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Sparrhawk

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Posts posted by Sparrhawk

  1. [quote name='Lifeline' date='16 August 2009 - 01:04 AM' timestamp='1250345086' post='39439']
    i like it. if somebody cant afford token he still has a chance to beat a token rit with his stats. because if the token rit is strong principleswise less stats are in it. its balancing the token vs nontoken a lot more. at least for the average person with average principles. with insanly high principles it doesnt matter anymore anyway but i think its a step in the right direction
    [/quote]

    The only problem I find personally for the way tokens are changed is that I have few tokens now unless i use 0% they are basically worthless to me really if you have heavily laden tokens with the damage you can do stats matter little at al if you work on your principles and you dont even have to put vit in your rit, and it is quite strange how in defence tokens are always at 100% capacity even if your defence ritual has `100% vitality in it. But honestly I dont believe the changes has affected those who have mass tokens at all if anything its in there favour against those that will use a ritual that has little to no tokens in it.

  2. What i meant about who is actually stronger who has the better creatures/stats at your mp level I am sure most people know who they can and who they cannot win against, and most mp3 could not defeat an mp4, or an mp5 most mp4s couldnt beat an mp5 it was the kind of point I was trying to make also. Judging one characters "RP" strenght is not really do able people always come up with more and more "powerful" characters, it would just be a contest of i can do this i can do that in effect god modding also which is why I said the whome is actually stronger could be a good judge to use in role play, people have spells use them in Roleplay anyone can have them that can be the edge you want if you are to fight a higher mind power in a rp fight, im not saying as a rule if an mp4 and an mp5 rp fight that the mp5 has to win by default I am saying they shoudl have the edge the advantage as in game mechanics fighting with creatures they are generally superior. Like my previous statement in other games for example a lvl 1 demon would lose against a lvl 50 human


    Reason for edit: havnt had my Coffee yet..

  3. Alot of people do God mod and in this situation it isnt fun for anyone however I can at times see the usefullness of it (such as when you are doing a planned RP with people who try and interfere whome god mod themselves to try and turn things to they way they want them) In a role play fight or something for example i like to think that the player who is actually stronger has the advantage though this is seen little if at all, I think DST is right when she says no body wants to "lose".. It is hard my character for example is a knight how do you take on a demon vampire something with abundance of rp powers... I have no problem with people making characters like that but they should develop their "powers" as their role or mind power or actual strength develops I believe I read this somewhere on the forum not exact wording but something along the lines that a lvl 1 demon would lose to a lvl 50 peasant/human or something in referance to other games. It is ok to lose heck it can make things more interesting! god mod vs god mod no one wins neither want to do it again do they

  4. Im having problems loading the alliance chat, when I click on the alliance button it will say loading chat messages after that it will load one line of text and no more, I have tried typing in a few things and they do not seem to come up Is there some way to resolve this?

  5. I am one of the people that purchased the new wish in the wish shop the mirror ritual spell I am confused about what it says about the spell by regenerable does that mean after two weeks the spell resets or does that mean after two weeks you can use another wishpoint to reset the charges?

  6. My 2c

    I disike tokens like alot of other people they are overpowering etc etc, and I dont like that if i want to compete and be strong i must buy a whole bunch of tokens and if i want them perfectly i must trade creatures to an alt one at a time and get what i want trade back then level the creature back up again. I think it would be good if tokens where one per creature max and even have them randomize whome there on daily that would be interesting. or perhaps have a have a rare creature with a token freeze aura something that negates all tokens in battle. Im not sure but I do hope that something can be changed about them because there just not working they are way overpowered and weakeneing them isnt going to do alot unless a cap is put on them because people will just grind principles.

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