I agree with Aqune.. the idea of helping out the newbies and protecting them with this sort of system sounds ideal, but it really doesn't work, at least not the way it is now. It doesn't give the new players an advantage because even if they are the ones who other players try to lose against, they don't gain any stats since usually the players farm losses with one creature rituals. Even if you mean that the stronger players don't target weak players for wins, they do. Once they use weak rituals to gain losses to match up for it, of course. And as far as I can tell, there is a very minimal amount of people who don't use one creature rituals to get losses.
The mp divisions also play a role in this... the weaker players do eventually become the strongest players in their level, and then they have more wins than losses (naturally, probably if they're smarter than me they would use the weak rituals). They go into the next level, the weakest of the players in the division, and their balance just worsens because they gain empty wins.
The way it is now, the people who do have a balance of wins to losses don't have balanced fights. Instead, they gather wins to train creatures and just spam weak attacks . . . unless that's what you mean. My idea of balanced fights are losing with fully charged creatures, giving the winner stat rewards.
It's not like everyone is so considerate, either. People can tell if the other person has a bad win:loss ratio based on the honor reward for attacking, and yet I, who needs more than 100 losses to achieve a balance of wins and losses, get spammed all the time by people who give me negative honor. Maybe this problem has to do with the players, the way they reacted to the system. But if the players aren't going to change their ways maybe they should be forced to.
Well, maybe I am missing something or getting overworked. This is just the way I see things... your arguments didn't really convince me. But I do feel like there is something wrong, and maybe if you consider this a problem it could be given priority.