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BFH

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Everything posted by BFH

  1. [quote name='Rendril' date='22 April 2010 - 12:33 PM' timestamp='1271939588' post='58409'] Avatar images must be gif, item images are png. Remember to open the sample image in your image editor to see what transparency is used. [/quote] Now I see the prob. It was the file type was png. I have change it to gif, but gif means a mega quality loose. So anyone have an idea of how to change my file type to gif without changing the quality?
  2. [quote name='Fyrd Argentus' date='22 April 2010 - 12:00 AM' timestamp='1271894445' post='58375'] To get the right size for sure, you can use "resize" function in something like photoshop and tell it 100 x 160 pixels, and use limited grayscale color to reduce info content, then save as a GIF file. My problem is using PAINT program, I am making what appears to be transparent - it cuts and pastes transparent - but once uploaded, it is rejected as NOT transparent. I am told we need something like FireWork for this step. I was told to check out this link for free demo trial, but havn't yet -- http://www.learnwebdesignonline.com/fireworks-tutorials/export-gif-png.htm. [/quote] I ACTUALLY SELECT THE CORRECT SIZE: 100* 160 BUT IT DOESN'T ALLOW UPLOAD THE FILE IT SAYS THE FILE IS TOO BIG I think I can help you with the transparency. I use a program called Print artist
  3. I have an avy ready to be uploaded. The avy has the size Mur ask and the color Mur ask, but the fact is that when I try to Upload the avy it says that the file size is too large. How can I upload it? There is another way of uploading an avy? Thanks for the help BTW: My File size is 25 kb PROB #1 Fixed (After posting the prob, Mur put an announcement saying that the maximun size of the avy should be 20 kb) But another Problem gets up It says that it doesn't accept that type of images PROB #2 Fixed (Thanks to all of your helps) [font="Arial Black"][size="5"]ANOTHER PROB: I can't use the other 2 options in avy upload: I'm bugged? The features aren't finished? [/size][/font] BTW: I had buy the avy feature from shop [attachment=1574:prob 2.png]
  4. As Chewett said I think we can make a group and tell Mur we want to help
  5. [quote name='Muratus del Mur' date='18 April 2010 - 11:30 AM' timestamp='1271590202' post='58119'] search in pms will get implemented. [/quote] WOHOO!! THANK YOU MUR
  6. BFH

    New ideas

    new idea Is to add a search interface to the Personal Messages Page. Some days ago I was searching for a specific Personal Message sent to me, long time ago, by *Mya Celestia*. The thing is that to find that PM I deleted like 200 PM. This can be solved with a search interface in our PM's page. So we can write a player name and find the messages sent by that player.
  7. I have a new idea: Is to add a search interface to the Personal Messages Page. Some days ago I was searching for a specific Personal Message sent to me, long time ago, by *Mya Celestia*. The thing is that to find that PM I deleted like 200 PM. This can be solved with a search interface in our PM's page. So we can write a player name and find the messages sent by that player. PLEASE POST YOUR OPINIONS & VOTES HERE
  8. Happy Birthday for MD and congrats to Mur for the creation of this game. Thanks for the fun this game provide to me, and the opportunity of playing it
  9. I MISS YOU!! COME BACK!!

  10. Happy Birthday Indy
  11. happy Birthday and Many Blessings for You
  12. I found some sites: SITE: http://www.gameogre.com/topmmorpgs.htm >>>> http://www.gameogre.com/contact.htm (here you can submit the game info & description) http://www.mmorpg.com/ >>>> http://www.mmorpg.com/register.cfm http://www.topmmorpgsites.com/ >>>> http://www.topmmorpgsites.com/add/ http://www.top100mmorpgsites.com/ >>>> http://www.top100mmorpgsites.com/admin/member/signup.php http://www.mmorpg-center.com/ >>>> http://www.mmorpg-center.com/contact-us http://www.mmorpgate.com/ >>>> contact@mmorpgate.com (that's the email for contact them) http://mmohut.com/ >>>> http://mmohut.com/forums/sendmessage.php (Yoshi Post it, but here is the site for contact) http://topmmorpg.com/ >>>> http://topmmorpg.com/intro.htm http://www.mmorpgtop.com/ >>>> http://www.mmorpgtop.com/index.php?a=join http://www.mmorpgtoplist.com/ >>>> http://www.mmorpgtoplist.com/add.php http://www.topmmorpglist.net/ >>>> http://www.topmmorpglist.net/submit.html http://browsermmorpg.com/ >>>> http://browsermmorpg.com/index.php?a=join http://www.bestmmorpg.net/ >>>> http://www.bestmmorpg.net/contact.php http://www.topfreemmorpg.com/ >>>> http://www.topfreemmorpg.com/index.php?page=join http://mpogtop.com/ >>>> http://mpogtop.com/add.php http://www.mmotop250.com/ >>>> http://www.mmotop250.com/index.php?a=join http://www.gtop100.com/ >>>> http://www.gtop100.com/join http://www.mmorpg150.com/ >>>> http://www.mmorpg150.com/index.php?register http://www.gametoplist.org/ >>>> http://www.gametoplist.org/index.php?a=join http://www.mmorpg300.com/ >>>> http://www.mmorpg300.com/member/signup.php http://www.top-onlinegames.com/ >>>> http://www.top-onlinegames.com/cgi-bin/accounts.cgi
  13. [quote name='notxasj' date='08 April 2010 - 01:17 AM' timestamp='1270689461' post='57807'] I don't see that there is a real need for idea #1 if you try to attack someone again it will already tell you how long before you can attack them again. I don't understand why you would need a timer counting down for each player I would see multiple timers counting down on multiple players a nuisance and from experience both in attacking and being attacked most people don't have a problem in attacking you again as soon as it is possible without the use of timers counting down on the screen [/quote] No that is NOT what i'm proposing. I'm not proposing a little timer next to the player name. When you click a player name it says "ATTACK NOW". When you click that button you see the time you need to wait before you can attack that player (that timer doesn't countdown, that means that if I want to attack that player i need to close the page and click the attack button again to Attack). What i'm proposing is that the SAME timer in the ATTACK PAGE, get converted in a countdown timer instead of just a NOT running timer.
  14. [quote name='Kyphis the Bard' date='07 April 2010 - 12:39 AM' timestamp='1270600776' post='57763'] That suggestion is actually different, it was suggesting having a visible countdown timer for each player you attacked in the Scene interface. BFH is suggesting making the countdown timer in the Attack interface actually countdown. [/quote] Yes my suggestion is making the countdown timer in our Actual Attack interface, making more easy for us to attack a player.
  15. BFH

    New ideas

    I have Two ideas: 1. A running timer on attacks: when you click attack this player it says the time you need to wait to attack (2 mins by example). Then we have to close that page and click the attack button again if we want to see if the time passes to attack. If we have a running attack timer we can wait (in the same page, without close it) for the timer to get 0 and continue the attack. 2. Pre-written chat buttons: When i write a welcome message or when i write the messages in the rode i need to open the notebook copy and paste. It will be better that we have like 3 buttons next to chat (text 1, text 2, text 3) with a predetermined text, so when i click that button the text i have written in that button appears in the chat, making more easy write welcome messages, path messages, tc. For example: Text 1: Welcome to Magic Duel!! To start your Adventure click over the shiny scroll in the desk. Text2: If you need any help press the LIVE HELP BUTTON in the right side of your screen, or just ask here in chat. Text 3: Enjoy your Adventure and have a Magical Day!! Text 4: *smiles* This is like no other game, so go ahead and try it
  16. I have Two ideas: 1. A running timer on attacks: when you click attack this player it says the time you need to wait to attack (2 mins by example). Then we have to close that page and click the attack button again if we want to see if the time passes to attack. If we have a running attack timer we can wait (in the same page, without close it) for the timer to get 0 and continue the attack. 2. Pre-written chat buttons: When i write a welcome message or when i write the messages in the rode i need to open the notebook copy and paste. It will be better that we have like 3 buttons next to chat (text 1, text 2, text 3) with a predetermined text, so when i click that button the text i have written in that button appears in the chat, making more easy write welcome messages, path messages, etc. For example: Text 1: Welcome to Magic Duel!! To start your Adventure click over the shiny scroll in the desk. Text2: If you need any help press the LIVE HELP BUTTON in the right side of your screen, or just ask here in chat. Text 3: Enjoy your Adventure and have a Magical Day!! Text 4: *smiles* This is like no other game, so go ahead and try it PLEASE POST YOUR OPINION & VOTE:) Note: I have seen a little confusion in the idea #1, so i post in this image what i refer to:
  17. happy birthday you two and many blessings for both
  18. [The only way to get them was RPCs, and since they're gone, there's no way to get spell docs at the moment, other than Mur.] Ohh!! Thanks, if any forum Mod want to close this post, he can Pips answer my question
  19. Ok i think this is the correct place to post my question. How can I get Spell Docs? I already know WishShop,but there's another way? Thanks for your time
  20. Tell me when your quest up I want to participate
  21. And I'm very late, I want a WP!!
  22. Many people can help in translating, the thing is that many of them are not that kind of active in the game. I think being active is an important thing, because how can I really understand what I'm talking about, if I don't have any idea of it? If anyone needs help with Spanish translations ask me I can help with that.
  23. BFH

    Forest Maze

    I can't see the Forest Maze Quest in the Ash Arch: WEIRD , YESTERDAY I SAW IT PERFECTLY:
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