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Blood Prince

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Everything posted by Blood Prince

  1. Count me in please. I can give you 2 silver to start with since that is all I have. Will give you the other 3 before the quest ends if it is ok with you.
  2. Since the introduction of new rules I have seen a drastic reduction in the number of players online. GOE does not have many palyers or atleast fightable MP5 and other places in the releam which I have access to is desserted. Do you people see this trend as well...?? What can we do to change this...??
  3. [quote name='(Zl-eye-f)-nea' post='29953' date='May 3 2009, 01:04 AM']I agree I think Tokens should give you sac bonuses or that you should be able to remove the tokens from sac creatures or something. Z[/quote] I think it gives you a bounes of values obtained through saccing. I'm not sure about this but my two elementals which has different tokens gives different values on the same altar.
  4. [quote name='Chewett' post='29927' date='May 2 2009, 05:15 PM']What would stop me creating 100 accounts and sending all the principles to my main?[/quote] Well it still happens with the other stuff today as well. Even you can help your main account to win a head contest with multies. I think that is not a problem since the game allows it. If you don't want that to happen then a mechanism should be derived not letting them do that [b]And is every thing in MD is multi proof???[/b] No. Therefore that does not matter
  5. Since creature tokens are in place and they need principles to get them working we can set up somthing like a principles trade. So everybody can exchange principles and make the best profile since most will not get the opportunity of acquiring all the principles. I think this can evolve to much greater quantites by exchanging principles with crits and so on. Game interfaces should support this trade since it is to do with you personal ingame stats and so on. Only down side is it will put less emphasis on the fenth's presses around. So we need to come up with a plan to keep there intrest as it is. Any comments and suggestions are welcome :good:
  6. Well I have few tokens in my crits. Following are my observations on the process 1.) I like the random idea. Because there a players in the game who have got the correct token to the correct crit and they are exceedingly powerful. For example I think Marvolo smashed me with 100% vs 0% using a certain token or a set of tokens. He achived this more than once on me and I myself had tokens. So imagine what stack up can do. 2.) Actually they make a vast difference in some fights for example the kelltha fire and the goldtear are very powerful to me and I found little use of emerald glare and blood drop(I think I dont have the correct principle combination). I still dont have much of an idea about Claw 1 and 2 3.) Down side of the tokens as for my profile is XP. I have been putting about 40K VE for a fight inorder to get crit exprs but I get very less. A tree ritual which gives great cirt XP only gave me around 25XP per crit eventhough the opponent has maxed crits with max VP and I had max heat and 40K VP. The thing with the tokens is it ends the fight way quickly than it is usually known to happen. 4.) I think with the evolution of tokens paves us the way for a new trade in the game as well. This is [b]principle trade[/b]. Because a given character will alomost certainly never have all the principles some of the tokens will be unusable on some players. So we can trade principles from one to another. This can be on a principle to principle basis or principle to item or crits. So it would be fun trading. If kragel came up with the slaves trade I can't see a reason for not doing this(but the game functionality has to support this kind of trade) Those are my observations up to now. Tell what you guys think of my 4th point
  7. [quote name='Yrthilian' post='29773' date='Apr 30 2009, 09:22 PM']No the stats are corect here. Defender = Karak did -31% Attacker = you 20% even though you sis 20% damage Karak did more damage. (this is down to having a life stealer) Karak did more damage than you but shows as a minus because of the life drain ablity. so yes the status is corect from what i can see[/quote] [b] Yrth actually I was the defender in this case not Karak he is the attacker.[/b]
  8. I had a fight with Karak which he ended up the winner. I want to know why because the stats(-31% vs 20%) given below suggest something else???? Battle Log BloodPrince is preparing new random strategy Load Karak creatures Load BloodPrince creatures Karak\'s Creature Tokens [stardust] [stardust] Kiffus gets 100 regeneration and power, 25 luck . Karak\'s Creature Tokens [blackdiamonds] BloodPrince\'s Creature Tokens [claw2,emeraldglare] [claw2] Water Daimon III gets 359.3552 attack and regeneration based on Principles. [emeraldglare] Water Daimon III gets 0 regeneration and 0 defence based on enemy creature skills BloodPrince\'s Creature Tokens [claw2] [claw2] Elemental V gets 359.3552 attack and regeneration based on Principles. BloodPrince\'s Creature Tokens [claw2] [claw2] Knator War Master gets 359.3552 attack and regeneration based on Principles. BloodPrince\'s Creature Tokens [claw2,emeraldglare] [claw2] Chaos Archer gets 359.3552 attack and regeneration based on Principles. [emeraldglare] Chaos Archer gets 0 regeneration and 0 defence based on enemy creature skills Influences for Karak: poweraura, regenaura, attackbonus, freeze ###### Influences for BloodPrince: regenaura ###### COMBO: Adding 3223 combo vitality bonus for this ritual Applying 50% of Karak\'s energetic influence Applying 82% of BloodPrince\'s energetic influence Karak\'s Kali does steallife to strong creature(s) of BloodPrince and: - Steallife power: 20% - steals 373 vitality from Knator War Master and gives it to Kali and remains with 1494 vitality BloodPrince\'s Walking Tree does regenerate to multirandom creature(s) of BloodPrince and: - Regeneration power: 35, regen. vitality: -267 - Water Daimon III doesn\'t need any regeneration for now. and remains with 3867 vitality - Regeneration power: 35, regen. vitality: -267 - Elemental V doesn\'t need any regeneration for now. and remains with 2267 vitality - Regeneration power: 35, regen. vitality: 688 - Walking Tree will regenerate next 2 rounds 688 vitality and remains with 1967 vitality - Regeneration power: 35, regen. vitality: 106 - Knator War Master will regenerate next 2 rounds 106 vitality and remains with 1494 vitality Karak\'s Kiffus doesn\'t have the damage abbility anymore, change strategy! Karak\'s Kiffus cant target strong BloodPrince\'s Water Daimon III does steallife to random creature(s) of Karak and: - Steallife power: 20% - steals 1753 vitality from Kiffus and gives it to Elemental V and remains with 7011 vitality Applying temporary effects for BloodPrince, slot 4 : , regenerate (round:3 regenerate: 106) BloodPrince\'s Knator War Master does haoticdamage to multirandom creature(s) of Karak and: - hits haoticaly and does 526 damage to Grasan I and remains with 7138 vitality - hits haoticaly and does 676 damage to Kali and remains with 10461 vitality - hits haoticaly and does 1160 damage to Majestic Lofty and remains with 6204 vitality BloodPrince\'s Chaos Archer remains frozen, skipping turn BloodPrince\'s Elemental V does steallife to multirandom creature(s) of Karak and: - Steallife power: 18% - steals 1262 vitality from Kiffus and gives it to Walking Tree and remains with 5749 vitality - Steallife power: 18% - steals 1883 vitality from Kali and gives it to Water Daimon III and remains with 8578 vitality Karak\'s Grasan I does haoticdamage to multirandom creature(s) of BloodPrince and: Applying temporary effects for BloodPrince, slot 3 : , regenerate (round:3 regenerate: 688) - hits haoticaly and does 128 damage to Walking Tree and remains with 3101 vitality Applying temporary effects for BloodPrince, slot 4 : , regenerate (round:2 regenerate: 106) - hits haoticaly and does 35 damage to Knator War Master and remains with 1459 vitality - hits haoticaly and does 72 damage to Chaos Archer and remains with 3695 vitality Karak\'s Majestic Lofty does weaken to multirandom creature(s) of BloodPrince and: - Weaken defence effect: -105 - weakens for next 2 rounds and lowers its defence by -105 and remains with 267 vitality - Weaken defence effect: -163 - weakens Water Daimon III for next 2 rounds and lowers its defence by -163 and remains with 5750 vitality - Weaken defence effect: -163 - weakens Elemental V for next 2 rounds and lowers its defence by -163 and remains with 4020 vitality Applying temporary effects for BloodPrince, slot 4 : , regenerate (round:1 regenerate: 106) effect ended) - Weaken defence effect: -163 - weakens Knator War Master for next 2 rounds and lowers its defence by -163 and remains with 1459 vitality Applying temporary effects for BloodPrince, slot : , weaken (round:3 weaken: defence=-105 ) BloodPrince\'s cant find any enemy creatures to target, skipping turn ... Karak WINS! Creature Experience reward for Karak - Winning player Kiffus gaines -1324 Xp and a won battle Kali gaines -1324 Xp and a won battle Grasan I gaines -1324 Xp and a won battle Majestic Lofty gaines -1324 Xp and a won battle Creature Experience reward for BloodPrince - Losing player Water Daimon III gaines 574 Xp Elemental V gaines 574 Xp Walking Tree gaines 574 Xp Knator War Master gaines 574 Xp Chaos Archer gaines 574 Xp gaines 574 Xp Winner gets won fights counter incremented! Looser does not get a lost fight point. *** Combat details (under construction). \'E\' is defender, \'A\' is attacker Your honor reward for this battle: 0 Your loyalty reward for this battle: 0 Enemy honor reward for this battle: 0 Enemy loyalty reward for this battle: 0 You were penalised with 2 loyalty for loosing this fight Casualties: Defender:-30.6384%, Attacker:19.92996% heat A: 6 heat E: 0 logsize:150 usevitality e (you):82 usevitality a:50 looser:E actionnr:10 rounds:0 E lost: -5296vit; A lost: 6887vit;
  9. Name:- BloodPrince Male I have only one condition 2 coins per day for a maximum of 10 days. You have to know what I can do then I'll do it for you Rgds
  10. [quote name='stormrunner' post='22033' date='Dec 14 2008, 08:54 AM']ok mur these people need help actual (looks at all the manga he has read in the past two days) I do too[/quote] Yes, I need help too I got up this morning and tried to log in and found out the server was down. This is about the 5 time in a 24hr period and I do not think it will do the game any better. As burns said the forum activity will go up but is temporary coz if this keeps on happening most of the players will start moving away from the game specially the new ones who actually does not have a good idea what this game offer.
  11. [quote name='Grido' post='21951' date='Dec 13 2008, 07:41 PM']i think there are localised problems for some reason, cos it works for me as well and it appears not to work for others[/quote] Yup I guess. It was up for about 1hr and went down again now. I think the server is malfunctioning big time
  12. [quote name='dst' post='21943' date='Dec 13 2008, 07:27 PM']Yes. I did. I just went there and kill the poor server. I did it cause I wanted to sleep this week-end and MD was tempting me. Muahaha![/quote] Unfair [quote name='DarkPriestess' post='21945' date='Dec 13 2008, 07:32 PM']Boys in case you didn't notice the server is up for like 7-8 hours now... Get back in... And Dst you are gonna get punished for crashing the server *evil grin*[/quote] Nope. It just went down again about 1hr back...................
  13. [quote name='Jigoku Sword' post='21937' date='Dec 13 2008, 06:46 PM']A boring day without magic duel.[/quote] Ya I agree................Will this persist for long
  14. Hi, I'm experiencing accessing problems with the MD site for about 2 days now. Latest being just a few minutes ago when I was having a chat at the ye' ol hidden shop suddenly the site went blank. I still cannot access the site. I did have this problem yesterday and I could not access the site for about 6 hours. I just want to clarify whether this is a server issue or something related to me. Thanks
  15. Like to join one of these alliances... But have to get an invitation from the leader which makes the stuff a little boring....
  16. I agree with you I had more than 6 heads...... didn't know that fact.....
  17. Hey all, I was inside Wind's Sanctuary, Capitol of Marind Bell trying to regenerate my creatures as I knew nobody could attack me. I was attacked by a player named Muloki and I lost all my vitals. How can I get attacked when I cannot attack others inside this place. This not the first time it happened to me inside this place. This is a serious bug and please make some arrangement to remedy them. unfair My player name BloodPrince Thanks, Wicky
  18. Adding something to the above idea its cool if we can have alliance specific creatures.
  19. Can we say the same about the Kantor Commandor
  20. No. I'm not taking about the gazeeebo puzzels in MDA. I,m taking about the the place to the right of the mandrid bell gates(out side) you get a place called the winds game.
  21. I'm mp4 and I still cannot figure out how to play the winds game the clikable brick which did nothing is not there anymore and is a very unresponsive environment. What should I do to get this at least stated(MP5 ?)
  22. I don't think this is a correct assumption, any way if a player want to farm losses he just can do that by going idle with a very bad ritual at willow shop rather than attacking the character and loosing each 7minutes(if to farm losses). Adding something to my previous post I still cant figure out the actual role of these characters. They wont attack unless we attack them
  23. Hey All, I have so far only encountered two magic dual characters. Namely the Kantor Commander at the loreroot hidden exit and the new character at the road of battles. Fought both of them and lost as usual. When we fight these characters we incur a permanent reduction of statistics(10%). As far as I know both these characters are human players. So whats point in fighting these characters to loose statistics. Even in the end if you win you get nothing but the honor I think(coz i have not beaten either of the characters.) My idea is what if we give the winner some secret area or a large permanent stat gain if he manages to emerge victorious . Or else take off the stat reduction otherwise nobody will be interested in fighting them once they know they are gonna loose stat . Synex
  24. Hey there are two image sent by Manu. Why don't we focus on the other one as well coz i think it says something. On the quest what if we rearrange the papers in the pyramid altars themselves. A combination might get the floating thing down or fire out. Another crazy one what if we try to do something and get the pyramids down rather than going up there. I think if you put the fire out the pyramids will come down.
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