[cquote]We would like to explain a few things of the current development concepts and ask for some input from you as to what you think has priority. All these ideas will be worked on eventually, but we need to focus our efforts on one of them to begin with.
Land Loyalty
The recent implementation of Land Loyalty for shared items is part of a much larger change to do with the Land restructuring since the end of Kingship that you have been waiting for. You probably understood by now that it means shared items can only be collected by people who have been in the land for a period of time, but that these items can then be given to whoever they think should have them.
This change is to get ready for some much more powerful items that will need a large amount of land loyalty to grab, this will ensure that only people who are very loyal to a land are able to take and use these items. These new powerful items shall be similar to the ones monarchs had, but will be much more flexible.
Treasuries
These are a piece of work that has been promised by Mur ..."soon"... that we really wanted to get finished. Not only will this feature help The Treasure Keepers with their duties, but also other people with roles that require them storing a large amount of creatures or items that are kept for their role.
Treasuries also offer a means to use the Torch Contest Score and BHC prize money to benefit the lands that win. Torch Contest score will be used to "buy" creatures, items and other abilities for a successful land via the treasury managers.
Citizens
Currently lands are unable to promote citizens. This is a major problem as citizens are the lifeblood of a land, not to mention more technical issues. Citizens will be able to join a land by applying at a capital, and being voted in by their peers. You control your land, if you dont care, you dont have to go and vote. This leads to no central authority approving applications as before, and the whole land gets a chance to cast their individual votes. You control your land, not one person who is deemed to know the lands interest. Voting will be weighted based on your land loyalty score and as an applicant you will have to reach a certain percentage of the total land loyalty of all the current citizens in order to be admitted.
Alliances
Alliance takeovers have been rife as of late and have led us to look at a better system for determining alliance leaders. The current system is older than the fossils, and not designed for a time when someone can gain 10k loyalty a week (or a day!). This planned feature will reclassify alliances into particular types, where each will be under slightly different rules regarding leadership and takeovers. It will make alliance takeovers for some alliances impossible, specifically administrative alliances, but for some it wont change the system at all.
With all of the above, a new wave of land diplomacy will be triggered with alliance takeovers, politics and bargaining.
Tagging
The final change that is being planned is a revamp of the tag system. Currently the only people that can do universal tag and description changes are the council. We want tags to be more fluid and represent what you are more easily. Currently there are two main types of tag, one that is personal to yourself, describing your role, and a general one for summon spells. This change will allow people to have multiple tags and allow flash mobs of warriors to form and attack an enemy capital or skilled woodcutters to be able to harvest more resources through careful practice.
Phew! Still with us?
These ideas are all ready to be coded up and implemented, but we need to put some work into getting them to work just right with everything else. This is why we are asking for your ideas as to what we will start work on implementing.
Make a couple of topics about these ideas, we need your feedback so we can make it work well. Our differing viewpoints might make the idea ok, but all of your feedback will make it great!
Work on these ideas will commence after MD Birthday as we are currently working on planning and managing the whole event so have little time for other things until then. We shall keep you updated as to the progress on the work.
Please vote on the topic and tell us which one you think should be worked on first. Vote for one, two or all of them![/cquote]