Saladin Posted November 18, 2007 Report Posted November 18, 2007 Yeah, you should just give some reward for elemental. maybe some vitality and value and only slightly for payback of time... anyway now we can only have 16 creature right. as long as the value is not exceed the value of egg..
omegaweapon Posted November 18, 2007 Report Posted November 18, 2007 i think stat gain for dark archer II and scout lvl 3 isnt balance 1 must give more attack and another must give more defense i though
Actraiser Posted November 18, 2007 Report Posted November 18, 2007 i think it is balanced just fine. if anything they may give too much.
Delvawolf Posted November 18, 2007 Report Posted November 18, 2007 I don't think charging 20 actions per sacrifice is appropriate. I just sacrificed 4 beings and was left with 20 actions, that's not enough to get anywhere to use the vp's I received. I then waited for the 10 minute update just to find I lost all the VP's. It cost 30 actions to take maple road and 20 actions to get in gate in order to get to either of the 2 armor shops.
omegaweapon Posted November 18, 2007 Report Posted November 18, 2007 i didnt say to raise their value i said decrease the attack given of one and increase the defence of it and increase attack of one and decrease its defence
shadowice Posted November 19, 2007 Report Posted November 19, 2007 does anything give a decent amount of luck for sacraficing?? all i seen was an elemental, was there something i overlooked?
Deetn Posted November 19, 2007 Report Posted November 19, 2007 Seems like luck is everybody problem stat except for act ^^
omegaweapon Posted November 23, 2007 Report Posted November 23, 2007 larerootian archer give +3 attack and +2 defence they only need 5 won battle and 2500 xp and 3 days completly unbalance people can do it in a flash every 3 day u can have about +48 attack and +32 defence defeinitly worth the try right (its the extream point but people can get a lot of stat in this way)
Root Admin Muratus del Mur Posted November 25, 2007 Author Root Admin Report Posted November 25, 2007 lets see if its indeed like that...
omegaweapon Posted November 25, 2007 Report Posted November 25, 2007 well i dunno what i say first u give them that much stat now they dont give stat atleast +1 defence and attack we use some time to upgrade them
Actraiser Posted November 25, 2007 Report Posted November 25, 2007 King Manu - How about this: No sacrificed creature will give anything permanent (Vitality, Value or otherwise) unless it is a maxed creature. Keep the temporary value and vitality increases going, just nothing permanent. This will keep things better balanced I think. Otherwise it can get very easy to exploit.
omegaweapon Posted November 25, 2007 Report Posted November 25, 2007 wow u like a very slow progress act something most people dont like it i am totaly disagree
Root Admin Muratus del Mur Posted November 26, 2007 Author Root Admin Report Posted November 26, 2007 i realy dont think that the way its now is so easy to exploit. don't missunderstand a constant recruit-train-sacrifice cycle for an exploit. lets see how things evolve, let me know if you see players with abnormal stats overnight or if you find out a way to gain huge stats very fast using this sacrifice altar.
omegaweapon Posted November 27, 2007 Report Posted November 27, 2007 water being II give too much + vitality every 4 day u can get about +720 max vitality i think its too much +6 power and +6 defence i think its way too much at least decrease vitaltiy reward water being upgrade requirement Experience +1000 Won battles +5 Age +3 way too low for +120 vitality max , +1 power , +1 defence
phrog Posted December 4, 2007 Report Posted December 4, 2007 Just noticed Elemental Egg gives +100 Vit and VP (not max) while Elemental I gives nothing. Just seems like that is backwards, if not wrong.
phrog Posted December 10, 2007 Report Posted December 10, 2007 Dark Archer II gives +50 max vital energy and +400 max vital points. Dark Archer III gives +63 max vital energy and +200 max vital points. Is there a reason the lower level creature would give twice as much vital points to my character?
Flameheart Posted December 11, 2007 Report Posted December 11, 2007 well this brings in a new consept Raising creatures (leveling up creatures to get princi points or other things) im working on it a bit myself we will have to see if this brings any unforceen probelms but for now i dont see anything wrong with it it just turns creatures u dont use into max vit and VP or princi points and attack defence or other things I really dont see the probelm with it the note in the change log for alpha verson 4 said anything you can do to make yourself strong without cheating so if you exploit the max thing then more power to ya (and i mean that literally and figuraltivly) i totaly promote this statement and the raising of creatures to get stuff
shadowice Posted December 12, 2007 Report Posted December 12, 2007 Im curious how someone got up to 20k to buy sungod mask with this, it takes just over 40 total points to get back into town and that means you can do 3 sacrafices worth about 6-8k so what am i missing that let him get up to 20k?
omegaweapon Posted December 12, 2007 Report Posted December 12, 2007 i dont this u must do that u must level up a lot of creature and sacrifice them to have a lot of maximum value point like 15k then u can sacrifice 3 creature and buy 1 of the armours
Avrion Posted March 30, 2008 Report Posted March 30, 2008 I think the values need to be more dynamic. They should be different per creature but reflect what you did with them also. So it is a literal giveback to how you played them. I think all stat gain should reflect how you play so you literaly make your character by how you use him. Then he becomes the character you literally forge by playing. So I think the monsters should give stats potentially based on their strategies Whatever those are and however you make them do that(All of their potential strategies) and then have it give based on how they were used etc. I don't know if it would be complicated to do or not but it would be a very interesting game design.
Root Admin Chewett Posted March 30, 2008 Root Admin Report Posted March 30, 2008 (edited) [Redacted] Edited December 18, 2012 by Chewett Redacted
Metal Bunny Posted April 6, 2008 Report Posted April 6, 2008 lol, the birdie gives perm stat increase? WTH? the birdie, just 2 days old, nothing else, gives me a perm vp increase, and not just that, it's higher than any other creature, including dark archer lvl 2.... I cannot resist temptation, feel like a weak human , but I'm going to do it, till Mur changes it *edit*, btw I only have 2 empty spots, so I won't be 'exploiting' it that much
tyran424 Posted April 7, 2008 Report Posted April 7, 2008 wow i just looked at mine and your right... that little bird thats not even any good in a battle will give you a substantial amount of max vp, is it a bug in the formula? maybe mur doesnt want anyone to get anything higher than the little bird, or the next stages are going to be a lot stronger hmm... theres something to think about
Teclis Posted May 22, 2008 Report Posted May 22, 2008 Why not make it the other way around too? So you can sacrifice permanent stats in order to get XP or strenght into your creatures? Maybe even make them age faster.. This would make it even more dynamic and balanced, and give increased influence over your character and creatures. To avoid exploiting, there could be a 70% effectivity or so on the transaction; if you first sacrifice a creature with a certain amount of xp etc to get stats, then sacrifice stats into a creature, you'll lose 30% each time.. it could also take some AP to do it, to avoid changing back and forth withing seconds. Would be interresting
thrall Posted May 23, 2008 Report Posted May 23, 2008 yes it would, but think of it this way you sacrifice your xp when you get full xp 4 that mp level, what will stop players to remaine in that mp level? whell i call that exploiting
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