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BFH

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Everything posted by BFH

  1. [quote name='Muratus del Mur' date='18 April 2010 - 11:30 AM' timestamp='1271590202' post='58119'] search in pms will get implemented. [/quote] WOHOO!! THANK YOU MUR
  2. BFH replied to dst's topic in New Ideas
    new idea Is to add a search interface to the Personal Messages Page. Some days ago I was searching for a specific Personal Message sent to me, long time ago, by *Mya Celestia*. The thing is that to find that PM I deleted like 200 PM. This can be solved with a search interface in our PM's page. So we can write a player name and find the messages sent by that player.
  3. I have a new idea: Is to add a search interface to the Personal Messages Page. Some days ago I was searching for a specific Personal Message sent to me, long time ago, by *Mya Celestia*. The thing is that to find that PM I deleted like 200 PM. This can be solved with a search interface in our PM's page. So we can write a player name and find the messages sent by that player. PLEASE POST YOUR OPINIONS & VOTES HERE
  4. Happy Birthday for MD and congrats to Mur for the creation of this game. Thanks for the fun this game provide to me, and the opportunity of playing it
  5. Happy Birthday Indy
  6. happy Birthday and Many Blessings for You
  7. I found some sites: SITE: http://www.gameogre.com/topmmorpgs.htm >>>> http://www.gameogre.com/contact.htm (here you can submit the game info & description) http://www.mmorpg.com/ >>>> http://www.mmorpg.com/register.cfm http://www.topmmorpgsites.com/ >>>> http://www.topmmorpgsites.com/add/ http://www.top100mmorpgsites.com/ >>>> http://www.top100mmorpgsites.com/admin/member/signup.php http://www.mmorpg-center.com/ >>>> http://www.mmorpg-center.com/contact-us http://www.mmorpgate.com/ >>>> contact@mmorpgate.com (that's the email for contact them) http://mmohut.com/ >>>> http://mmohut.com/forums/sendmessage.php (Yoshi Post it, but here is the site for contact) http://topmmorpg.com/ >>>> http://topmmorpg.com/intro.htm http://www.mmorpgtop.com/ >>>> http://www.mmorpgtop.com/index.php?a=join http://www.mmorpgtoplist.com/ >>>> http://www.mmorpgtoplist.com/add.php http://www.topmmorpglist.net/ >>>> http://www.topmmorpglist.net/submit.html http://browsermmorpg.com/ >>>> http://browsermmorpg.com/index.php?a=join http://www.bestmmorpg.net/ >>>> http://www.bestmmorpg.net/contact.php http://www.topfreemmorpg.com/ >>>> http://www.topfreemmorpg.com/index.php?page=join http://mpogtop.com/ >>>> http://mpogtop.com/add.php http://www.mmotop250.com/ >>>> http://www.mmotop250.com/index.php?a=join http://www.gtop100.com/ >>>> http://www.gtop100.com/join http://www.mmorpg150.com/ >>>> http://www.mmorpg150.com/index.php?register http://www.gametoplist.org/ >>>> http://www.gametoplist.org/index.php?a=join http://www.mmorpg300.com/ >>>> http://www.mmorpg300.com/member/signup.php http://www.top-onlinegames.com/ >>>> http://www.top-onlinegames.com/cgi-bin/accounts.cgi
  8. [quote name='notxasj' date='08 April 2010 - 01:17 AM' timestamp='1270689461' post='57807'] I don't see that there is a real need for idea #1 if you try to attack someone again it will already tell you how long before you can attack them again. I don't understand why you would need a timer counting down for each player I would see multiple timers counting down on multiple players a nuisance and from experience both in attacking and being attacked most people don't have a problem in attacking you again as soon as it is possible without the use of timers counting down on the screen [/quote] No that is NOT what i'm proposing. I'm not proposing a little timer next to the player name. When you click a player name it says "ATTACK NOW". When you click that button you see the time you need to wait before you can attack that player (that timer doesn't countdown, that means that if I want to attack that player i need to close the page and click the attack button again to Attack). What i'm proposing is that the SAME timer in the ATTACK PAGE, get converted in a countdown timer instead of just a NOT running timer.
  9. [quote name='Kyphis the Bard' date='07 April 2010 - 12:39 AM' timestamp='1270600776' post='57763'] That suggestion is actually different, it was suggesting having a visible countdown timer for each player you attacked in the Scene interface. BFH is suggesting making the countdown timer in the Attack interface actually countdown. [/quote] Yes my suggestion is making the countdown timer in our Actual Attack interface, making more easy for us to attack a player.
  10. BFH replied to dst's topic in New Ideas
    I have Two ideas: 1. A running timer on attacks: when you click attack this player it says the time you need to wait to attack (2 mins by example). Then we have to close that page and click the attack button again if we want to see if the time passes to attack. If we have a running attack timer we can wait (in the same page, without close it) for the timer to get 0 and continue the attack. 2. Pre-written chat buttons: When i write a welcome message or when i write the messages in the rode i need to open the notebook copy and paste. It will be better that we have like 3 buttons next to chat (text 1, text 2, text 3) with a predetermined text, so when i click that button the text i have written in that button appears in the chat, making more easy write welcome messages, path messages, tc. For example: Text 1: Welcome to Magic Duel!! To start your Adventure click over the shiny scroll in the desk. Text2: If you need any help press the LIVE HELP BUTTON in the right side of your screen, or just ask here in chat. Text 3: Enjoy your Adventure and have a Magical Day!! Text 4: *smiles* This is like no other game, so go ahead and try it
  11. I have Two ideas: 1. A running timer on attacks: when you click attack this player it says the time you need to wait to attack (2 mins by example). Then we have to close that page and click the attack button again if we want to see if the time passes to attack. If we have a running attack timer we can wait (in the same page, without close it) for the timer to get 0 and continue the attack. 2. Pre-written chat buttons: When i write a welcome message or when i write the messages in the rode i need to open the notebook copy and paste. It will be better that we have like 3 buttons next to chat (text 1, text 2, text 3) with a predetermined text, so when i click that button the text i have written in that button appears in the chat, making more easy write welcome messages, path messages, etc. For example: Text 1: Welcome to Magic Duel!! To start your Adventure click over the shiny scroll in the desk. Text2: If you need any help press the LIVE HELP BUTTON in the right side of your screen, or just ask here in chat. Text 3: Enjoy your Adventure and have a Magical Day!! Text 4: *smiles* This is like no other game, so go ahead and try it PLEASE POST YOUR OPINION & VOTE:) Note: I have seen a little confusion in the idea #1, so i post in this image what i refer to:
  12. happy birthday you two and many blessings for both
  13. BFH replied to BFH's topic in Questions and Answers
    [The only way to get them was RPCs, and since they're gone, there's no way to get spell docs at the moment, other than Mur.] Ohh!! Thanks, if any forum Mod want to close this post, he can Pips answer my question
  14. Ok i think this is the correct place to post my question. How can I get Spell Docs? I already know WishShop,but there's another way? Thanks for your time
  15. Tell me when your quest up I want to participate
  16. And I'm very late, I want a WP!!
  17. BFH replied to Braiton's topic in Translations
    Many people can help in translating, the thing is that many of them are not that kind of active in the game. I think being active is an important thing, because how can I really understand what I'm talking about, if I don't have any idea of it? If anyone needs help with Spanish translations ask me I can help with that.
  18. BFH replied to Jubaris's topic in Quest Archive
    I can't see the Forest Maze Quest in the Ash Arch: WEIRD , YESTERDAY I SAW IT PERFECTLY:
  19. I guess i win
  20. BFH replied to Kriskah Arcanu's topic in Offtopic
    I agree with all. And please report that mail (open it then go to "mark as" and select "phishing".
  21. BFH replied to phantasm's topic in Quest Archive
    [size="5"][size="4"]I agree with all of you, but i think the surprise fact should be more involved. It's Phantasm Shadow's so it can't be underestimated. It had already taken 3 victims: Assira the Black, Mysteria Blue and Ladytwin, so it have more and more power. First Phantasm needs to get rid of all his emotions and feelings, maybe broking things, screaming or something like that. Phantasm can write his feelings in a paper and the broke it. The point is to get rid of emotions. (That's to prevent the shadow get out of him again after being trap and bonded with Phantasm). Second Phantasm needs to Find a place that can pass from dark state to bright state instantly. Maybe a cave, like Hollow Den. He should use something to make the cave bright fast, like fire, or maybe plan very well the time so he can use the nature in his favor and use the dawn (sun) to make the Shadow weak and put it in problems. Third Phantasm must select a bait, but a prepared bait with something at hand for his own protection, like a mirror (to show the shadow how weak it is) or something that produces light fast(powerful flashlight,halogen light), so when the shadow attack her she will turn the light to shadow and the shadow will stand back. For example you can use *Mya Celestia* she have some good experience,she is woman (Phantasm's Shade have being focusing in women) and knows the cave. Maybe this is like things could go: Phantasm talk with *Mya Celestia* and tells her the problem and shows her the plan he have to trap his shadow. Phantasm gives *Mya Celestia* a fast and very powerful halogen light and a mirror. Before entering the cave Phantasm writes his emotions in a paper and then he broke the paper. After that Phantasm scream very loud and get rid of his anger and bad feelings. Both, Phantasm and *Mya Celestia* enters the cave prepared. They have calculated the time very well so Phantasm's Shadow will receive both the halogen light and the dawn (sun light). Phantasm's Shadow pass in front of the cave and feels Mya's Feelings. The Shadow enters in the cave and heads directly to Mya. Mya fast turn on the halogen light and put the mirror in front of her just in case. The Shadow head back trying to get out of the cave, but the Sun gets out (thanks to the dawn). Phantasm Shadow feels weak and vanishing, without any other choice the Shadow bond again with Phantasm to avoid being destroyed by light. Phantasm feels happy with his shadow back and bond with him, and Mya feels happy because the Phantasm's Shadow will not harm any other woman. Both get out of the cave very happy and enjoys the day...[/size][/size]
  22. I let this little picture of what happens to me when i try to enter the quest, maybe it helps to solve something, or maybe it gives an idea of the bug. Advice me when the quest is back again. I'll participate if i'm not sleeping
  23. BFH replied to Yoshi's topic in Quest Archive
    6,10
  24. BFH replied to (Zl-eye-f)-nea's topic in Quest Archive
    ok

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