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Jester

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Posts posted by Jester

  1. Hi Jes :)

     

    I am split when it comes to this idea. On the one hand, I really like it because it implies a necessity for activity in order to be revived and resume playing, rather than just sitting there until the revive timer hits.

     

    However, at the same time, this could put certain players at such a disadvantage it would make TC impossible to play for them.

     

    Here are my issues with this idea. Keep in mind, overall I like it, but there are a few points that I believe would need to be addressed:

    1. What happens if the ruler falls? If he/she won't be able to use items, the algorithm seems to fall apart. My solution would be that the ruler should not participate in the TC directly.
    2. Since each land has a tool that is only capable of harvesting essence from its own land, then the fifth essence required for crafting the item would have to be acquired by trading?
    3. Crafted item can only be used to revive a single citizen? I'd suggest it having a lifetime of... 15-30 mins or something, rather than limited uses. 

    Overall, with the current population of MD, this would (IMO) require more players than we actually have to work in a nice, streamlined manner. It makes small "guerrilla" type teams unreasonable to have, and limits the potential tactics that could be had. It does however make things more interesting in the sense that revival would be a less "sit and wait" type of process, but I think this particular algorithm is not suitable for MD's current population, and even more for the number of people who actually take part in the TC. Think that the ruler must be online 24/7, essentially, or people can't get revived at all for the duration of the TC. Also, what about people from NML or new players? They're unlikely to know who to go to, or exactly what's going on.

     

    TL;DR - I like the concept, but I think this particular solution would need some adjustments to be suitable for implementation :)

     

     

    1. Ruler Item, meaning the Land Ruler could pass it to someone who wasn't involved in the battle (also it could be possible to let people who can't use items still trade them to others).

     

    2. Yes, I was thinking of a something like a Prisoner of War exchange, hehe. 

     

    3. Anyone from the land can harvest, I was thinking that the people who weren't fighting would be backing up the fighters by harvesting the resources and reviving them when the time came.

     

    The idea behind this whole thing was letting people who weren't participating in torch contest directly still be able to help out their land, getting more people involved. Just because you don't want to pick up a torch and battle, doesn't mean you don't want to do something to help the home team, ha. Guerrilla teams seem particularly suited for this in my opinion as they would have even more people able to get items to revive them while they snuck into enemy territory.

     

     

    You don't necessarily need a name change for death to implement such an idea.

     

    Its not a name change for death, it would have to be a completely separate system (admittedly with a lot of similarities). Though on second thought, you make an excellent point... perhaps just giving people who die in torch contest the tag would be enough, but I don't know.

     

     

    Well, I've been inspired to participate or at least observe this coming torch contest to refine this idea and others. I remain utterly convinced that resources and the torch contest are a perfect fit. 

  2. This is my final suggestion for MD, and it is, of course, for Torch Contest.

    Instead of being dead, vanquished soldiers are "Fallen". They get a tag saying "Fallen of (land they fought for)" and cannot fight, move, cast spells or use items. Necrovion fallen would have the tag "Fallen of NV", Golemus would be "Fallen of GG", and so on.

    Each Land would have a Ruler Item that functions as a leash or the spell used to summon the warriors from that land, which is able to drag all of the Fallen of that land to the user's location.

    New resources would be created with each land having its own type. Names off the top of my head would be Necrovion Essence for Necrovion, Loreroot Essence for Loreroot, and so on. Each land would have a gathering tool that is only able to harvest the essence specific to that land.

    These resources could be combined in a cauldron to create an item capable of bringing back a Fallen warrior. Creating this item would require four of one land's resource AND one from any other land.

    Tools and resources would only be able to be picked up while the torch contest is active, and all tools and harvested resources would disappear when it ended.

    If this is not taken into consideration it will be my final offering, but there are countless ways this framework could be built on if it is.

     

    I appreciate that I'm not up to date on how torch contest is working currently, so this is no longer fits just let me know.

     

    If anyone would like clarification on any point please ask.

     

    EDIT: The idea is for people who aren't fighting in Torch Contest to have a place in it, by supporting those who are.

  3. Last time a minimum bid policy was sorely needed. The price would be 5 gold and people would bid 5 gold and 1 silver and it just kept going back and forth. I would suggest that after the bid gets up to a few gold that the minimum raise should be at least a few silver instead of one. For example, after 3 gold you must raise at least 3 silver, after 5 gold you must raise at least 5 silver, after 10 gold you must raise at least 10 silver (or one gold), etc. A simple policy that I imagine people would still be able to be confused by would be that the amount of gold the bid is currently at is the minimum raise in silver, i.e. 1 gold = 1 silver raise, 2 gold = 2 silver raise, 5 gold = 5 silver raise.

  4. Finally I managed to make a joke within MD! It only took a few years.

    (GoE is completely devoid of players)

    Jester: Wow, its like an aramor in here.

  5. Summary

     

      This idea would use resources, items, and totems for its “combat” rather than creatures. Each land would try to defend it's borders, build totems to increase its power, and attack other lands.

     

    Totems

     

     This idea is central to this new contest idea. Totems would be able to be built by land citizens and knocked down by citizens of other lands. They would have multiple stages each, with each stage giving progressively higher benefits. Examples of benefits are increased resource regeneration or torch stat growth, access to higher level cauldrons for better items, better resource gatherers and so on. A special Totem would be the land gates, which when built would deny access to any outsiders holding torches until they were knocked down.

     

    Resources

     

     Resources would be the same in every land but with a different prefix. Resources need to be balanced and that is impossible with the way they are currently. Only members of that land would be able to harvest that land's resources. However, each land would also be given a resource incinerator, which destroys a resource without gathering it, allowing enemies to deplete another land's resources and prevent building and item creation. Two types of resources would exist, building and items. Building resources for creating totems, and items to influence the item-less combat.

     

    (Clarification: I mean entirely new resources would be created. If resources that already existed were used players who have stockpiled thousands would have a hugely unfair advantage, and with the way the resources are set up certain lands with their guilds would have this weighted unfairly in their favor. If lumber was used for this scenario it would be Necrovion Lumber and Golemus Lumber with a Necrovion Axe used to specifically harvest the lumber from their land. The Golemus Incinerator would destroy one unit of that Necrovion Lumber.)

     

    Cauldrons

     

     Torch-specific cauldrons would allow for the creation of items that could help or hinder a player. Examples include a higher level “death” item, which sends the player back to their capital and prevents movement and gathering, and a revival item which would need to be used on them before they could continue participating, as well as lower level items that damage totems or boost or lower a player's capabilities.

     

    Torch Stats

     

     Stats specific to Torches, such as resource gathering, demolition and construction, would be reset after each contest to prevent one land's citizens from getting too far ahead and discouraging people from participating in the contest. One central stat which increased every time the related stats increased and gave small bonuses to the other stats growth could possibly remain, however. Example is a Torch resource gathering stat which slightly increased the rate you gain other resource gathering stats and carries over from contest to contest, giving dedicated players a mild boost compared to new ones.

     

    Torch Points

     

     Upon successfully taking a torch to another capital, the land would be given a Torch Point. Once the contest has been concluded for that month, the land's Ruler would be able to give out the land's points to the people who participated in the contest (or it could be partly automatic to prevent the Ruler having to choose and possibly offend some of their citizens). These points would be used in a Torch Points shop, which would have an interface similar to the Wish Point shop.

     

    Conclusion

     

     I believe this would provide much-needed entertainment, as well as bringing in quite a few more people to MagicDuel. The players who participate in contests like this also seem to be the ones most prone to spending real money in the MD shop, so it could provide essential revenue as well. Additionally this would make land loyalties much more important and provide some sparring opportunities between them.

     

    Feedback

     

      I'm curious if people are interested in this idea, how hard it would be to create, whether its possible or not, etc. Comments are appreciated.

  6. Seems easy enough to create an interface where person could manage their tags, but what do I know.

     

    Actually that would be really useful, so people with multiple tags could choose which to show and at what times.

     

    EDIT: its been brought to my attention that something like this exists already. Great to see my ideas being implemented before I have them. Kudos to the programmers.

  7. We are all just noobs, Petty. Even Mur.

     

    Its nice to see that you're at the stage where you can tell that even eating, sleeping or drinking, MD is in your head. Lots of enthusiasm at that stage. MD has blended seamlessly into my life by this point so that I can no longer distinguish reality from real life, and therefore have no idea how enthusiastic I am. For truly, I once (ha) dreamed that I was playing MD, and when I awoke, I asked, "Am I man who dreamed he was playing MD, or is this a really good idea for a quest?". It was, and such is wisdom.

     

    Be glad to have you on the team.

  8. {Here is the official post} *Edited for content with a chainsaw and the Jester version of a partial lobotomy

     

    Chewett has agreed to create a hidden forum for those writers interested in the Community Quest to get together and discuss the story and direction it will take. I have come up with a rough overall outline which is a great starting place, but by getting together we can improve it far beyond what it currently is.

     

    Please indicate your desire to join this Quest as a writer and therefore the hidden forum by responding to this post with your name, reason for wanting to participate, and optionally a link to a sample of your work, such as a quest or story. This mostly applies to writer's whose work I may have missed during one of my absences. if that is the case with you and you have no sample of your work, you may contact me and we'll work something out.

     

    I really believe in this Quest, and I'm truly looking forward to working with all the amazing writers I've seen in my time in MD to create a story that won't soon be forgotten.

     

    -Jester

     

    {You may cease reading now and respond to the topic, this next portion is included for our archives only}

    *Edited for content five times, pre-chainsaw/lobotomy version, included here for insurance records in case of malpractice regarding said chainsaw/lobotomy

     

    Chewett, as per his usual awesomeness, has agreed to create a hidden forum so the writers for the Community Quest can get together. The alternate forum I was talking about previously may eventually become necessary, or it may not, and I've been convinced that its best to try to keep this as much within MD as possible.

     

    I have come up with an outline for the overall plot of the Quest, but I need people willing to help fill in details, change things to make them better, come up with new ideas, and, of course, actually write some chapters, and for that we need to have a discussion.

     

    If you wish to be one of the writer's for this quest, please reply to this topic. Once we have enough writers I will ask for the hidden forum to be created and all the people who signed up to be added, and bribe chewett with the finest cortyg brandy one can find this side of Kashyyyk.

     

    Sign up form:

     

    -Name (spelling counts)

    -Link or reference to a sample of your writing, ie a quest you've done in the past, a story you created for story time, anything like that.

    -Reason you wish to help with this Quest (long or as short as you wish)

    *Paragraph sample speech of why you deserve to be MagicDuel's next top model, along with a head-shot.

     

    *sample speech and head-shot optional.

     

    If you do not have an example of your work at hand and I've somehow missed it, just contact me and we'll work something out.

     

    As you can see by the startling lack of humor present here, I'm incredibly serious about this project. (You should have seen it before I toned it down.) I truly believe in this Quest and what the Community can do if it puts its collective heads together.

     

    Looking forward to working with you!

     

    -Sir Jester Jesting Rodriguez von Jestenstein the 67th, Duke of Jester's Door in Scenic Tribunal, Earl of Jestington Abbey and parts thereof, Grand Marquee of Jesteropolis International, voted "Most likely to Jest" at the Gremmy's and twice nominated for "Jester of the Year" by the international clown society (now deceased under mysterious circumstances).

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