues to interact with the loreroot guardians and I'm also working on "fyrds" quests and thought there might be clues to those as well in the library. I'm not even sure that there are clues and could be wasting my time. If nothign else I'll understand the world better. Riish Quote
BFH Posted December 13, 2010 Report Posted December 13, 2010 [quote name='Riishaan' timestamp='1292261476' post='75368'] So does this mean that someone needs to reset the bookshelves in order or me to see the contents again? My whole point behind this is, I'm looking for clues to interact with the loreroot guardians and I'm also working on "fyrds" quests and thought there might be clues to those as well in the library. I'm not even sure that there are clues and could be wasting my time. If nothign else I'll understand the world better. Riish [/quote] Yes someone needs to reset the contents for you to see them. You can also find useful information here: [url="http://md-archives.com/"]MAGICDUEL ARCHIVES[/url] Quote
Grido Posted December 14, 2010 Report Posted December 14, 2010 Bookshelves refreshed and visible again now. If they go down again people are welcome to message me and i'll stick them back up again Quote
Fyrd Argentus Posted December 14, 2010 Report Posted December 14, 2010 My clues are in the papers in the Study Room, not the books in the Index Room. Password "FyrdsWords". All four are different. Quote
Peace Posted December 14, 2010 Report Posted December 14, 2010 [quote name='Fyrd Argentus' timestamp='1292334235' post='75438'] My clues are in the papers in the Study Room, not the books in the Index Room. Password "FyrdsWords". All four are different. [/quote] I believe he was talking about the bookselves in the Room of Indexed Memories, where people can see on the shelves in alphabetical order the articles/books of the MD Archives. Quote
Rendril Posted December 14, 2010 Report Posted December 14, 2010 Yes but Riishaan also noted that he is searching for Fyrd's clues. Quote
Riishaan Posted December 16, 2010 Author Report Posted December 16, 2010 [quote name='DarkPriestess' timestamp='1292335292' post='75439'] I believe he was talking about the bookselves in the Room of Indexed Memories, where people can see on the shelves in alphabetical order the articles/books of the MD Archives. [/quote] I had already found Fyrds clues He states where to find them in the hut. I was just wondering why 1 day i could see an alphabetical lsiting of stuff in the indexed area and the next day it's like a non-scripted clickable. I've since been able to get into them so thanks for resetting .... I'm now 10 days awakened and still trying to figure out the simple trick to the loreroot guardians. Quote
Kay Ingild Posted December 27, 2010 Report Posted December 27, 2010 "As with all clickables, it needs to be resubmitted every 14 days" Is that why so many items all over the MD world are usually "Unusable item - nothing interesting here right now"? Quote
Root Admin Chewett Posted December 27, 2010 Root Admin Report Posted December 27, 2010 [quote name='Kay Ingild' timestamp='1293426640' post='76112'] "As with all clickables, it needs to be resubmitted every 14 days"Is that why so many items all over the MD world are usually "Unusable item - nothing interesting here right now"? [/quote] yes, people who have clickable editing rights can addd things to those objects to make them do different things. Asterdai 1 Quote
Kay Ingild Posted December 28, 2010 Report Posted December 28, 2010 Could I ask roughly how many people have such editing rights? And could they be persuaded to "refresh" the items a bit more often? When I was a newly-joined player I tried to explore as much as I could, and discovering these "clickable" bits of the landscape was always exciting, until I realized that most of them were "Unusable". Not even flavour text Seemed like a wasted opportunity. Asterdai 1 Quote
Root Admin Chewett Posted December 28, 2010 Root Admin Report Posted December 28, 2010 [quote name='Kay Ingild' timestamp='1293508032' post='76172'] Could I ask roughly how many people have such editing rights? And could they be persuaded to "refresh" the items a bit more often?When I was a newly-joined player I tried to explore as much as I could, and discovering these "clickable" bits of the landscape was always exciting, until I realized that most of them were "Unusable". Not even flavour text Seemed like a wasted opportunity. [/quote] At a guess i would say between 20 and 30 people have access to editing them. But just writing random rubbish on them is discouraged because it makes it harder for when someone makes a quest or useful interface with them. As to refreshing them, im sure if you contacted someone with clicky editing NICELY they would refresh whatever you asked. Quote
Kay Ingild Posted December 29, 2010 Report Posted December 29, 2010 (edited) "As to refreshing them, im sure if you contacted someone with clicky editing NICELY" I'm sorry if I came across as not nice in my post above Wasn't intentional. And if simple flavour text gets in the way and is discouraged, then never mind... Edited December 29, 2010 by Kay Ingild Asterdai 1 Quote
Asterdai Posted December 29, 2010 Report Posted December 29, 2010 (edited) one problem is that each person can only script each clickable once (i mean can only haveone script at a time) id be happy to put up anything if you have a reason for it Edited December 29, 2010 by Asterdai Quote
Kay Ingild Posted December 29, 2010 Report Posted December 29, 2010 That's just it; I have no reason for it, other than being tired of seeing "Unusable item" in so many places, and wanting to see some descriptions or suchlike instead. I am the kind of person who enjoys seeing the "random rubbish" that Chewett obviously dislikes I wasn't aware that it would actually get in the way of other more important things, so please consider this closed. Quote
Root Admin Chewett Posted December 29, 2010 Root Admin Report Posted December 29, 2010 Intresting different viewpoints i suppose. Im just tired of people putting random stuff in the clickables and when you are trying to do a quest where you use clickables and one of the main clickies you want to use is taken for something random, so you have to direct people to the specific clicky entry. Quote
Rendril Posted December 29, 2010 Report Posted December 29, 2010 If you don't direct them in some way they have to scour many clickables anyway, whether some of them have unrelated information or not won't change that. If anything I think it would make the search more interesting. Quote
Laphers Posted December 30, 2010 Report Posted December 30, 2010 Perhaps, instead of "Nothing interesting here right now" it could randomly grab one of the hints that currently appear in the triggers box. Once someone inserts something into a clickable it disables the hint and shows the contents of the clickable instead. That would make every clickable contain something that pertains directly to MD and doesn't interfere with clickable use. Asterdai and Chewett 1 1 Quote
Root Admin Chewett Posted December 30, 2010 Root Admin Report Posted December 30, 2010 [quote name='Laphers' timestamp='1293672205' post='76328'] Perhaps, instead of "Nothing interesting here right now" it could randomly grab one of the hints that currently appear in the triggers box. Once someone inserts something into a clickable it disables the hint and shows the contents of the clickable instead. That would make every clickable contain something that pertains directly to MD and doesn't interfere with clickable use. [/quote] Not entirely sure that a rock should be giving me combat tips Quote
Pipstickz Posted December 30, 2010 Report Posted December 30, 2010 Well it's not like it should be saying "Nothing interesting" either. Quote
Laphers Posted December 31, 2010 Report Posted December 31, 2010 [quote name='Chewett' timestamp='1293703043' post='76344'] Not entirely sure that a rock should be giving me combat tips [/quote] I think that in a magical land, rocks should be allowed to offer combat tips. Whether you take them or not is an entirely different matter. Asterdai 1 Quote
Atrumist Posted January 1, 2011 Report Posted January 1, 2011 In order not to make new topic necessarily I write here. Please check the md-archives there is a problem with the pictures there, they ought to be visible, but they don't show up. Quote
Grido Posted January 1, 2011 Report Posted January 1, 2011 Could you be a little more specific? What do you mean by the pictures? The shelves themselves load fine for me, which is why I ask Quote
Atrumist Posted January 1, 2011 Report Posted January 1, 2011 Yeah pictures on main page are OK, but try on this [url="http://md-archives.com/articles/engines-of-destruction.html?page=2"]link[/url] pls. I've opened this both on Chrome and Firefox, opened on RSS reader but nothing, the picture didn't show up. Maybe it is because I use linux, but I don't believe thats the problem. I'll try later in windows. Quote
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