This idea is a possible solution to the whole win/loss system, which is, at least in my opinion, severely broken.
At this time I have about 80 more losses then I have wins, and can gain honor from fighting about 1 third of the players I've seen.
It's clear that most players seek to get huge amounts of losses in order to be able to gain honor, which hurts people who try to stay balanced.
Since the game states that a player should strive for balance, I propose the following change:
Add a new stat to the game, called "imbalance". Imbalance is the absolute value of the difference between wins and losses:
If I have 100 wins and 50 losses, I have 50 imbalance
If I have 100 losses and 50 wins, I have 50 imbalance
etc.
Players will gain honor when fighting someone with a higher imbalance stat, and lose honor against payers with lower imbalance.
Thus, the closer you are to being balanced, the easier it is to gain honor