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emerald arcanix

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Posts posted by emerald arcanix

  1. i am sorry but i cannot provide a deal, its not something i am familiar with, resources and fair ratio of trading them, as it is not my domain and i cannot step on nad;s authority as the resource guild leader in MB as well as the king's authority

     

    from all aspects i am not the right person to suggest a deal but i do want to see this situation diffused so all of us can focus on creative things, i am willing to help as much as i can but i dont have the right to make any propositions, i hope you can understand 

  2. this is getting ridiculous

     

    no matter what is told about nad he does his job as water guild leader, he IS preserving as best he can water in different ways and methods, he is not hording water for himself but he gives freely to MB citizens and if this seems out of place remember that he is also a MB citizens and needs to protect and respect this lands rules and laws, this land must be first in his mind and it is

     

    no matter the conflict it CAN BE resolved if you stop this war of attrition and by you i mean all sides involved, this is so very much counterproductive for MD

     

    what if the benefit to MD if nad is banned? he is one of the most active players of this community, it will be a terrible loss, and no not just for MB, i say considering the number of active players is as it is

     

    MD needs more players, it is dying, thats the truth so lets not speed that up but work to prevent it

     

    so dst please contact the king of MB to discuss about this deal related to water, i hope a common ground can be reached and if its the king decision  MB will respect it, including nad

  3. yes Seigheart very good thinking, lets start a s...storm and have others clear it up along with your personal mess instead of doing something constructive about it. you tell Rhaegar(that right now has exams so very little time for MD, just the same as many others) to do a revival ceremony, good idea but why didnt you did that instead of killing chew? or rise awareness regarding the heat vote, vote that still goes on and has support, decent amount of heat for revive side and its going on for more then a month so it has some strong dedication, still seems to be ignored

    so plenty of other ways to help if you wanted to...as it stands its just spite/hate towards chew for who knows what reasons and no other benevolent reasons

  4. so an ally that has just 2-3 members but active ones is worse then an ally that has just one active member since ages ago and the rest inactive? i understand symbolic value for some ally members but MD needs active players now and i do not think its fair for LS to get this " punishment" ,but if this ally gets it, much more allys deserve it

    and holding on inactive players just to keep the ally alive is very wrong

    also dunno how the rule of 3 players limit is seen by those allys/guilds with only 5 seats but i personally do not consider SI bound to it in any way due to the special role that ally has..personal view of course

  5. the first part of the history can be found here: http://magicduel.invisionzone.com/topic/11810-history-of-marind-bell-chapter-i/

    and now the continuation:

    [b]Chapter II[/b]

    [b]Ann. 1140 - [2009-11-05 22:03:04 - Alpha 9]
    Results for King of Marind Bell elections[/b]
    Elections for Marind Bell King are over. The supreme ruler of Marind Bell land is:

    [b]King, Lifeline[/b], Probably the most powerful fighter in MD.

    Vote stats:
    number of votes, Final score

    Lifeline: 52, 301
    Dst: 18, 120
    Shadowseeker: 13, 84
    Pipstickz: 7, 49

    Between 2009 and 2010, started [b]Page 490 [2009-07-31 07:26:30 - Seeds Of The East] [/b]and ended [b]Page 514 [2010-03-03 00:48:54 - Seeds Of The East - The Escape] [/b]took place the Seeds of the East adventure, adventure that has seen the participation of 3 Marind Bell affiliated characters: Liberty, Lifeline and Handy Pockets

    After the elections a plan discussed between Lifeline and Chewett even before the elections was implemented, the forming of Manrind Bell Council. An organization what would help the king in overlooking the well being of the land. The first council was made by: Lifeline, Chewett, Lightsage, Princ Rhaegar , Emerald Arcanix and a bit later on Handy Pockets will join also.

    [b]Ann. 1271 - [2010-01-22 22:59:54 - Alpha 9][/b]
    Each King and Queen received a Royal Seal Ring that they can use every 3 hours to grant citizenship to someone…… Citizenship is important and i will take it into consideration for current and future features and competitions. You should familiarize yourself good with the principles and ways of a land and also with its current people, before hasting to become a citizen of one.

    [b]Ann. 1304 - [2010-02-24 16:51:00 - Alpha 9][/b]
    Marind Bell items were dispatched to random players online.
    This date is marked as important to Marind Bell citizens because of the 2 items that became iconic to this land, the Ceremonial Sword of Marind Bell and the Sword of the Knight Commander. Because the swords were randomly dispatched they were not in the hands of Marind Bell affiliated players in the beginning. An effort to recover them was made by Lifeline, Emerald Arcanix and Chewett. The one who succeeded in this task was Chewett.
    The two items have since been passed from player to player holding the title of Knight Commander of the Bell and King/Queen of Marind Bell but at the time of this document writing the Sword of the Knight Commander is again misplaced, haven’t been passed down to the current Knight Commander, Clock Master, by the former Knight Commander, Lightsage.

    [b]Ann. 1349 - [2010-03-13 02:23:39 - Alpha 9][/b]
    By request of MB King, Knights of the Bell increased to max 50 seats and The Seekers of Enlightenment dropped to 10. For further details about this change refer to their alliance or land pages (when/if they will get upaded with this info).

    [b]Ann. 1367 - [2010-03-19 14:57:22 - Alpha 9][/b]
    Kings Council
    Kings of the 4 lands are negociating and deciding right now the new regeneration timers and alliance/guild stats for their lands. Results will be announced after implemented.

    [b]Ann. 1374 - [2010-03-24 03:37:14 - Alpha 9][/b]
    [b]Land settings changed after negociations[/b]
    After the 4 kings discussed these settings, here are changes that occured regarding the 4 main land settings and also for players without a land affiliation:

    Non-ally/non-citizen players: Max Action Points (AP) dropped from 100 to 90. Refresh interval slower from 10 to 12 min.
    Necrovion citizens: Refresh interval slower from 10 to 12min, Max AP dropped from 150 to 110, Exploring points(EP) from 3 to 2, Max EP from 10 to 20.
    MarindBell citizens: Refresh faster from 15 to 8 min, EP from 2 to 1, Max EP from 20 to 25
    Loreroot citizens: Refresh faster from 25 to 15, 2EP, Max EP increased from 20 to 25
    Golemus Golemicarum citizens: Refresh interval faster from 20 to 10 min, EP droped to 1, Max EP from 10 to 30

    [b]Ann. 1445 - [2010-04-23 03:41:37 - Alpha 9]
    Citizenship Approvals[/b]
    Kings can now review and approve citizenship applications from their interface (side bar menu). They can also send a pm regarding the denial reasons or approval congratulations directly from the citizenship application review page. At this point citizenship management should be complete.
    - R


    With the introduction of the citizenship feature we also got land loyalty that will matter in a number of ways, including voting power and movement in a land, [b]Ann. 2039 - [2011-10-01 19:22:08 - Stage 11] :[/b]
    [b]Land loyalty matters for AP[/b]


    [b]Ann. 1659 - [2010-11-11 02:42:40 - Stage 10][/b]
    [b]King and Citizen rules update[/b]
    Rebel Citizens - official way to protest against land leadership
    The kings/queens also got the ability to grant asylum and excommunicate([b]Ann. 1519 - [2010-06-08 11:56:01 - Stage 10][/b] )
    Regarding rebels Marind Bell only had 2 citizens to rebel so far: Lightsage and Emerald Arcanix.

    [b]Ann. 1672 - [2010-11-22 02:58:33 - Stage 10][/b]
    the beginning of the GG Cave incident
    Lifeline Kingship penalty
    An official character, especially a king, commits a big crime if he sets such a negative example of ignorance towards announcements and rules. Cave was closed, officially, and announced, long ago. Lifeline took a deliberate decision to ignore his uncertainty about if he should enter the cave or not. An other condamnable act is that a King of a land cares to develop something in an other land, ignoring borders, and not trying to bring the activiy to his land.

    Lifeline Player penalty
    Chase spell was removed for Lifeline. To avoid placing unaware players in potentially punishable situation because missuse of what were supposed admin spells, chase spells were removed from inactive accounts that still had them, (Jonn, MRD).

    What seemed like an official solution to this incident was posted on [b]24 November 2010[/b] in the forum by Yrthilian, King of Golemus at that time: [url="http://magicduel.inv...ind-bell-talks/"]http://magicduel.inv...ind-bell-talks/[/url]
    This event has seen its conclusion on [b]Ann. 1685 - [2010-11-29 00:04:03 - Stage 10][/b]
    [b]Four days have passed, Council has decided:[/b]

    Lifeline: The chase spell will not be given back. It is an Administrative spell and Lifeline has shown how it can be abused. The council has decided to remove it from all
    who do not have an administrative role. In exchange those who lose the chase spell will receive a Wishpoint as compensation. We do not consider the removal
    of the spell as punishment. It is just a precaution messure.
    All Lifelines GG Drachorns will be reset to eggs (Level 1,0 wins, 0xp, 0 age) as a punishment for desecrating the lair.Existing tokens and other customizations will not be touched.
    1 Kingship point will be deducted from Lifeline because his ignorance and lack of interest towards the games rules.

    SmartAlekRJ: All RJ's Drachorns will suffer the same punishment as Lifelines's.
    RJ remains trapped in the Lair for 1 Month.

    Seigheart: Will have 2 weeks in Jail for his disregard of the rules and willingness to break them.

    Manda: GG Drach will be confiscated due to this being the second offence relating to this matter. Will have 2 weeks in Jail.

    *MasterB*: Will have 2 weeks in Jail and removal of citizenship, with the possibility of being accepted back anytime if GG king decides so.

    All the other players: Since most of the other players were brought to the cave unknowingly, and did not take part in planning and organising this, they will be spared this time.

    However, Since MdM asked us to consider only lifeline's complaint only his punishment will be changed. This would have been the initial decision taken if indeed MdM had not stepped in.
    More details can be found here: [url="http://magicduel.inv...ifeline__st__80"]http://magicduel.inv...ifeline__st__80[/url]

    [b]Ann. 1694 - [2010-12-04 22:35:48 - Stage 10][/b]
    Coins are now marked with the land they were created in, whatever land you belong to when you purchase the coin from the shop is the land that will be considered as the origin of its minting.

    [b]Ann. 1717 - [2011-01-06 11:15:13 - Stage 10][/b]
    Lifeline has stepped down from the Kingship.
    He decided to let the Council of Marind Bell vote for his position as king telling that if only one member will be against his position as king he will step down. The final vote was not in his favor.

    [b]Ann. 1766 - [2011-03-25 23:28:12 - Stage 10][/b]
    New king/queen MB Elections have started

    [b]Ann. 1782 - [2011-04-12 18:58:06 - Stage 10]
    Results for Kingship of Marind Bell[/b]

    Elections for Marind Bell Kingship are over. The supreme ruler of Marind Bell is:

    Handy Pockets, Queen Handy Pockets from now that is.

    Vote stats:

    candidate number of votes, Final score

    Handy Pockets: 48, 253
    Lightsage: 45, 234

    Congratulations to the new ruler of Marind Bell, serve her well.

    Aelis became a member of Marind Bell Council fallowing Lightsage’s rebellion marking the second iteration of the council.

    [b]Ann. 1799 - [2011-04-16 02:31:21 - Stage 10][/b]
    [b]Marinds Bell - Coat of Arms assigned[/b]
    The new symbol to mark from now on the Marinds Bell mainland is the symbol currently used for the The Seekers of Enlightenment alliance. Additional elements might be added to the symbol for its final form. The final form will be communicated to the land leader when done. The logo will appear in the interface or in places around the real, as needed, over time.
    Note: The ally symbol contains colors and details not needed in the clean symbol, just the form will be almost identical. Artists are free to interpret, create flags or artworks based on that symbol but they are requested not to add things that might change its meaning.

    [b]Ann. 1861 - [2011-05-31 04:47:45 - Stage 10][/b]
    Angien Shrine is partially closed. Further changes regarding Angiens and methods to protect these beautiful creatures are pending to be discussed with MB Queen in later days.
    Details can be found here: [url="http://magicduel.inv...angiens-shrine/"]http://magicduel.inv...angiens-shrine/[/url]


    Fallowing the rebellion of Emerald Arcanix and steeping down of Aelis from the Marind Bell Council the need for a new and restructured council arrived. The new council will include a voting system for 3 council places, the leaders of The Seekers of Enlightenment and Knights of the Bell plus the land ruler having permanent seats in the council. The other 3 remaining seats was decided to the voted upon every 4 months. After the first elections the new council presented itself like this:
    Members of the Marind Bell Council:

    Queen: Handy Pockets
    Leader of SoE: Chewett
    Leader of KoB: Clock Master
    Veteran Member: Rhaegar

    Youngling Members: Maebius
    : Windy
    This marks the 3[sup]rd[/sup] iteration of the council, the initiation of the youngling seats being initiated by Chewett and Princ Rhaegar and the members were voted by Marind Bell citizens. The position of veteran member was also put to public vote but only one citizen presented an application so he won by default.

    [b]Ann. 1886 - [2011-07-05 23:27:49 - Stage 10][/b]
    Marind's Bell Gate requires now 80Ap (initial+whatever visc is) to enter. Exit cost is unchanged.

    [b]Ann. 1897 - [2011-07-09 05:32:39 - Stage 10]
    Water Dowsers Guild[/b]
    The Water Dowsers will gather all sorts of water as a primary resource. Water can be found at lake shores, wells (those that are not dry ofc), ponds but also when it rains. There are many sorts of water. Some of them can't be gathered but will involve processing (distilled water/ purified water, etc) that will be done via other tools unavailable at the moment. The guild is based in Marind Bell and nadrolski was assigned as its initial leader.

    [b]Ann. 1959 - [2011-08-04 08:36:49 - Stage 10][/b]
    Sage's Keep in Marinds Bell land is no longer locked. All you require to enter are action points.

    [b]Ann. 2074 - [2011-11-11 19:01:45 - Stage 11]
    Queen Handy Pockets resigns [/b]
    Handy Pockets resigns as a queen of Marinds Bell. Reasons and more details you can read on the forum. As a result, MB elections will start within a week time from now.

    On [b]11 December 2011 [/b]was decided via discussion between Marind Bell citizens to add the subtitle “Sanctuary of the Seekers” to Sage's Keep Interior after this was proposed by Chewett

    During the [b]January 2012[/b] the elections for a Regent of Marind Bell were implemented fallowing the resignation of the kings from all other main lands and no more kings/queens elections being held. The candidates that presented an application were: Princ Rhaegar, Soothing Sands, Chengmingz. Fallowing an election by Marind Bell citizens the elected regent is Princ Rhaegar.
    The regent now represent the official highest representative of Marind Bell until the Kingships elections get restored.


    [b]Ann. 2204 - [2012-02-17 04:53:54 - Stage 11][/b]
    [b]Summon by tag - Marind Bell - Bringers of Light[/b]
    The summon by tag item dedicated to Marind Bell will be granted for the "Bringers of Light", initially hold by [b]Maebius[/b]. The following characters will receive the named tag: [i]Nadrolski, Chenmingz, Paracelsus, Ratbert, Guillak, Atrumist, Rhaegar, Soothing Sands, Fang Archbane, Maebius[/i].

    The present day finds the land of Marind Bell in a phase of transition and reforming that involve all aspects of the land but with a focus on the Council, Knights of the Bell and integration of citizens.

  6. first of all i decided to put all the dates of the events in its chronological order that can be found in game, even if the events from the AL may not have the actual dates of the days the events took place bit a bit older

    i tryed to make it as good as possible using all the info i could find or remembered of the past events, chapter one has almost only dates from the AL and announcements but the next chapter will contain events from the life's of MB players that influenced the land in a good or negative way


    as always there is the posibility of missing something, so please contact me or a represantative of MB council with info i didnt not found or forgot to post here and please keep this topic clean


    MB was and is the first main land to be open for players after the tutorial in NML’s since the start of MD, the second main land to open was Loreroot on 2007-10-26([b]Ann. 90 - [2007-10-26 13:20:58 - Alpha 4][/b]). This doc will contain info that now can be looked upon just as a curiosity as well as info of important value for the land of Marind Bell. I decided to put both the important and the not so important events to get a feeling of the land’s evolution in time.

    [b]Ann. 4 - [0000-00-00 00:00:00 - Alpha 3][/b]
    17 aug 07 - Added guardians to Willow's Shop

    [b]Ann. 14 - [0000-00-00 00:00:00 - Alpha 3][/b]
    enable more MB locations at begining of chapter 2

    [b]Ann. 15 - [0000-00-00 00:00:00 - Alpha 3][/b]
    2nd recruit place now available in MB during chapter 2

    [b]Ann. 16 - [0000-00-00 00:00:00 - Alpha 3][/b]
    passage of war closed

    [b]Ann. 23 - [0000-00-00 00:00:00 - Alpha 3][/b]
    Water Being I (was Medusa) now available to be recruited in Marind Bell

    [b]Ann. 26 - [0000-00-00 00:00:00 - Alpha 3][/b]
    Gates of Marind Bell are open now regardless of story outcome (temporary until chapter 3) (in the very beginning of MD some chapter 2 outcomes of the story mode may have ended with you not being able to enter MB because of the decisions you took)

    [b]Ann. 53 - [2007-10-06 06:25:12 - Alpha 4][/b]
    Added SANCTUARY area. …At this moment The statue in Marind Bell is such a place but more locations will be added soon.

    [b]Ann. 69 - [2007-10-17 11:30:21 - Alpha 4][/b]
    Elemental Egg available at Wind's Crossing

    [b]Ann. 82 - [2007-10-23 21:44:54 - Alpha 4][/b]
    Capitol of Marind Bell is now OPEN.

    [b]Ann. 139 - [2007-12-10 10:11:00 - Alpha 4][/b]
    Two more altars with different principle rewards were added. One in Loreroot at the Wasps Altar and one in Marind Bell at the Fenths Wielder (location only available to some players based on story outcome). First altar was added to MD on 2007-11-15 ([b]Ann. 120 - [2007-11-15 04:44:09 - Alpha 4][/b])

    [b]Ann. 142 - [2007-12-16 04:22:53 - Alpha 4][/b]
    Weapons stoc supply at Willows Shop. Limited.

    [b]Ann. 161 - [2007-12-30 03:07:53 - Alpha 4][/b]
    Willowshop restoc! Unlimited stoc. Some items were relocated to other shops across the game world, most of them unaccessible at the moment. Prices changed, attributes of items are also constantly adjusted.

    [b]Ann. 162 - [2007-12-30 05:01:38 - Alpha 4][/b]
    Berseker's Way Puzzle continued! The story continues. The story of this puzzle started on 2007-10-12 [b](Ann. 62 - [2007-10-12 14:08:07 - Alpha 4) [/b]and with this update I became part of Marind Bell

    [b]Ann. 326 - [2008-04-02 18:41:27 - Alpha 5][/b]
    New creature added in MarindBell!(the birdy)

    [b]Ann. 346 - [2008-04-15 15:32:15 - Alpha 5][/b]
    New weapons in the weapon shops! And so MB got a more well stocked shops

    [b]Ann. 411 - [2008-06-13 22:40:08 - Alpha 6] [/b]Marind Bell got its gate sign along with all other land and the new players areas and on [b]Ann. 645 - [2009-01-21 18:39:48 - Alpha 8] [/b]the sign from the Marble Dale Park

    [b]Page 128 [2008-07-16 00:33:53 - The Shade Ballance - Sol. Others][/b]
    A group of people under the initiative side effect gathered at the Angiens ferry trying to contact the Angiens. Sol, Morrel, Blackthorn, GrandGhost, Aleron, Tremir, Eden, Aiedail and many others join their forces to find a way to contact the Angiens, creatures rumored to be of equal power with the shades.

    [b]Page 130 [2008-07-16 04:08:39 - The Shade Ballance - Others][/b]
    “…The island is indeed sending out light signals. White spots of ..something ..raise from the ground heading towards the sky …” the above mentioned group and its efforts got the attention of the Angiens

    [b]Page 131 [2008-07-16 05:28:55 - The Shade Ballance - Others][/b]
    Bound to worship Angiens, The Seekers of Enlightment guild has formed under leadership of *chewett* and represents Marind's Bell. Out of the ruins of the old town there is nothing to defend or to fight for, nothing else but the hope itself that the town will be what it once was. Angiens have lived for so long in Marinds Town but in times of need they did not helped anyone, The seekers believe that they will discover the secrets of the Angiens and understand more about the world. They still represent their only hope and the most decisive advantage against the constant threat of the Shades. Angiens ar dualist creatures, too complex to be understood by any normal human, but understanding them better will unfold secrets about the other parts involved in this, most of all the all feared Shades.

    [b]Page 138 [2008-07-20 11:37:34 - The Shade Ballance - Che.][/b]
    Sitting on the dock, chewett stares down at the water, which had once flowed near the brick path, lapping at the base of the support beam. Without warning, the water level had receded. "But why?" He ponders. His thoughts were interrupted when a messenger arrives with reports of a new theory regarding the Angiens. chewett nods slowly as he listens to the news. "Looks like the time has come," he says, "to turn our search towards principles and magics."

    [b]Page 152 [2008-08-05 02:59:52 - The Shade Ballance - Che.][/b]
    Time seems to stop at the docks. For weeks chewett and his followers researched ways of attracting the Angiens attention. Some foolish people also jumped in the water trying to swimm to the island, but they never emerged back to the surface. A recent letter from the Archives calls the Seekers of Enlightment to secret gathering. There is still hope.

    [b]Page 161 [2008-08-10 03:13:47 - The Shade Ballance - Che.][/b]
    "We must prove to the Angiens that we are a peaceful group, and repsect order" Chewett turns to the Seekers of Enlightenment that stand before him. "Seekers, today we will remain at Winds Crossing, and will provide healing rits to all that pass". The Seekers of Enlightenment raise there arms and cheer...surely this will help them to establish a connection with the Angiens!

    [b]Page 204 [2008-09-03 05:40:08 - The Shade Ballance - Cal.][/b]
    A priestess spoke of a place to heal and study rituals without fear of attack. People gathered and asked, "What is this place?" She replied, "The Dojo, a school where all ask for and receive permission before attacking." Silence fell as all considered this new idea; then they cried out, "When? Where?" And the priestess said "Now!". People all over the realm gather to receive the guidance and training at the Dojo, some even offer to teach. The Shades tremble before this collosal initiative of the outer world.

    this date marks the begining of the Dojo school that later became the Sparring Ground, situated in The Marble Dale Park still exits to this day


    [b]Page 314 [2008-10-31 02:45:53 - The Inner Sun - Bo.][/b]
    Sage Keep plays a central part in Bootes search in the Inner Sun adventure
    “Bootes winds his way to the rear of Sage's Keep to find two lion statues. Upon examination, the lions spring to life and roar, "Give us the Answer we seek, and you will find Entrance to this keep." Startled, but not deterred, Bootes readies himself for their challenge. "What is the Question you will Ask of Me?"…”

    [b]Ann. 814 - [2009-04-17 15:36:26 - Alpha 8][/b]
    First Torch Competition. Marind Bell had a very good representation and success but the land’s activity during future Torch Competitions will decline and even with sporadic efforts to rebalance in [b]Ann. 1744 - [2011-02-26 13:18:30 - Stage 10] [/b]when the competition was stopped the land has having a negative score.

    [b]Ann. 815 - [2009-04-17 17:47:44 - Alpha 8][/b]
    MB got a new torch. Ability to discard torch added in the capitol.

    [b]Ann. 836 - [2009-05-01 00:04:02 - Alpha 8][/b]
    Observing MD evolution is indeed interesting. We had new religions emerge, riots, land wars, public stonings, professions that break imagination and so on ......but believe it or not there is a SLAVE auction taking place right now at Winds Sanctuary (day 120 Time 00:00) ... no comment :D

    [b]Page 472 [2009-05-18 05:32:40 - The Traveler][/b]
    Apparently without any relation to what happened in Necrovion, Liberty and Chewett gather in a secret meeting at Angien's Shrine. Something is going on with the Egg, or maybe new plans start to be made, few know. Some with a wilder imagination already see the similarities between a floating egg that has been there since the beginning of time and a mysterious floating orb in Necrovion, but is it just foggy thoughts, or is it really something related...

    [b]Page 473 [2009-05-19 02:27:49 - The Traveler][/b]
    The egg becomes darker and darker and also heavier or at least looks so because its closer to the ground than before. With a strange feeling of admiration Liberty kneels in front of the Egg. Chewett consideres the scene a bit disgusting as the slime on the egg starts to drop on the ground, but slowly a powerfull respect feeling floods his heart and makes him see the egg with different eyes.

    [b]Page 475 [2009-06-02 08:38:25 - The Traveler][/b]
    Slowly the dark slime on the egg drops off, revealing a delicate creature almost human in shape. Its skin is still transparent and looks fragile. Its details are that of a human child but its size is considerably bigger. In the general exaltation about this event, some come up with an interesting question, is this THE egg, or AN egg. Some think of what power it could have once it grows older, some think of more spiritual matters regarding the "little" Angien.
    [b]1st of june 2009 [/b]the angiens go public for recruitment

    [b]Ann. 896 - [2009-06-30 19:34:30 - Alpha 8][/b]
    Knights of the Bell is the new millitary alliance of Marinds Bell Land. Leader of this alliance is Liberty. This is not a guild so leadership positions are the one with the most loyalty points. The Seekers of Enlightenment remain as the innermagic guild of MB with leadership and structure change pending.

    [b]Page 476 [2009-07-09 01:43:53 - The Traveler][/b]
    “Many weeks pass and people get back to their lives. It seems the angien Egg keeps breeding new Angiens from time to time, beautiful creatures, but easy to enslave. Some say there is something in their eyes to make one think there is more than just a beautiful creature there, but who cares, they are great slaves, great to sacrifice.”
    This date marks the lessening of the interest concerning Angiens and so the lessening of the influence the Angiens hold over the realm of MD including Marind Bell. This state will last for many months with periods of rising and decreasing in interest concerning this subject and even though The Seekers of Enlightenment keep a constant contact regarding the subject an “official” reinstatement of the Angiens took place only in 14 Jun 2011 when a gathering took place at Angien’s Ferry to symbolize this.

    [b]20 September 2009 by [/b]Marind Bell declares war on Necrovion, making an alliance with the land of Golemus Golemicarum against the forces of Necrovion and Children of the Eclipse alliance from Loreroot…details about the war can be found here: [url="topic/11589-documentation-of-the-2009-md-war/"]http://magicduel.inv...he-2009-md-war/[/url]

    [b]Ann. 1129 - [2009-10-30 01:13:48 - Alpha 9][/b]
    [b]Elections for Marind Bell[/b]
    Please vote for who should be King or Queen of Marind Bell lands. Voting ends when enough votes are given. Same rules as with the other elections. Good luck to the candidates.

  7. as said in the title this is a short overview of this alliance main events and is a work in progres, it will be updated as
    needed when relavent events take place concerning this alliance. please keep this post as clean as possible and direct any questions and info that can improve this post to Clock Master or Aelis



    [b][2009-06-30 19:34:30 - Alpha 8][/b]
    Knights of the Bell is the new millitary alliance of Marinds Bell Land. Leader of this alliance is Liberty. This is not a guild so leadership positions are the one with the most loyalty points. The Seekers of Enlightenment remain as the innermagic guild of MB with leadership and structure change pending.


    -started the war with Necrovion, 20 September 2009 date of the declaration of war

    -lost the battle for Necrovion , day of battle 24 September 2009

    -alliance lost to Necrovion

    -after negotiations between Lifeline and Jester, alliance returned to Marind Bell

    -Lifeline becomes Knight Commander of KoB for a short time

    -Lightsage becomes the new Knight Commander of the alliance


    [b][2010-03-13 02:23:39 - Alpha 9][/b]
    By request of MB King, Knights of the Bell increased to max 50 seats and The Seekers of Enlightenment dropped to 10. For further details about this change refer to their alliance or land pages (when/if they will get upaded with this info).


    -Due to the exchange of the number of seats between SoE and KoB, the military alliance is restructured now having three sections, two military oriented, the Knights representing the military elite of the land, Squires aspirants to knighthood and the Pilgrims that have a much larger focus “A pilgrim will stand for sociability, charisma, friendliness, benevolence, creativity and uniqueness. They have a strong connection to the land and its citizens.”


    -5 june 2011 Clock Master becomes the Knight Commander of KoB

  8. Documentation of the war

    Factions Involved:

    defenders: Necrovion Sentinels(leader Jester) and Children of the Eclipse(leader Tarquinus)

    attackers: Knight of the Bell(leader Liberty) and Guerilla Golemicarum (leader Yrthilian)

    premises of the war: Jester became leaser of Necrovion Sentinels and following his aggressive politics and talks of war Liberty and Yrthilian in defence of Marind Bell and Golemus Golemicarum against a possible armed aggression from Necrovion and launched a preemptive strike to maintain peace.

    Details can be found here: http://magicduel.invisionzone.com/topic/5093-the-new-reign-of-the-sentinels

    Procession of events:

    -date the declaration of war was made in 20 September 2009 by Liberty, details to be found here: http://magicduel.invisionzone.com/topic/5142-war/
    -date of the invasion 18 September 2009, 2 days prior to the declaration of war
    Location: Well of Tears
    factions involved: Knight of the Bell and Guerilla Golemicarum, the Well became the : Knight of the Bell and Guerilla Golemicarum forward base
    -Prince Marvolo of the Khalazdad dynasty captured at the Well and thrown into Well
    - Guerilla Golemicarum was taken over by Peace, alliance disbanded
    -the defenders were waiting at the Deathmarrow, attackers at Caves of Torment, Fighting Grounds were the Gates of Despair, day of battle 24 September 2009:

    details about the battle can be found here: http://magicduel.invisionzone.com/topic/5156-cr-from-war

    -defenders win, Knight of the Bell taken by Necrovion Sentinels as spoil of war

    Conclusions of war:

    -after negotiations between Lifeline and Jester, Knight of the Bell returned to Marind Bell
    - Guerilla Golemicarum returned to its former members , details can be found here: [url="topic/5302-gg-alliance-returned"]http://magicduel.invisionzone.com/topic/5302-gg-alliance-returned[/url]
    -Grido rebelled against Yrthilian vote was called for a new Golemus Golemicarum king, Yrthilian wins the vote, details can be found here: http://magicduel.invisionzone.com/topic/5216-diposing-yrthilian-as-king-of-golemus-golemicarum
    - Guerilla Golemicarum becomes a triumvirate jointly lead by Grido, Burns and Metal Bunny

    -[2009-09-26 18:14:36 - Alpha 9]
    Clarification: Long ago, Khalazdad put his good half of his soul in a cube and gave that cube to Yrthilian (current king of GG) to hold. Recently, during the escalating war situation, Necrovion took over the GG alliance and pillaged Wodin (to be analyzed later). Hoping to get the attention of Necrovion and force them to give the ally back, yrthilian started to burn sides of Khals cube in the fires of the Stone of Twisted Souls. Very little attempts were made to stop this process, most present Necrovian players looking at it as to a show they had nothing to do with, Yrthilian continued to burn pieces from the cube. A conglomerate of shades, also known as the Summoned Army, assembled and started to attack all non-necrovion people close to the Stone. Not only that it was defeated repeatedly by Shadowseekers (GG fighter) army, even it had 80k attack and huge defence, but also it was attacked by Necrovion people it was trying to help. Being attacked by its own people and defeated by the enemy, the Summoned Army retreated and, again, no other atempts were made to stop Yrthilian from his actions. When all except one of the cube sides were burned in the fire, Khalazads good soul became bound to Yrthilian and his slave to control. Therefor, Khalazdad the White, is now under the control of Yrthilian and Khals zoul becomes unballanced. The reason i am writing this here is to remind you something you forgot, namely that you can change the course of actions, and that next time you should not complain when you don't try to do anyting about it in the first place.

    -details about the burning of khalazdad soul can be found here :
    [url="topic/5176-the-burning-of-khalazdad-soul"]http://magicduel.invisionzone.com/topic/5176-the-burning-of-khalazdad-soul[/url]



    Players involved in the battle at Gates of Despair:
    Allies: Knights of the Bell.
    Liberty
    Cless
    Metal Bunny
    Jtz Champion
    Handy Pockets
    AqlBeast
    Death Ring

    Defenders:
    Necrovion Sentinels:
    Raven
    Ailith
    Pamplemousse
    Jester
    skinwalker
    fiju
    Guybrush Threepwood
    Eigger
    Jinta Shook

    Children of the Eclipse:
    Tarquinus
    Amoran
    Sparrhawk
    Falen Angel

    For conspiracy theory lovers:

    http://magicduel.invisionzone.com/topic/5328-the-truth-of-the-war-on-necrovion

    ps: any additions and suggestions to improve the fidelity of the data concerning the events presented in this doc as well as any comments and questions should be adressed to a member of MB council and they will correct or add/remove data as needed ...please dont post directly here

  9. this petition was an experiment...it far from perfect but the points given there i consider are consistent...and it was put here to be discussed, every point made in the paper is a possibility that can be explored like the guild, [b]there wont be one [/b], and that path was explored only because its was mur's idea some time ago to make keepers for every land, seems this wont happen and its ok, plus an alternative was also suggested there, not perfect yes but there was one

    i respect every opinion, even caustic ones, as long as those that make them also give reasons for why this is b.....s and so on

    and please remember this:

    Ann. 1861 - [2011-05-31 04:47:45 - Stage 10]
    Angien Shrine is partially closed. Further changes regarding Angiens and methods to protect these beautiful creatures are pending to be discussed with MB Queen in later days.

    the situation is not fixed yet, this is way MB made this available for discussion

    ans regarding constructive things to do, we do, last night chat was a start

    and its my personal belief that at lest for some months to come this wont affect the balance of power regarding combat at all

    and to TTL, i dont do this to create an impression and you are free to change all you want in the land you belong to as a citizen or try to, every citizen can do

    and i didnt manage to make them more rare, i could not do that, the decision was made after a convo between the queen and mur, so thought was given to this matter before making a move

  10. Pepper experiment


    Long ago I had patience problems. While this is not that bad in most situations it can raise some very unpleasant ones sometimes, plus I need a high threshold of patience in what I do. Repeating the old litany “god give me patience” didn’t seem to work. Then in one evening during a chat with Chewett I had an idea.(I bet you don’t remember chew, was more then an year ago:P)
    Plant life hides a lot of secrets and can teach us many a good lesson. One of this is how to have more patience. So I told myself why should I not ask a seed. Well, it worked.


    The experiment is simple but takes time to finish it and that’s the main goal.
    All you need are a few pepper seeds. I chose pepper because its one of the most simple plants to grow from seed to seed, and this is what needs to be done, plant the seed and grow it from seed to seed. You MUST get seeds from second generation from the first seed you planted. This will make you take care of the small plant till it makes the peppers so you can gather the second generation seeds from one of them.
    The experiment works, worked for me and others, but I still find it boring from time to time so I decided to improve it, make it a lot more fun while keeping the main lessons and adding others.


    From the moment you gain the seed start “conversing” with it, make a journal of sorts for the seed and future plant. In there write what the seed is telling you, just what the seed is telling you not what you tell to the seed. A good exercise to develop your imagination even if you write down a lesson the seed might tell you or a casual chat between "future friends".
    Also take a picture of the seed and put it under the lesson/discussion you wrote down. Repeat this for every important stage of you pepper’s life, so the moment you plant it, when the seed is in the ground, the moment it sprouts, when It grows a bit higher, the first flowers, the first fruits and then the new seeds. You can add any other moment you consider its important for you or the plant. Write down the lesson/discussion for this moments and also take a picture and put it under the text.



    In the end you will have a very nice journal and album with the seeds life and evolution.
    This can help you in a lot of more ways then just developing you imagination and patience threshold. But the full extent of the lessons it will hold only you, the one doing this can now.


    What you need is a flower pot, a few seeds(2-3) and some earth. Its cheap and easy to get. Also don’t forget the take the plant out when you see signs of flowers so the pollination can take place or you can do this manually(strange but it works :P)


    All other instructions if you may need you have to find them on your own, so ask anyone, google it or whatever.

    After the experiment is finished feel free to publish your journal/album of the seed here so we can admire it, it will be nice.


    This is NOT A QUEST and there are no other rewards other then what you may learn on your own.

  11. I apologize for taking this long to finish this

    this are the winners picked but us:

    Brulant: a wp

    xrieg: a wp

    Maebius: a bloodpact archer

    Fyrd Argentus: a bloodpact archer


    please seek me out in Winds Sanctuary to receive your prize


    this entry's are only more interesting now that this was announced:

    [2011-04-16 02:31:21 - Stage 10]
    Marinds Bell - Coat of Arms assigned
    The new symbol to mark from now on the Marinds Bell mainland is the symbol currently used for the The Seekers of Enlightenment alliance. Additional elements might be added to the symbol for its final form. The final form will be communicated to the land leader when done. The logo will appear in the interface or in places around the real, as needed, over time.
    Note: The ally symbol contains colors and details not needed in the clean symbol, just the form will be almost identical. Artists are free to interpret, create flags or artworks based on that symbol but they are requested not to add things that might change its meaning.

    thank you all for your support

  12. it may be a waste of time it may not....but also try and asociate an element(fire, water, earth, air) to the lands along with the color....if i remember correctly(its been a long time) there is a DNA test when creating your character that makes you chose the elemental sign you like the most

    [attachment=2952:Element-Signs.png]

    and i remember this signs are associated with colors, 4 colors for the 4 lands, for the fun of it or other reasons create a new char and see if the colors you chose also match the signs you asociate to the lands

    conclusions: yours to draw

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