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Chew

Root Admin
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Everything posted by Chew

  1. I'm just telling you how the forge works, items can only have "one" usage, and that one looks to be a heat jar. Regardless of what the words say, it's just a heat jar. Should items have multiple effects? Maybe, but that would be a new feature.
  2. That's not a thing, it's a heat jar. Only one option for all items
  3. Chew replied to Nep's topic in New Ideas
    Comparison is the thief of joy
  4. I will set up a public meeting to last for the entire event
  5. User ID also works to log in
  6. Chew replied to Ivorak's topic in Bug Report
    Can you set your DNS resolver to another one? Something like googles or cloudflares? Let me know if you need more information
  7. In a shady corner of The Drunken Corpse, two figures sat. Neither face could be clearly seen beneath their cloaks, yet it was immediately obvious that you would struggle to find a more mismatched pair. The first chair was well loved. Some might have called it creaky, old, and long overdue for replacement, but its occupant remembered the times sat in that chair with fondness. Memories of time spent with long-lost friends returned, being served by Xcerceses, drinking a little too much of the famous “Phantasm Dark Rum”. Where the chair slouched tiredly within its wooden frame, the person sitting within it was perfectly straight. While there were fond memories there was also an unmistakable air of irritation that such an undignified piece of furniture was somehow interfering with an otherwise precise appearance. The second chair, however, was much worse. Old, worn, and apparently designed without any consideration for the shape of a human spine, it inspired no fond memories in its occupant. The second cloaked figure had somehow contorted themselves to fit it, their back forming undulations rarely observed in nature. Anyone watching might reasonably have assumed some terrible deformity. The figure, however, seemed entirely unbothered. The pair had corresponded in secret, messages passed back and forth through third parties who knew nothing of what they carried. They had met before, certainly, but never like this. The reason for the meeting was precisely why secrecy mattered. The first man represented a small group of artisans who had been attempting to create a magical means of trapping someone. Their requirements had seemed simple enough. Something small. Something discreet. Something capable of holding a particularly troublesome depleter in place long enough for CARD to do something useful about them. The problem was that every attempt so far had failed. Sticky candy had been magically bonded to spellstones, boxes, pieces of metal, and several objects which everyone had quietly agreed never to discuss again. The results had been disappointing. At best, the intended victim had been left none the wiser. At worst they had become slightly sticky. It was hardly the devastating magical deterrent CARD had hoped for. Eventually it had been decided that outside expertise was required. And so Chewett found himself sitting opposite Eggdar. Chewett explained the problem as carefully as he could. Given the basic idea of what CARD wanted, could Eggdar produce something capable of trapping even a determined depleter? Eggdar stared back at him. Silence stretched across the table. However just as Chewett went to speak again, fearing Eggdar had not understood, the strange figure finally answered, “Maybe”. What followed was less a negotiation and more an interrogation from Eggdar. How strong must the trap be? How long should it hold someone? Could it be escaped? Could it be reused? Could the person trapped inside destroy it? Could it distinguish between the intended target and some unfortunate passer-by? Chewett had answers to some of these questions. Ideally, this new weapon would target only depleters but he wasn’t sure if Eggdar would be able to accomplish this. After a similarly long pause, Eggdar leaned forward and spoke quietly “Can make”. This relaxed Chewett slightly, though the price would prove steep. Gold and silver held little value to Eggdar. With depletion continuing across the Realm, aromatic herbs had become increasingly difficult to obtain and Eggdar demanded some of these. Why Eggdar wanted them was never explained, but Chewett passed him the last of the herbs CARD had collected before the depletion had become severe. Some time later, the finished traps were delivered. They were compact, unusual, and radiated just enough magical energy to suggest touching one without knowing what it did would be an extremely poor decision. CARD finally had what it needed. Or so Chewett believed. He would later learn an important lesson about clandestine meetings. A quiet pub was not necessarily a private pub. In fact, the quieter the room, the easier it was to hear every word spoken within it. Rumours spread. Others began approaching Eggdar, asking for traps of their own. Some wanted to protect their lands. Others wanted leverage over their enemies. A few, Chewett suspected, simply liked the idea of owning something dangerous. Eggdar obliged. For a price. Before long, the strange craftsman who had armed CARD was happily supplying those who might one day find themselves standing against it. Chewett was considerably less pleased when he discovered this. Eggdar, predictably, did not appear concerned. A war was good for business. A war where you supplied every side was considerably better. That day Eggdar had once again earned his reputation as a loyal servant of the Demon of the Tribunal. Creating chaos. Encouraging conflict. And ensuring that, whatever happened next, someone, somewhere would owe him.
  8. I'm back but I caught something on vacation. I have a lot of messages to reply to so if I miss any and don't reply in the next week feel free to bump them
  9. If you go into "Papers" on the bottom, then select "Notebook" nothing happens. @Syrian noticed this It's somewhat important because people store important stuff there.
  10. QOL - Inventory "list" mode, as the images are not good on mobile when you have so many items
  11. The player mute is bugged because you can still see any "RP" chat that they post. Here I muted Ledah using Mute chat: on his player avatar and it still showed me his emote chat. I think the mute feature maybe needs some improvements
  12. Yes I think going back from that scene should require none.
  13. Chewett welcomed Blackshade Rider into the Sages Keep private meeting room, a place which carried memories of less pleasant times. Before speaking of CARD, however, Chewett had something rather more important to address. His past. Chewett made no attempt to disguise the kind of ruler he had been. Vindictive, opportunistic, and cruel were hardly unfair descriptions. After his long slumber, he had returned to a realm where many old grievances remained. He offered his heartfelt apology for his part in those grievances, acknowledging that words alone could not undo what had already been done. To Chewett’s surprise, Blackshade Rider offered an apology of his own. His departure from the realm had followed difficult circumstances, and he admitted that he too might have handled matters differently. Old grievances were not erased, but for once they were allowed to remain where they belonged. In the past. With that settled, Chewett turned to the considerably less settled matter of the present. Chewett explained that the realm was in trouble. Resources were disappearing, depleters continued their work, and relatively few remained to oppose them. He outlined the purpose of CARD, and invited Blackshade Rider to think about where he stood. The problem immediately caught Blackshade Rider’s interest. Resource depletion had troubled him before his absence and he had begun considering solutions of his own. Perhaps the Forge could produce something capable of temporarily protecting or even replenishing depleted resources? Chewett explained that CARD had already begun experimenting with a rather more agricultural answer. Together with Death Ray, gardens had been established in the hope that resources could eventually be grown and redistributed to those places where depletion had left little behind. Much, Blackshade realised, had changed in his absence. Whether he would remain in the realm or lend his strength to CARD, he could not yet say. There were too many things to relearn and too much of the new world to understand before making such a decision. Chewett did not press him. For the first time, they parted not as enemies, nor quite as friends, but as people who might one day become friends. For now, that was enough.
  14. Thanks to @Fang Archbane I have found a few ways I can get my 4 easily on mobile. I maxed out a few of the easier ones and that explains why I wasn't getting the points. However it doesn't actually change the point of the topic. Should MD become another one of those toxic "Log in every day otherwise you lose a lot" games, or should it offer ways to "pause" the game for you, while you go and enjoy life. I will leave that question for Mur. I think the answer is obvious personally.
  15. While trudging through the realm, Chewett found himself sitting at the Meeting of the Road, pondering the past. Memories returned of friends long past, Rumi, Fyrd, and Menhir tending the community Garden alongside him. Good memories. Even when the realm was divided, a few had still come together to work the land. Regret accompanied nostalgia. Perhaps, had he worked harder to help Rumi, the garden would already be producing fruit, produce, and herbs which could be shared back into the world. However it was not to be, the land sat untilled, as barren as a depleter’s heart, uncaring for those who might come after. Chewett’s nostalgia was interrupted as Eggdar bounced into view, disturbing the peaceful environment. “Garden, Garden, Garden, Garden!” proclaimed Eggdar. Chewett, unaware of Eggdar’s work behind Sages Keep, assumed he was referring to the somewhat unimaginatively named “Community Garden” before him. In a similar manner to Death Ray, speaking to Eggdar as if he was a child, Chewett explained the past. He spoke of missing his friend Fyrd, those no longer around, and the work they tried to accomplish. Eggdar continued to look at Chewett in a way only Eggdar could, possessing a rare ability to keep his face entirely neutral, his eyes unfocussed, yet somehow giving the impression he was paying close attention. When Chewett finished speaking a long pause was held between them. Then in a manic fashion, Eggdar proclaimed “GARDEN!” Chewett sighed, “Yes Eggdar. Garden. That is what I have been talking about.” Eggdar, keen to show Chewett had misunderstood, shook his head violently and repeated “No. GARDEN!” Before Chewett could enquire the distinction the increased volume was intended to convey, Eggdar seized an abandoned tool from beside the old plots, and thrust it forward. For once, there was no flash of light. No sudden appearance of walls, sheds, or perfectly prepared beds of soil. Eggdar simply began to dig. Chewett watched him for several moments before the meaning finally became apparent. Whatever strange power Eggdar possessed, this was apparently not something he intended to simply conjure into existence. If the old Community Garden was to live again, someone would have to work for it. With a muttered complaint about the indignity of manual labour, Chewett joined in. The old beds were cleared. Weeds and debris which had accumulated during the long years of neglect were dragged away. The soil was turned for the first time in what felt like an age. Slowly something resembling the garden Chewett remembered began to emerge from beneath the years of abandonment. However Chewett was sure Eggdar was doing more than just digging. In the time it took him to dig one row of a single bed, Eggdar had somehow cleared two full beds, and was starting on a third. Chewett, who was far more attuned to the workings of the realm than most, could taste the iron in the air, the unmistakable trace of magic. Chewett was not averse to a little magical assistance, so continued his labours. He made a deliberate effort to ignore the small garden shed growing into a multi-roomed building. Even with the slowly growing shed, Eggdar was not finished. At the edge of the garden, he stopped, staring at the considerably larger shed and pointed, simply saying, “CARD” Chewett considered the space. CARD had grown significantly since those first few letters had been dispatched from the Archives. Its members needed somewhere to meet, organise their work, keep track of depletion, and most importantly, somewhere resources could be grown and eventually distributed to the Realm. A headquarters and a home. It had walls, a table, and somewhere to store CARD’s increasingly concerning collection of maps, lists, and pieces of paper. Most importantly, it had somehow gained a large CARD emblem displayed prominently enough so that no one could possibly mistake who had claimed it. The old Community Garden had found purpose once again. Where Rumi, Fyrd, Menhir, and others had once attempted to build something for the Realm, CARD would try again. The beds remained empty for now and there would be no miraculous harvest overnight. Chewett could not undo the opportunities that had been lost in the past, but he could make sure this one was not wasted.
  16. Eggdar was a strange fellow. For the past few months he had been seen with growing regularity around the realm, always trailing his master the Demon. However, today he was seen without him. Death Ray, unlike many of the more cautious people around him, decided to try to befriend Eggdar. With some effort, he eventually tracked him down near Sages Keep. Initially, Eggdar spoke in riddles, mumbling about cosmic balance, tokens and credits, but after some senseless babbling, Death Ray got him to focus on the present, the magnificent Keep at the centre of Marind Bell. Death Ray decided to explain a little about the work he was doing with CARD, the misery inflicted by the depleters, and what he hoped to achieve. Although the bemused expression on Eggdar’s face suggested he hadn’t understood, Eggdar barked out “Let’s make a garden” shocking Death Ray somewhat. For a moment, Death Ray stood there looking at Eggdar, trying to work out what that meant, before Eggdar trudged off along the side of Sages Keep. While it was obvious that there was land behind the Keep, Death Ray had never felt the need to explore it, expecting to find little more than the back of the building. Suddenly, a flash of light appeared from where Eggdar had disappeared to. Fearing that he would be held responsible for damage done to the Keep, he quickly ran over towards the back of the Keep. While Death Ray has previously had no reason to look around the back of the Keep, he had the distinct impression this area had not existed before. A small walled area had appeared, with a pile of lumber lying within its confines. In the distance, the shores of Marind Bell’s lake met the edge of this seemingly new wall. The air tasted of iron, a typical sensation when magic had been used in great quantities. Something was definitely going on, Death Ray mused. In the moment it took to look back towards the Keep, another flash seared his eyes. Once his vision recovered, the pile of lumber had become a shed and the land hemmed in by the stone wall had become beds of soil ready for planting. Death Ray knew Eggdar had done this, but he wasn’t entirely sure why. He thanked him and said that CARD would work to improve this land and hopefully, one day, replenish the wider realm. Eggdar looked at Death Ray with his usual vacant expression and quietly said, “Something for you”. Turning back towards the lake, Death Ray saw that a small chair had appeared, complete with a fishing rod. Turning back to thank Eggdar, Death Ray saw he was already gone. Death Ray did not know why Eggdar had done what he had done, but he was thankful regardless. The work would help CARD and the wider realm. Now the hard work could begin.
  17. If you spend any time engaging with my posts you would see that it’s not as simple as Fang is claiming. If you wanted to help you could provide some thoughts, ask questions, learn why I’m struggling to get the values (see above). Instead you are just downvoting and trolling. Everyone can see your vitriol towards me. If you want to be a abusive towards me, fine, but you aren’t helping MagicDuel make things better. And it’s crystal clear you aren’t “trying to be friendly” towards me.
  18. Awesome work! I shall have to try it when I’m back
  19. I have found that, regularly, a singular action of a specific evo line, doesn’t always give me a “mark” towards it. I can see I gained value, but it wasn’t tracked as far as I can tell. Maybe a feature request for @Muratus del Mur is to make it show you which evo lines counted for the day? I also seem to load up my evo page, it claims I gained X. I then close it and reopen it and it claims I gained X again? I would expect it only to show the changes since I last opened it, does it do that for anyone else?
  20. I will try and continue posting these daily but depends what internet I can get
  21. The warning could no longer wait. Chewett hurried back towards Golemus after contacting Fang, telling him that they needed to speak urgently. Once Fang had morphed back into his humanoid form Chewett explained why he had come, a group of people intended to descend on Golemus and sap the land dry. Fang’s answer was immediate. He was no friend of depletion, and given the means, would gladly help prevent it. Yet defending an entire land required more than good intentions. What could a mining blacksmith, however determined, truly do against those determined to strip the realm bare? Chewett admitted there were several options, if its members joined together they could resist them where possible. Many of the group already had already planned spells and traps for the depleters, alongside refusing to trade with or help them. However, trusting the Phoenix as never before, Chewett decided he would share the true secret behind CARD. Taking out his CARD-branded notebook, for good stationery was critical to any resistance group, Chewett wrote a small note. Tearing the page out, he passed it to Fang. A Cheshire smile slowly spread across his face. Whatever had been written there would remain between them. Fang remarked that maybe they could “Dream a better Dream”. The revelation of the group’s real purpose gave him ideas of his own. He promised to contact Chewett at a later date, a promise he would eventually keep. They might not be able to stop the depleters, but perhaps they could direct the outcome. Before taking flight, Fang made another offer. If the realm needed equipment repaired, he wished to put his skills as a blacksmith to use once more. Any reward earned from the work could be put back into the realm. Fang bowed, spread his wings, and disappeared into the distance. Chewett remained on the mountain staring after him wondering about his new alliance with Fang. It was a strange new beginning after their darker past.
  22. I'm going to be away for a week and a bit, don't expect any replies or action while I'm away, internet is likely to be incredibly limited and I intend to spend the time with my family.
  23. I need four different evo categories and unfortunately that is not as quick as you imagine. If we want to keep it as it is, that's fine, but I'm not sure the demoralising effect is good. If your account is "frozen" then I'm not sure there is value. I wouldn't keep consecutive active days but lose all my primordials. Primordials can be cared for quite quickly, gathering all the evo points needed to keep my considerable streak is not easy on very limited internet. Maybe the answer is actually just "lose it chewett, free yourself from MD"
  24. Alas Aksel is not on the forum to defend himself. I'm away so others feel free to update the totals as you seem fit. CARD is a collaborative effort, It should not be run by one person.
  25. Having some way to pause your evo gain/consecutive day gain/etc to ensure your streak isn't lost when you can't log in for a period of time/holiday Why this is important Your consecutive active days is now tied into many factors in MagicDuel, one of the key areas being Active Days Losing your streak and becoming stuck is becoming a more common affair (see @Sunfire ) For people who literally won't be able to log in, I feel penalising their lost active days is unfair Previously I could find somewhere with internet, an internet cafe, and log in. But now I would need to spend 30 minutes doing lots of stuff for my active days to count, now this is more problematic Being able to pause it for a week or two, with some negative affects, seems fair especially when you know you wouldn't be able to log in. It will be incredibly disappointing if I lose my streak (which previously just required logging in) but now requires a lot more effort. I'm likely to be without phone signal for a period of time, and even logging in would be tricky, even more so gathering evo points. Maybe the community's response is "deal with it" but I would hope the community are kinder than that.

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