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Muratus del Mur

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  1. Upvote
    Muratus del Mur got a reaction from Jubaris in No More Rpc   
    at this point (for the future too) PWR = RPC.

    i will think about one of the names and throw the other.
    ..or both afterall, since i will not be the one givning statuses.


    wp can be distributed in MANY places.

    i have a good plan for this i think.
    there will be two types of WPs, the potential, the activated and the used wp...well thats 3 .. the activated and the used stages you already know.
    The potential WP are wp that someone can give away but not use, like rpcs had so far, only now they will be in a fixed form not in a regenerable form.

    Reaching an achievement could give a wp for example. The collector concept is a main base for md in many aspects so why not reward achievements collectors too.

    potential wp (not sure about the final name for this) will be rewarded based on what quests you create. Sort of a sponsorship.
    You do a nice quest, it gets reviewed, you receive wp rewards to give to your winners.

    RPC system will slowly fade in the MD inner gears like many other features did. A lot of MD is covered or lost in time. The illusions for example, slowly get lost if not finished. Only thing i can try to do is to keep all these things in a good logical condition so that they will be like lego pieces later and to play with them depending on occasion, keeping them partialy alive.
    For example illusions activated by spells, or better said spells with effect being an illusion, are ultra powerful. You could do ANYTHING to a character yet no permanent damage.

    The land spells, like the one to open necro gates, those are also a different category of features, used very little compared to what could be. All these features work together, at this point MD is a anormous machiene. Even if i dream about its code so to say and i know by heart almost all of it. There are A LOT of features that i forgot about. In 5 years of work, at my speed, ..and no i am not modest at all.... a lot of things get done.

    My biggest nightmare is that i will die without bringing all features integrated one with the other and all with the players and a big part of md will die forgotten somewhere within the long pages of code. If i stop now, md dies. it is not independent enough to survive, regardless of all its many features. The wish shop is porbably the most important part to integrate things. WP can unlock things that nothing else could, and through the wish shop a lot of the forgotten features could be available to the players...
    but i stoped working on that too.
    i stoped working on spells
    i stoped finishing the huge land of the tribunals that also holds amazing things
    i stoped finishing the illusion stage, that is 90% done, actualy more even, but i couldnt find a good use for it.
    i stoped working on achievements
    i stoped working on the new combat mechanism that would have changed md entirely
    i stoped a lot of things like adding new creatures, coloring final stages of premium ones, finishing creature recruit places in other lands etc
    i stoped the avatar transfer option
    i stoped the md script that would have changed the way quests are done
    i didnt finished a long series of features i begun long ago, like k docs integrated in wp shop, scolars (u have no clue whats that), multiple pages for the docs, quest review by players, etc..
    i never finished to integrate spell docs, inner magic, etc
    i never finished the plans i had to make avys submitable by players from within the game , automating the avy production
    i never finished to integrate principles the way i wanted ...

    it hurts , i am lookign at a md that is like a dome ... it could be the greatest dome ever and withstand enormous pressures , or it could collapse if not finished up to the top.

    On top of that financial is also crap, due to the exclusivist nature of md, and the world economy issues, income to make it grow lowered so much that i can only keep its hosting payed .. but ads ? Anyway, thats last concern actualy.

    i feel tired, i feel chased by you when i login, i feel oftenly disrespected by some that forget how much i care about MD, its slowly fading away for me. I am making alts to see you play without you praying to an invisible god, to see the general feeling of md. I am daily tempted more and more to drop Murs account and just start do my puzzles and quests...and speaking of that

    ..i stoped making quests and puzzles. I have a lot standing here, plans, sketches, even paper models of my latest "inventions" if i could say so.
    i stoped the black letters plans that are one of my masterpieces so to say, the most amazing riddle concept i did so far.

    i stoped so many things, and one day i will stop myself too.

    I just wish everything to be how it was when it was king manu, the enthusiasm, the plans ... not the worries that i will never finish the planed features, not the argues with the players and the shit i had to drive myself into for nothing.

    I don't want a Mur-driven MD, i want just a MD, one that i can watch, improve, love.

    enough offtopic,
    sry i had to say all that.
    no need to reply on it.
  2. Upvote
    Muratus del Mur got a reaction from ladytwin in No More Rpc   
    at this point (for the future too) PWR = RPC.

    i will think about one of the names and throw the other.
    ..or both afterall, since i will not be the one givning statuses.


    wp can be distributed in MANY places.

    i have a good plan for this i think.
    there will be two types of WPs, the potential, the activated and the used wp...well thats 3 .. the activated and the used stages you already know.
    The potential WP are wp that someone can give away but not use, like rpcs had so far, only now they will be in a fixed form not in a regenerable form.

    Reaching an achievement could give a wp for example. The collector concept is a main base for md in many aspects so why not reward achievements collectors too.

    potential wp (not sure about the final name for this) will be rewarded based on what quests you create. Sort of a sponsorship.
    You do a nice quest, it gets reviewed, you receive wp rewards to give to your winners.

    RPC system will slowly fade in the MD inner gears like many other features did. A lot of MD is covered or lost in time. The illusions for example, slowly get lost if not finished. Only thing i can try to do is to keep all these things in a good logical condition so that they will be like lego pieces later and to play with them depending on occasion, keeping them partialy alive.
    For example illusions activated by spells, or better said spells with effect being an illusion, are ultra powerful. You could do ANYTHING to a character yet no permanent damage.

    The land spells, like the one to open necro gates, those are also a different category of features, used very little compared to what could be. All these features work together, at this point MD is a anormous machiene. Even if i dream about its code so to say and i know by heart almost all of it. There are A LOT of features that i forgot about. In 5 years of work, at my speed, ..and no i am not modest at all.... a lot of things get done.

    My biggest nightmare is that i will die without bringing all features integrated one with the other and all with the players and a big part of md will die forgotten somewhere within the long pages of code. If i stop now, md dies. it is not independent enough to survive, regardless of all its many features. The wish shop is porbably the most important part to integrate things. WP can unlock things that nothing else could, and through the wish shop a lot of the forgotten features could be available to the players...
    but i stoped working on that too.
    i stoped working on spells
    i stoped finishing the huge land of the tribunals that also holds amazing things
    i stoped finishing the illusion stage, that is 90% done, actualy more even, but i couldnt find a good use for it.
    i stoped working on achievements
    i stoped working on the new combat mechanism that would have changed md entirely
    i stoped a lot of things like adding new creatures, coloring final stages of premium ones, finishing creature recruit places in other lands etc
    i stoped the avatar transfer option
    i stoped the md script that would have changed the way quests are done
    i didnt finished a long series of features i begun long ago, like k docs integrated in wp shop, scolars (u have no clue whats that), multiple pages for the docs, quest review by players, etc..
    i never finished to integrate spell docs, inner magic, etc
    i never finished the plans i had to make avys submitable by players from within the game , automating the avy production
    i never finished to integrate principles the way i wanted ...

    it hurts , i am lookign at a md that is like a dome ... it could be the greatest dome ever and withstand enormous pressures , or it could collapse if not finished up to the top.

    On top of that financial is also crap, due to the exclusivist nature of md, and the world economy issues, income to make it grow lowered so much that i can only keep its hosting payed .. but ads ? Anyway, thats last concern actualy.

    i feel tired, i feel chased by you when i login, i feel oftenly disrespected by some that forget how much i care about MD, its slowly fading away for me. I am making alts to see you play without you praying to an invisible god, to see the general feeling of md. I am daily tempted more and more to drop Murs account and just start do my puzzles and quests...and speaking of that

    ..i stoped making quests and puzzles. I have a lot standing here, plans, sketches, even paper models of my latest "inventions" if i could say so.
    i stoped the black letters plans that are one of my masterpieces so to say, the most amazing riddle concept i did so far.

    i stoped so many things, and one day i will stop myself too.

    I just wish everything to be how it was when it was king manu, the enthusiasm, the plans ... not the worries that i will never finish the planed features, not the argues with the players and the shit i had to drive myself into for nothing.

    I don't want a Mur-driven MD, i want just a MD, one that i can watch, improve, love.

    enough offtopic,
    sry i had to say all that.
    no need to reply on it.
  3. Upvote
    Muratus del Mur got a reaction from ladytwin in No More Rpc   
    So, here it goes.
    One of the concepts i was most proud of, has to stop.
    I concluded that giving power to a person will destroy its creativity. The stress can increase even without a real base. Tell someone stories about how much he has to do and how high is his responsability and he will crash in stress, even if he has nothing to do. The opposite goes to, give someone a lot of work to do but make it so that he does not see it as a duty or responsability and he will work but not get tired of it.

    One of the things that bothered me most with rpcs were the inactive ones. How can i keep reputation up, people to respect you, when you are not active. If i start to demote rpcs for any reason, they will lose authority and people will not respect them anymore anyway.
    If i let them be, they become a terrible example to other people and those that deserve a higher role and better abilities will be discouraged by being ignored, repeatedly, by me, by them...by everyone.

    I did not demote the last RPC pack, i relieved them from duty. Its a big difference.

    In this way some of the rpcs that worked for their role and kept it active will have nothing to suffer while those that remained rpcs just for the sake of it will simply vanish.

    What i think will happen? More freedom of characters overall, better legends, a lot more abuses but i hope for the best (they will shape the md world in a way)

    The spells of the last rpc group will be partialy removed , some of the spells will remain as administrative spells only. All will receive a pack of wishpoints, transferable, so that they can reward them for their quests. I am thinking to create a similar think like the credit bonus codes but for WP, so you will have codes for wp. In that way you could hide them, transfer them, trade them, etc. but i am not sure if it fits with the general ideea of wp being based only on your merit.

    I am sorry for the increasingly better rpc system, the regenerable wps, and more .. i will have to adapt them for an other thing now. Don't worry, nothing gets lost.

    The dots will get removed too. The dot markings will be used for something else.

    At this point, the power situation in md is this. Individual characters have more freedom. I will not support moderator activities, rule reinforcing, etc. You will have to do it with your own abilities or support the consequences. Don't come to me to complain one or an other player is abusing that and that, take action yourself. But also don't come to me that you were punished for no reason, if that person was able to do it, he can do it.
    The Land kings will get my support with their abilities and my advice with their decisions. If they can bring order to their land, very well, if not, we shall see. Do not underestimate their power please, i will increase it accordingly to the situation untill i see they can handle any issue on their own.

    So you have kings and freedom, i suggest you find a middle path on that, or it will become civil war and kings _will win_, at least in the initial stages when i have to focus on improving king abilities.

    Compare it with the fall of polytheism in favor of monotheism, many rpcs fall, a few single rulers raise. If it will follow 2000 years of darkness thats something to see.
    There is an other force at work except the kings, i announce it once on the newslog as a secret feature, but i don't think its time you know about what i talk, or it will ever be. For now that force is much better than any kings or rpc ruling anything.



    Once MD will be fully automated yet keeping the human decision factor as a main driving force, i will be happy. I will step down from being its developer and i will be one of its inhabitants, abusing all the special (but limited)
    powers i will be able to put in my traveling bag to take with me.

    Look a bit back ... fixed rewards were replaced with a nice flexible wish shop, turning quest wp rewards or any wp in permanent abilities or nice advantages. Rpcs got removed, an other step towards automation. Kings will receive predefined god-moded accounts, next kings will share same accounts. Random decisions based on my good or bad will were replaced by carefully analyzed votes, that in time will probably turn in community decided votes.
    These are not steps to a more fair MD, but to a more automated MD, while keeping the human decision the main thing.


    MD is and always be a flavored world, both for bad and for good, it will never be an ideal world. Its not and will not be perfect in any way. Its "perfection" if i can call it so, comes from all its little imperfections. That is my view of it.

    Dividing players in citizens will guide the conflicts and will give more reason. It will also integrate with the factions system i kept delaying for aparently no reason. It was a intuitive reason. Not al things were ready to move on, and at that time i had no idea what was missing. I still feel some things need to come in place before proceeding. It might be the long lost "scholars" feature, or other things already in the engine but not on screen. I will see. What i know for sure is that everything i have done for , in or about MD was good and according to a main feeling i always had.
  4. Upvote
    Muratus del Mur got a reaction from Kyphis the Bard in No More Rpc   
    So, here it goes.
    One of the concepts i was most proud of, has to stop.
    I concluded that giving power to a person will destroy its creativity. The stress can increase even without a real base. Tell someone stories about how much he has to do and how high is his responsability and he will crash in stress, even if he has nothing to do. The opposite goes to, give someone a lot of work to do but make it so that he does not see it as a duty or responsability and he will work but not get tired of it.

    One of the things that bothered me most with rpcs were the inactive ones. How can i keep reputation up, people to respect you, when you are not active. If i start to demote rpcs for any reason, they will lose authority and people will not respect them anymore anyway.
    If i let them be, they become a terrible example to other people and those that deserve a higher role and better abilities will be discouraged by being ignored, repeatedly, by me, by them...by everyone.

    I did not demote the last RPC pack, i relieved them from duty. Its a big difference.

    In this way some of the rpcs that worked for their role and kept it active will have nothing to suffer while those that remained rpcs just for the sake of it will simply vanish.

    What i think will happen? More freedom of characters overall, better legends, a lot more abuses but i hope for the best (they will shape the md world in a way)

    The spells of the last rpc group will be partialy removed , some of the spells will remain as administrative spells only. All will receive a pack of wishpoints, transferable, so that they can reward them for their quests. I am thinking to create a similar think like the credit bonus codes but for WP, so you will have codes for wp. In that way you could hide them, transfer them, trade them, etc. but i am not sure if it fits with the general ideea of wp being based only on your merit.

    I am sorry for the increasingly better rpc system, the regenerable wps, and more .. i will have to adapt them for an other thing now. Don't worry, nothing gets lost.

    The dots will get removed too. The dot markings will be used for something else.

    At this point, the power situation in md is this. Individual characters have more freedom. I will not support moderator activities, rule reinforcing, etc. You will have to do it with your own abilities or support the consequences. Don't come to me to complain one or an other player is abusing that and that, take action yourself. But also don't come to me that you were punished for no reason, if that person was able to do it, he can do it.
    The Land kings will get my support with their abilities and my advice with their decisions. If they can bring order to their land, very well, if not, we shall see. Do not underestimate their power please, i will increase it accordingly to the situation untill i see they can handle any issue on their own.

    So you have kings and freedom, i suggest you find a middle path on that, or it will become civil war and kings _will win_, at least in the initial stages when i have to focus on improving king abilities.

    Compare it with the fall of polytheism in favor of monotheism, many rpcs fall, a few single rulers raise. If it will follow 2000 years of darkness thats something to see.
    There is an other force at work except the kings, i announce it once on the newslog as a secret feature, but i don't think its time you know about what i talk, or it will ever be. For now that force is much better than any kings or rpc ruling anything.



    Once MD will be fully automated yet keeping the human decision factor as a main driving force, i will be happy. I will step down from being its developer and i will be one of its inhabitants, abusing all the special (but limited)
    powers i will be able to put in my traveling bag to take with me.

    Look a bit back ... fixed rewards were replaced with a nice flexible wish shop, turning quest wp rewards or any wp in permanent abilities or nice advantages. Rpcs got removed, an other step towards automation. Kings will receive predefined god-moded accounts, next kings will share same accounts. Random decisions based on my good or bad will were replaced by carefully analyzed votes, that in time will probably turn in community decided votes.
    These are not steps to a more fair MD, but to a more automated MD, while keeping the human decision the main thing.


    MD is and always be a flavored world, both for bad and for good, it will never be an ideal world. Its not and will not be perfect in any way. Its "perfection" if i can call it so, comes from all its little imperfections. That is my view of it.

    Dividing players in citizens will guide the conflicts and will give more reason. It will also integrate with the factions system i kept delaying for aparently no reason. It was a intuitive reason. Not al things were ready to move on, and at that time i had no idea what was missing. I still feel some things need to come in place before proceeding. It might be the long lost "scholars" feature, or other things already in the engine but not on screen. I will see. What i know for sure is that everything i have done for , in or about MD was good and according to a main feeling i always had.
  5. Upvote
    Muratus del Mur got a reaction from Aeoshattr in No More Rpc   
    So, here it goes.
    One of the concepts i was most proud of, has to stop.
    I concluded that giving power to a person will destroy its creativity. The stress can increase even without a real base. Tell someone stories about how much he has to do and how high is his responsability and he will crash in stress, even if he has nothing to do. The opposite goes to, give someone a lot of work to do but make it so that he does not see it as a duty or responsability and he will work but not get tired of it.

    One of the things that bothered me most with rpcs were the inactive ones. How can i keep reputation up, people to respect you, when you are not active. If i start to demote rpcs for any reason, they will lose authority and people will not respect them anymore anyway.
    If i let them be, they become a terrible example to other people and those that deserve a higher role and better abilities will be discouraged by being ignored, repeatedly, by me, by them...by everyone.

    I did not demote the last RPC pack, i relieved them from duty. Its a big difference.

    In this way some of the rpcs that worked for their role and kept it active will have nothing to suffer while those that remained rpcs just for the sake of it will simply vanish.

    What i think will happen? More freedom of characters overall, better legends, a lot more abuses but i hope for the best (they will shape the md world in a way)

    The spells of the last rpc group will be partialy removed , some of the spells will remain as administrative spells only. All will receive a pack of wishpoints, transferable, so that they can reward them for their quests. I am thinking to create a similar think like the credit bonus codes but for WP, so you will have codes for wp. In that way you could hide them, transfer them, trade them, etc. but i am not sure if it fits with the general ideea of wp being based only on your merit.

    I am sorry for the increasingly better rpc system, the regenerable wps, and more .. i will have to adapt them for an other thing now. Don't worry, nothing gets lost.

    The dots will get removed too. The dot markings will be used for something else.

    At this point, the power situation in md is this. Individual characters have more freedom. I will not support moderator activities, rule reinforcing, etc. You will have to do it with your own abilities or support the consequences. Don't come to me to complain one or an other player is abusing that and that, take action yourself. But also don't come to me that you were punished for no reason, if that person was able to do it, he can do it.
    The Land kings will get my support with their abilities and my advice with their decisions. If they can bring order to their land, very well, if not, we shall see. Do not underestimate their power please, i will increase it accordingly to the situation untill i see they can handle any issue on their own.

    So you have kings and freedom, i suggest you find a middle path on that, or it will become civil war and kings _will win_, at least in the initial stages when i have to focus on improving king abilities.

    Compare it with the fall of polytheism in favor of monotheism, many rpcs fall, a few single rulers raise. If it will follow 2000 years of darkness thats something to see.
    There is an other force at work except the kings, i announce it once on the newslog as a secret feature, but i don't think its time you know about what i talk, or it will ever be. For now that force is much better than any kings or rpc ruling anything.



    Once MD will be fully automated yet keeping the human decision factor as a main driving force, i will be happy. I will step down from being its developer and i will be one of its inhabitants, abusing all the special (but limited)
    powers i will be able to put in my traveling bag to take with me.

    Look a bit back ... fixed rewards were replaced with a nice flexible wish shop, turning quest wp rewards or any wp in permanent abilities or nice advantages. Rpcs got removed, an other step towards automation. Kings will receive predefined god-moded accounts, next kings will share same accounts. Random decisions based on my good or bad will were replaced by carefully analyzed votes, that in time will probably turn in community decided votes.
    These are not steps to a more fair MD, but to a more automated MD, while keeping the human decision the main thing.


    MD is and always be a flavored world, both for bad and for good, it will never be an ideal world. Its not and will not be perfect in any way. Its "perfection" if i can call it so, comes from all its little imperfections. That is my view of it.

    Dividing players in citizens will guide the conflicts and will give more reason. It will also integrate with the factions system i kept delaying for aparently no reason. It was a intuitive reason. Not al things were ready to move on, and at that time i had no idea what was missing. I still feel some things need to come in place before proceeding. It might be the long lost "scholars" feature, or other things already in the engine but not on screen. I will see. What i know for sure is that everything i have done for , in or about MD was good and according to a main feeling i always had.
  6. Upvote
    Muratus del Mur got a reaction from Akasha in No More Rpc   
    So, here it goes.
    One of the concepts i was most proud of, has to stop.
    I concluded that giving power to a person will destroy its creativity. The stress can increase even without a real base. Tell someone stories about how much he has to do and how high is his responsability and he will crash in stress, even if he has nothing to do. The opposite goes to, give someone a lot of work to do but make it so that he does not see it as a duty or responsability and he will work but not get tired of it.

    One of the things that bothered me most with rpcs were the inactive ones. How can i keep reputation up, people to respect you, when you are not active. If i start to demote rpcs for any reason, they will lose authority and people will not respect them anymore anyway.
    If i let them be, they become a terrible example to other people and those that deserve a higher role and better abilities will be discouraged by being ignored, repeatedly, by me, by them...by everyone.

    I did not demote the last RPC pack, i relieved them from duty. Its a big difference.

    In this way some of the rpcs that worked for their role and kept it active will have nothing to suffer while those that remained rpcs just for the sake of it will simply vanish.

    What i think will happen? More freedom of characters overall, better legends, a lot more abuses but i hope for the best (they will shape the md world in a way)

    The spells of the last rpc group will be partialy removed , some of the spells will remain as administrative spells only. All will receive a pack of wishpoints, transferable, so that they can reward them for their quests. I am thinking to create a similar think like the credit bonus codes but for WP, so you will have codes for wp. In that way you could hide them, transfer them, trade them, etc. but i am not sure if it fits with the general ideea of wp being based only on your merit.

    I am sorry for the increasingly better rpc system, the regenerable wps, and more .. i will have to adapt them for an other thing now. Don't worry, nothing gets lost.

    The dots will get removed too. The dot markings will be used for something else.

    At this point, the power situation in md is this. Individual characters have more freedom. I will not support moderator activities, rule reinforcing, etc. You will have to do it with your own abilities or support the consequences. Don't come to me to complain one or an other player is abusing that and that, take action yourself. But also don't come to me that you were punished for no reason, if that person was able to do it, he can do it.
    The Land kings will get my support with their abilities and my advice with their decisions. If they can bring order to their land, very well, if not, we shall see. Do not underestimate their power please, i will increase it accordingly to the situation untill i see they can handle any issue on their own.

    So you have kings and freedom, i suggest you find a middle path on that, or it will become civil war and kings _will win_, at least in the initial stages when i have to focus on improving king abilities.

    Compare it with the fall of polytheism in favor of monotheism, many rpcs fall, a few single rulers raise. If it will follow 2000 years of darkness thats something to see.
    There is an other force at work except the kings, i announce it once on the newslog as a secret feature, but i don't think its time you know about what i talk, or it will ever be. For now that force is much better than any kings or rpc ruling anything.



    Once MD will be fully automated yet keeping the human decision factor as a main driving force, i will be happy. I will step down from being its developer and i will be one of its inhabitants, abusing all the special (but limited)
    powers i will be able to put in my traveling bag to take with me.

    Look a bit back ... fixed rewards were replaced with a nice flexible wish shop, turning quest wp rewards or any wp in permanent abilities or nice advantages. Rpcs got removed, an other step towards automation. Kings will receive predefined god-moded accounts, next kings will share same accounts. Random decisions based on my good or bad will were replaced by carefully analyzed votes, that in time will probably turn in community decided votes.
    These are not steps to a more fair MD, but to a more automated MD, while keeping the human decision the main thing.


    MD is and always be a flavored world, both for bad and for good, it will never be an ideal world. Its not and will not be perfect in any way. Its "perfection" if i can call it so, comes from all its little imperfections. That is my view of it.

    Dividing players in citizens will guide the conflicts and will give more reason. It will also integrate with the factions system i kept delaying for aparently no reason. It was a intuitive reason. Not al things were ready to move on, and at that time i had no idea what was missing. I still feel some things need to come in place before proceeding. It might be the long lost "scholars" feature, or other things already in the engine but not on screen. I will see. What i know for sure is that everything i have done for , in or about MD was good and according to a main feeling i always had.
  7. Downvote
    Muratus del Mur got a reaction from argos in The Burning Of Khalazdad Soul   
    people ..what uninformed...my head hurts...do you forget who you are talking to?

    Again, the summoned army, was attacked by necro people, OF COURSE IT FOUGHT BACK. It attacked both necro and non necro after it saw that they make no difference anyway and they keep attacking it. So..it didnt attack back only those hiting it, but all, once you showed no kind of support. Except the fights, there was no support in chat, but even worse, you left the general impression you are curious and want to see what will happen with yrth actions. Don't act surprised or revolted now, you should have been that way back then.

    The summoned army has no humor, you play games attacking it just to see if you win or not, you might end up complaining on the forum later for the outcome.
  8. Upvote
    Muratus del Mur got a reaction from Kyphis the Bard in The Burning Of Khalazdad Soul   
    Guybrush, its exactly your type of opinion that makes necro be special. Some can understand it some can't, simple as that. I suppose if you were to be a hunter you would be that type of hunter that would stop in shock and explain to the running deer that you hit partially that it has to die of the wound and not run, while the poor deer will continue to run despite your perfect logic trying to stop it. Sorry no hard feelings, but you obviously don't understand shades.
  9. Upvote
    Muratus del Mur got a reaction from Kyphis the Bard in The Burning Of Khalazdad Soul   
    Raven, as extravagant as you want to make that sound, no it is not and it will never be "your" word against mine.

    I am starting to feel that some of you forget some basic concepts around here, when i say something related to the game is in one way or an other, then it is THAT way and no other way. If i am unsure of something or want to lower my influence on things said, i make sure i say "in my opinion".

    When i say what the summoned army did, this is what it did, not what i think it did or what i had the impression it did. The Summoned army came targeted to counterballance yrth actions. He knew his mission has a high risk of failure and i was going to make things difficult for him.

    If you enjoy seeing things as "Our word against Murs words" and think this sounds as a scandal topic and you like it, you will only get me pissed. This entire thing allready got me angry anyway, not to mention what got me to make it a Pain Festival in the first place.

    You people don't know to lose, i will not try to make you all happy, or to find ways around so that each of you is right in the end, i am tired of that. You roleplay you die, and i see it, you die (in game ofc), you attack your own allied forces, you are considered a traitor, as simple as that.

    You don't like what is written on AL or announcements, live with it. When you will stop complaining and you will bring arguments, then i will listen. At this point i realy don't care if you are hurt, if you feel life is unfair with you, if you find stupid excuses for past mistakes, i really don't care.

    During good times you kiss my ass trying to obtain things in your favor then you get upset you dont, during bad times you pretend everything is fine but accuse me of nepotisms on other sites where you have the impression i cant trace you (i am not talking about you raven, but in general). You know what, if you think MD would be better without me actualy playing it, then have fun. I can take a one year break to work on MD without announcing what i do, without playing the shade sentinel, the summoned army, the postman, without watching over your wars and friendships and then you will slaughter yourself freely. Of course i can also clean up MD, burn it to ground from all people that i have the slightest feeling that they are unfitted to MY personal view of what is MD. simple as that.

    So before you lose your respect and dare to say its my word against yours, or start thinking MD would be better off without me in it, think i might think the same about some of you and one day i might stop being the Mur you know that tries to understand everyone.
  10. Upvote
    Muratus del Mur got a reaction from Blood Prince in The Burning Of Khalazdad Soul   
    people ..what uninformed...my head hurts...do you forget who you are talking to?

    Again, the summoned army, was attacked by necro people, OF COURSE IT FOUGHT BACK. It attacked both necro and non necro after it saw that they make no difference anyway and they keep attacking it. So..it didnt attack back only those hiting it, but all, once you showed no kind of support. Except the fights, there was no support in chat, but even worse, you left the general impression you are curious and want to see what will happen with yrth actions. Don't act surprised or revolted now, you should have been that way back then.

    The summoned army has no humor, you play games attacking it just to see if you win or not, you might end up complaining on the forum later for the outcome.
  11. Upvote
    Muratus del Mur got a reaction from Fenrir Greycloth in In Game Mood Panel   
    Ok it will be an option , but when i will work on a cetralized config page where you can edit option related to game interface.
    When i will resume AL i will place it first while its updated.
  12. Upvote
    Muratus del Mur got a reaction from Jubaris in Kings   
    what about this:
    - king can allow new citizens in based on their intention letter
    - king can kick people out of the land (remove citizenship) only if they did something against the land. That allows people to be part of a land but also be against its leader and be immune to revenge on this reason, unless they do somethign wrong for the land itself (land image, military, treason, abuse, etc)

    in other words, citizenship is gained by making the king accept you, but cant be removed same way
  13. Upvote
    Muratus del Mur got a reaction from Sparrhawk in Kings   
    I opened the elections, YOU decide the candidates. How you will do that, if its the people to suggest the candidates or the cancidates to submit themselves, its up to you. I am open to anything because it will be put to a vote anyway.

    I am not hasting anyone into picking a King or Queen, these things should have be established by now, i am just giving a crown to those elected. Normaly each land should have a leader, if you consider this to be hasty (@pample) then it means you are thinking of new leaders and not the ones allready existing as i thought.

    There will always be people against the leadership.. ALWAYS.
    There are two options that i can see:
    1. To force by my rule the kings to accept within their lands also those opposed to them as long as they prove to be _LOYAL TO THE LAND_
    2. To use No Mans Land as a outcast land for all those banished from their lands, basicaly an outpost for takeover attempts and political hits.

    I am open to other suggestions. People are often loyal to the land not to the leader, yet they have to obey the leader even if they do not agree with him. A dificult decision, but untill i hear a good option, kings have absolute power.

    Regarding the denomination, i don't care if its called head of council or King or whatever official leader name you want. It should be a fair name and not something like Archmage of the dark, or Supreme Emperor, or other such things. (If you cant pick a decent one i will pick one without asking you twice)
    What i care about is that ONE person will have the final power. If you wish to rule by a council, fine, but that council should manifest its decisions through the "king" and the king will have last decision and will also be able to disband the council if he so wishes. One central point of power, one personality to shape the land, to stop argues, or to cause new ones. One king, one judge.

    Because this terrible lack of kings you got used to argue and to question decisions, but if it were only one power to decide if what you want can or can not be done, then you would not start with things like i love the land but i hate the king. This overpowered king thing comes a bit with a shock to some of you, but i am sure it will give more flavor to MD over time instead of the constant stress that its now when it comes to who has the power.

    If you feel you should be king, do not hesitate to see what people think about this. If you see little reaction and suspect you wont get many votes, don't bother to candidate, but if you see decent to good reaction, candidate ... who knows what the future reserves...maybe the new king will ban cookies and sugar production and keep them as currency ..you wont be able to complain.
  14. Upvote
    Muratus del Mur got a reaction from Ledah in Kings   
    I opened the elections, YOU decide the candidates. How you will do that, if its the people to suggest the candidates or the cancidates to submit themselves, its up to you. I am open to anything because it will be put to a vote anyway.

    I am not hasting anyone into picking a King or Queen, these things should have be established by now, i am just giving a crown to those elected. Normaly each land should have a leader, if you consider this to be hasty (@pample) then it means you are thinking of new leaders and not the ones allready existing as i thought.

    There will always be people against the leadership.. ALWAYS.
    There are two options that i can see:
    1. To force by my rule the kings to accept within their lands also those opposed to them as long as they prove to be _LOYAL TO THE LAND_
    2. To use No Mans Land as a outcast land for all those banished from their lands, basicaly an outpost for takeover attempts and political hits.

    I am open to other suggestions. People are often loyal to the land not to the leader, yet they have to obey the leader even if they do not agree with him. A dificult decision, but untill i hear a good option, kings have absolute power.

    Regarding the denomination, i don't care if its called head of council or King or whatever official leader name you want. It should be a fair name and not something like Archmage of the dark, or Supreme Emperor, or other such things. (If you cant pick a decent one i will pick one without asking you twice)
    What i care about is that ONE person will have the final power. If you wish to rule by a council, fine, but that council should manifest its decisions through the "king" and the king will have last decision and will also be able to disband the council if he so wishes. One central point of power, one personality to shape the land, to stop argues, or to cause new ones. One king, one judge.

    Because this terrible lack of kings you got used to argue and to question decisions, but if it were only one power to decide if what you want can or can not be done, then you would not start with things like i love the land but i hate the king. This overpowered king thing comes a bit with a shock to some of you, but i am sure it will give more flavor to MD over time instead of the constant stress that its now when it comes to who has the power.

    If you feel you should be king, do not hesitate to see what people think about this. If you see little reaction and suspect you wont get many votes, don't bother to candidate, but if you see decent to good reaction, candidate ... who knows what the future reserves...maybe the new king will ban cookies and sugar production and keep them as currency ..you wont be able to complain.
  15. Downvote
    Muratus del Mur got a reaction from Phantom Orchid in Kings   
    I opened the elections, YOU decide the candidates. How you will do that, if its the people to suggest the candidates or the cancidates to submit themselves, its up to you. I am open to anything because it will be put to a vote anyway.

    I am not hasting anyone into picking a King or Queen, these things should have be established by now, i am just giving a crown to those elected. Normaly each land should have a leader, if you consider this to be hasty (@pample) then it means you are thinking of new leaders and not the ones allready existing as i thought.

    There will always be people against the leadership.. ALWAYS.
    There are two options that i can see:
    1. To force by my rule the kings to accept within their lands also those opposed to them as long as they prove to be _LOYAL TO THE LAND_
    2. To use No Mans Land as a outcast land for all those banished from their lands, basicaly an outpost for takeover attempts and political hits.

    I am open to other suggestions. People are often loyal to the land not to the leader, yet they have to obey the leader even if they do not agree with him. A dificult decision, but untill i hear a good option, kings have absolute power.

    Regarding the denomination, i don't care if its called head of council or King or whatever official leader name you want. It should be a fair name and not something like Archmage of the dark, or Supreme Emperor, or other such things. (If you cant pick a decent one i will pick one without asking you twice)
    What i care about is that ONE person will have the final power. If you wish to rule by a council, fine, but that council should manifest its decisions through the "king" and the king will have last decision and will also be able to disband the council if he so wishes. One central point of power, one personality to shape the land, to stop argues, or to cause new ones. One king, one judge.

    Because this terrible lack of kings you got used to argue and to question decisions, but if it were only one power to decide if what you want can or can not be done, then you would not start with things like i love the land but i hate the king. This overpowered king thing comes a bit with a shock to some of you, but i am sure it will give more flavor to MD over time instead of the constant stress that its now when it comes to who has the power.

    If you feel you should be king, do not hesitate to see what people think about this. If you see little reaction and suspect you wont get many votes, don't bother to candidate, but if you see decent to good reaction, candidate ... who knows what the future reserves...maybe the new king will ban cookies and sugar production and keep them as currency ..you wont be able to complain.
  16. Upvote
    Muratus del Mur got a reaction from Ledah in In Game Mood Panel   
    Ok it will be an option , but when i will work on a cetralized config page where you can edit option related to game interface.
    When i will resume AL i will place it first while its updated.
  17. Upvote
    Muratus del Mur got a reaction from redneck in Kings   
    After the Yrthilian voting I have been thinking a lot about the issue with the lands and their kings in the realm.
    A king should have _power_, but should also earn his reputation and respect. Respect should not be granted by default. A king that can't get his poeple to respect him is not a king afterall, but power should be granted. Of course power and respect are directly related, you will respect more someone that could kill you by pointing a finger.

    Based on recent events, i consider Kings could be "banished" by first taking over the main alliance of their land and then instigating their people to vote against them. The word banished is better than demoted, because kingship should not be considered a job or promotion but an absolute position.

    The powers of such a ruler should be absolute over the people of his land. Therefor i will implement a citizenship system and players will be marked as beinng part of a land or an other, obeying the rules of that land and accepting the king, or queen, as the one person (except me ) to have decision power over their destiny.

    The king will be able to change tags of his people, but for now these tags should be first discussed with me and i will check and aprove if they are indeed deserved. I dont want a tag inflation or tags to lose their importance, but i also don't want tags to be forgotten or ignored just because some got them and most didn't, like its now.

    The king can directly decide regarding things that concern the land, such as land weapon, character belonging to that land, direction the land will go in diplomatic situations with other lands, etc.
    Regarding characters, the current realm situation is like this:

    - Wodin belongs to GG land. It can be summoned by the aliance leader of the land, or by its king if these two are not one and the same.
    - Shade Sentinel does not belong to its people but the people belong to it. However, the Sentinel does not have direct decision power over the people and Necrovians have their free will. A HUMAN king will be elected soon. While humans and shades are in good relations within Necrovion, the Sentinel will most likely not cross the words of the king.
    - The summoned army has no identity, it will act as an animal with no regard of king or diplomacy.
    - Knator Commander, even if no longer holding an official position within Loreroot, its a Lorerootian creature and in matters that involve the benefit of the land , he obeys only the king. Being a retired general, he can refuse to join army, but he can never turn weapons against Loreroot.
    - The character that will be assigned to Marind Bell in the future, will have similar rules as the Shade Sentinel. The Angiens and the people of Marind Bell are occupying the land same as submarines and fishes occupy the ocean. Humans can not decide over the Angiens, and angiens will never decide over the wishes of humans as long as they live in good relations together. In case of need, Angiens as well as Shades, will be always at the side of their land and never against it. being at the side of the land does not always mean being at the side of its leadership, it means protecting its interests.


    The order of power in the realm is this:

    - Muratus del Mur (Me)
    - People Votes
    - Kings
    - Administrative structures and councils

    Untill other changes in the realm, i consider this to be the political base structure. It can be adapted to each land by using the power of vote, confirmed by me.

    Note that the power of vote is above Kings. Votes can banish kings, but i won't hold kingship elections to often i can assure you of that. As I said above, you need first to takeover the land before claiming to be its king.

    Elections to establish Kings for each land will start now, i will be organizing them one by one and keep you informed on the main newslog and here on the forum.

    Each land will require a slightly different political structure. It is the duty and right of the king to keep or not to keep this political structure. If he wants to rule by a council, or be a dictator, the king decides, of course with the risk of starting a riot.

    For the elections candidates will be required to present their political plan for people to see before they vote.

    Last note:
    Because MD is not a democracy by default, i will not accept in king position any person that i do not feel confortable with, or that i can not communicate easily to. I will not replace kings and i will respect their decisions always, but I WILL in case i consider needed, initiate new elections (without taking over their land) if i consider such elections are needed and there is no one able to initiate them.
  18. Upvote
    Muratus del Mur got a reaction from Kyphis the Bard in Kings   
    After the Yrthilian voting I have been thinking a lot about the issue with the lands and their kings in the realm.
    A king should have _power_, but should also earn his reputation and respect. Respect should not be granted by default. A king that can't get his poeple to respect him is not a king afterall, but power should be granted. Of course power and respect are directly related, you will respect more someone that could kill you by pointing a finger.

    Based on recent events, i consider Kings could be "banished" by first taking over the main alliance of their land and then instigating their people to vote against them. The word banished is better than demoted, because kingship should not be considered a job or promotion but an absolute position.

    The powers of such a ruler should be absolute over the people of his land. Therefor i will implement a citizenship system and players will be marked as beinng part of a land or an other, obeying the rules of that land and accepting the king, or queen, as the one person (except me ) to have decision power over their destiny.

    The king will be able to change tags of his people, but for now these tags should be first discussed with me and i will check and aprove if they are indeed deserved. I dont want a tag inflation or tags to lose their importance, but i also don't want tags to be forgotten or ignored just because some got them and most didn't, like its now.

    The king can directly decide regarding things that concern the land, such as land weapon, character belonging to that land, direction the land will go in diplomatic situations with other lands, etc.
    Regarding characters, the current realm situation is like this:

    - Wodin belongs to GG land. It can be summoned by the aliance leader of the land, or by its king if these two are not one and the same.
    - Shade Sentinel does not belong to its people but the people belong to it. However, the Sentinel does not have direct decision power over the people and Necrovians have their free will. A HUMAN king will be elected soon. While humans and shades are in good relations within Necrovion, the Sentinel will most likely not cross the words of the king.
    - The summoned army has no identity, it will act as an animal with no regard of king or diplomacy.
    - Knator Commander, even if no longer holding an official position within Loreroot, its a Lorerootian creature and in matters that involve the benefit of the land , he obeys only the king. Being a retired general, he can refuse to join army, but he can never turn weapons against Loreroot.
    - The character that will be assigned to Marind Bell in the future, will have similar rules as the Shade Sentinel. The Angiens and the people of Marind Bell are occupying the land same as submarines and fishes occupy the ocean. Humans can not decide over the Angiens, and angiens will never decide over the wishes of humans as long as they live in good relations together. In case of need, Angiens as well as Shades, will be always at the side of their land and never against it. being at the side of the land does not always mean being at the side of its leadership, it means protecting its interests.


    The order of power in the realm is this:

    - Muratus del Mur (Me)
    - People Votes
    - Kings
    - Administrative structures and councils

    Untill other changes in the realm, i consider this to be the political base structure. It can be adapted to each land by using the power of vote, confirmed by me.

    Note that the power of vote is above Kings. Votes can banish kings, but i won't hold kingship elections to often i can assure you of that. As I said above, you need first to takeover the land before claiming to be its king.

    Elections to establish Kings for each land will start now, i will be organizing them one by one and keep you informed on the main newslog and here on the forum.

    Each land will require a slightly different political structure. It is the duty and right of the king to keep or not to keep this political structure. If he wants to rule by a council, or be a dictator, the king decides, of course with the risk of starting a riot.

    For the elections candidates will be required to present their political plan for people to see before they vote.

    Last note:
    Because MD is not a democracy by default, i will not accept in king position any person that i do not feel confortable with, or that i can not communicate easily to. I will not replace kings and i will respect their decisions always, but I WILL in case i consider needed, initiate new elections (without taking over their land) if i consider such elections are needed and there is no one able to initiate them.
  19. Upvote
    Muratus del Mur got a reaction from Kyphis the Bard in Kings   
    There are matters that need a decision reached and not a neutral one. I can not afford not to be neutral towards the lands, so i can't decide on these matters. So, if not a king, who should take these subjective decisions that add to the land "profile"?

    A king should care about his land only and sometimes what is good for the entire realm is not good for a particular land. I can take those decisions that regard the realm while a king would take the decisions that concern his land and by that give identity to the land.

    Lands without leadership have little authority because they are splitted by internal riots and don't have a central pillar.

    In case an other form of rulership is required, then it should be submited as an option with the consent of all those involved. For example a council ruled land, it should present the council members and the technical way in which they will conclude on decisions, majority vote, random, unanimity vote, etc.
  20. Upvote
    Muratus del Mur got a reaction from Kyphis the Bard in Kings   
    of course it will lead to issues .. but this time the king will stop them, by force or nicely. It is time for the lands to have a stronger attitude and be actualy LANDS.

    wars and riots will be always, with or without a king, but a king, brings more personality to the lands and the events related to them.

    With one king, power will be abused only from one official point, if you can say that, instead of many.
  21. Upvote
    Muratus del Mur got a reaction from Kyphis the Bard in Kings   
    First neutral land that will get a leader will be tribunal, but don't hurry on that, i prepared a surprise.

    Having a leader means to have a voice as a land and influence both your land and other lands. For now i don't want other than the 4 main lands to have a direct influence but only an indirect one. Neutrality is not the right word to use, because they are not neutral, but its an other word i cant find (suggestions?)

    A land is defined by several factors:
    - it must be independent from other lands regarding creatures supply, altar, sanctuary, land weapon, leadership.
    - has a background identity, like a main characteristic or tale, one that influences other lands. In other words to be a land it has to be part of the "land balance"
    - It has to have a decent surface
    - It must have a borderline and an entrance that can be considered a gate from a graphical point of view.
    - It should have a main vulnerability (all lands have, but i think most are not discovered yet)

    these are some guidelines of what i consider to be a land at time of developing.
  22. Upvote
    Muratus del Mur got a reaction from Jubaris in Kings   
    of course it will lead to issues .. but this time the king will stop them, by force or nicely. It is time for the lands to have a stronger attitude and be actualy LANDS.

    wars and riots will be always, with or without a king, but a king, brings more personality to the lands and the events related to them.

    With one king, power will be abused only from one official point, if you can say that, instead of many.
  23. Upvote
    Muratus del Mur got a reaction from Jubaris in Kings   
    After the Yrthilian voting I have been thinking a lot about the issue with the lands and their kings in the realm.
    A king should have _power_, but should also earn his reputation and respect. Respect should not be granted by default. A king that can't get his poeple to respect him is not a king afterall, but power should be granted. Of course power and respect are directly related, you will respect more someone that could kill you by pointing a finger.

    Based on recent events, i consider Kings could be "banished" by first taking over the main alliance of their land and then instigating their people to vote against them. The word banished is better than demoted, because kingship should not be considered a job or promotion but an absolute position.

    The powers of such a ruler should be absolute over the people of his land. Therefor i will implement a citizenship system and players will be marked as beinng part of a land or an other, obeying the rules of that land and accepting the king, or queen, as the one person (except me ) to have decision power over their destiny.

    The king will be able to change tags of his people, but for now these tags should be first discussed with me and i will check and aprove if they are indeed deserved. I dont want a tag inflation or tags to lose their importance, but i also don't want tags to be forgotten or ignored just because some got them and most didn't, like its now.

    The king can directly decide regarding things that concern the land, such as land weapon, character belonging to that land, direction the land will go in diplomatic situations with other lands, etc.
    Regarding characters, the current realm situation is like this:

    - Wodin belongs to GG land. It can be summoned by the aliance leader of the land, or by its king if these two are not one and the same.
    - Shade Sentinel does not belong to its people but the people belong to it. However, the Sentinel does not have direct decision power over the people and Necrovians have their free will. A HUMAN king will be elected soon. While humans and shades are in good relations within Necrovion, the Sentinel will most likely not cross the words of the king.
    - The summoned army has no identity, it will act as an animal with no regard of king or diplomacy.
    - Knator Commander, even if no longer holding an official position within Loreroot, its a Lorerootian creature and in matters that involve the benefit of the land , he obeys only the king. Being a retired general, he can refuse to join army, but he can never turn weapons against Loreroot.
    - The character that will be assigned to Marind Bell in the future, will have similar rules as the Shade Sentinel. The Angiens and the people of Marind Bell are occupying the land same as submarines and fishes occupy the ocean. Humans can not decide over the Angiens, and angiens will never decide over the wishes of humans as long as they live in good relations together. In case of need, Angiens as well as Shades, will be always at the side of their land and never against it. being at the side of the land does not always mean being at the side of its leadership, it means protecting its interests.


    The order of power in the realm is this:

    - Muratus del Mur (Me)
    - People Votes
    - Kings
    - Administrative structures and councils

    Untill other changes in the realm, i consider this to be the political base structure. It can be adapted to each land by using the power of vote, confirmed by me.

    Note that the power of vote is above Kings. Votes can banish kings, but i won't hold kingship elections to often i can assure you of that. As I said above, you need first to takeover the land before claiming to be its king.

    Elections to establish Kings for each land will start now, i will be organizing them one by one and keep you informed on the main newslog and here on the forum.

    Each land will require a slightly different political structure. It is the duty and right of the king to keep or not to keep this political structure. If he wants to rule by a council, or be a dictator, the king decides, of course with the risk of starting a riot.

    For the elections candidates will be required to present their political plan for people to see before they vote.

    Last note:
    Because MD is not a democracy by default, i will not accept in king position any person that i do not feel confortable with, or that i can not communicate easily to. I will not replace kings and i will respect their decisions always, but I WILL in case i consider needed, initiate new elections (without taking over their land) if i consider such elections are needed and there is no one able to initiate them.
  24. Downvote
    Muratus del Mur reacted to Pipstickz in Gg Alliance Returned   
    I don't read. I skim. If you want lazy people to raed your posts, post smaller :/
  25. Upvote
    Muratus del Mur reacted to Yrthilian in Gg Alliance Returned   
    [quote name='Pipstickz' date='09 October 2009 - 04:50 AM' timestamp='1255060241' post='44114']
    I don't read. I skim. If you want lazy people to raed your posts, post smaller :/
    [/quote]


    Then dont comment unless you understand.
    DONT marke post neg if you have not read them properly.

    for you lack the information and there for make assumptions
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